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Diffstat (limited to 'ksmiletris/main.cpp')
-rw-r--r-- | ksmiletris/main.cpp | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/ksmiletris/main.cpp b/ksmiletris/main.cpp new file mode 100644 index 00000000..ebb51ee2 --- /dev/null +++ b/ksmiletris/main.cpp @@ -0,0 +1,53 @@ +/**************************************************************** +Copyright (c) 1998 Sandro Sigala <[email protected]>. +All rights reserved. + +Permission to use, copy, modify, and distribute this software +and its documentation for any purpose and without fee is hereby +granted, provided that the above copyright notice appear in all +copies and that both that the copyright notice and this +permission notice and warranty disclaimer appear in supporting +documentation, and that the name of the author not be used in +advertising or publicity pertaining to distribution of the +software without specific, written prior permission. + +The author disclaim all warranties with regard to this +software, including all implied warranties of merchantability +and fitness. In no event shall the author be liable for any +special, indirect or consequential damages or any damages +whatsoever resulting from loss of use, data or profits, whether +in an action of contract, negligence or other tortious action, +arising out of or in connection with the use or performance of +this software. +****************************************************************/ + +#include "config.h" + +#include <kapplication.h> +#include <klocale.h> +#include <kcmdlineargs.h> +#include <kaboutdata.h> + +#include "gamewindow.h" + + +static const char description[] = I18N_NOOP("KDE SmileTris"); + + +int main(int argc, char **argv) +{ + KAboutData aboutData( "ksmiletris", I18N_NOOP("KSmileTris"), + VERSION, description, KAboutData::License_GPL, + "(c) 1998, Sandro Sigala"); + aboutData.addAuthor("Sandro Sigala",0, "[email protected]"); + KCmdLineArgs::init( argc, argv, &aboutData ); + + + KApplication app; + KGlobal::locale()->insertCatalogue("libkdegames"); + + GameWindow *w = new GameWindow; + app.setMainWidget(w); + w->show(); + return app.exec(); +} |