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-rw-r--r--kspaceduel/defines.h66
1 files changed, 66 insertions, 0 deletions
diff --git a/kspaceduel/defines.h b/kspaceduel/defines.h
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+++ b/kspaceduel/defines.h
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+#include <qnamespace.h>
+
+
+#define IDS_PAUSE 1
+#define IDS_MAIN 2
+
+#define PlayerKeyLeft 0
+#define PlayerKeyRight 1
+#define PlayerKeyAcc 2
+#define PlayerKeyShot 3
+#define PlayerKeyMine 4
+#define PlayerKeyNum 5
+
+#define ROTNUM 64
+
+#define MV_BACKGROUND "sprites/backgr.png"
+
+#define MV_SHIP1_PPM "sprites/ship1/ship%02d.ppm"
+#define MV_SHIP1_PBM "sprites/ship1/ship%02d.pbm"
+#define MV_SHIP2_PPM "sprites/ship2/ship%02d.ppm"
+#define MV_SHIP2_PBM "sprites/ship2/ship%02d.pbm"
+
+#define MV_BULLET1_PPM "sprites/ship1/bullet.ppm"
+#define MV_BULLET1_PBM "sprites/ship1/bullet.pbm"
+#define MV_BULLET2_PPM "sprites/ship2/bullet.ppm"
+#define MV_BULLET2_PBM "sprites/ship2/bullet.pbm"
+
+#define MV_MINE1_PPM "sprites/ship1/mine%d.ppm"
+#define MV_MINE1_PBM "sprites/ship1/mine%d.pbm"
+#define MV_MINE2_PPM "sprites/ship2/mine%d.ppm"
+#define MV_MINE2_PBM "sprites/ship2/mine%d.pbm"
+
+#define MV_SUN_PPM "sprites/sun/sun.ppm"
+#define MV_SUN_PBM "sprites/sun/sun.pbm"
+
+#define MV_EXPLOSION_PPM "sprites/explosion/explos%02d.ppm"
+#define MV_EXPLOSION_PBM "sprites/explosion/explos%02d.pbm"
+#define MV_MINEEX_PPM "sprites/explosion/mineex%02d.ppm"
+#define MV_MINEEX_PBM "sprites/explosion/mineex%02d.pbm"
+
+#define MV_POWERBULLET_PPM "sprites/powerups/pbullet.ppm"
+#define MV_POWERBULLET_PBM "sprites/powerups/pbullet.pbm"
+#define MV_POWERMINE_PPM "sprites/powerups/pmine.ppm"
+#define MV_POWERMINE_PBM "sprites/powerups/pmine.pbm"
+#define MV_POWERSHIELD_PPM "sprites/powerups/pshield.ppm"
+#define MV_POWERSHIELD_PBM "sprites/powerups/pshield.pbm"
+#define MV_POWERENERGY_PPM "sprites/powerups/penergy.ppm"
+#define MV_POWERENERGY_PBM "sprites/powerups/penergy.pbm"
+
+#define DEF_WIDTH 640
+#define DEF_HEIGHT 480
+
+#define EXPLOSION_TIME 7
+
+#define S_BASE 1500
+#define S_SUN S_BASE+0
+#define S_SHIP S_BASE+1
+#define S_BULLET S_BASE+2
+#define S_MINE S_BASE+3
+#define S_EXPLOSION S_BASE+4
+#define S_POWERUP S_BASE+5
+
+#define SHOTDIST 14
+#define EPSILON 0.1
+
+#define GAME_START_SHORTCUT Qt::Key_Space