diff options
Diffstat (limited to 'kspaceduel/topwidget.cpp')
-rw-r--r-- | kspaceduel/topwidget.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/kspaceduel/topwidget.cpp b/kspaceduel/topwidget.cpp index 9f275848..510da675 100644 --- a/kspaceduel/topwidget.cpp +++ b/kspaceduel/topwidget.cpp @@ -3,7 +3,7 @@ #include <kkeydialog.h> #include <kaction.h> #include <kstdgameaction.h> -#include <qlayout.h> +#include <tqlayout.h> #include <kstatusbar.h> #include "topwidget.h" @@ -19,28 +19,28 @@ MyTopLevelWidget::MyTopLevelWidget() } void MyTopLevelWidget::initGameWidgets( ){ - QWidget *w = new QWidget(this); + TQWidget *w = new TQWidget(this); playerinfo[0]=new PlayerInfo(0,w); playerinfo[1]=new PlayerInfo(1,w); playfield=new MyMainView(w); - QBoxLayout *toplayout=new QHBoxLayout(w); + TQBoxLayout *toplayout=new TQHBoxLayout(w); toplayout->addWidget(playerinfo[0]); toplayout->addWidget(playfield); toplayout->addWidget(playerinfo[1]); toplayout->activate(); - playfield->setFocusPolicy(QWidget::StrongFocus); + playfield->setFocusPolicy(TQWidget::StrongFocus); playfield->setFocus(); - QObject::connect(playfield,SIGNAL(energy(int,int)), - SLOT(energy(int,int))); - QObject::connect(playfield,SIGNAL(hitPoints(int,int)), - SLOT(hitPoints(int,int))); - QObject::connect(playfield,SIGNAL(wins(int,int)),SLOT(wins(int,int))); - QObject::connect(playfield,SIGNAL(setStatusText(const QString &,int)), - SLOT(setStatusText(const QString &,int))); + TQObject::connect(playfield,TQT_SIGNAL(energy(int,int)), + TQT_SLOT(energy(int,int))); + TQObject::connect(playfield,TQT_SIGNAL(hitPoints(int,int)), + TQT_SLOT(hitPoints(int,int))); + TQObject::connect(playfield,TQT_SIGNAL(wins(int,int)),TQT_SLOT(wins(int,int))); + TQObject::connect(playfield,TQT_SIGNAL(setStatusText(const TQString &,int)), + TQT_SLOT(setStatusText(const TQString &,int))); setCentralWidget(w); } @@ -62,18 +62,18 @@ void MyTopLevelWidget::wins(int pn,int w) void MyTopLevelWidget::initActions( ) { - KStdGameAction::quit(this, SLOT(close()), actionCollection()); - KStdGameAction::gameNew(playfield, SLOT(newGame()), actionCollection()); + KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); + KStdGameAction::gameNew(playfield, TQT_SLOT(newGame()), actionCollection()); ( void )new KAction( i18n( "&New Round" ), "spnewround", - CTRL + Key_R, playfield, SLOT( newRound( ) ), + CTRL + Key_R, playfield, TQT_SLOT( newRound( ) ), actionCollection( ), "new_round" ); MyMainView::pauseAction = - KStdGameAction::pause(playfield, SLOT(togglePause()), actionCollection()); + KStdGameAction::pause(playfield, TQT_SLOT(togglePause()), actionCollection()); MyMainView::pauseAction->setChecked( false ); KAction* gameStart = new KAction( i18n( "Start" ), GAME_START_SHORTCUT, - playfield, SLOT( start( ) ), actionCollection( ), "game_start" ); + playfield, TQT_SLOT( start( ) ), actionCollection( ), "game_start" ); - KStdAction::preferences(playfield, SLOT(gameSetup()), actionCollection()); + KStdAction::preferences(playfield, TQT_SLOT(gameSetup()), actionCollection()); KAccel* acc = new KAccel(this); gameStart->plugAccel(acc); @@ -130,7 +130,7 @@ void MyTopLevelWidget::start() playfield->newRound(); } -void MyTopLevelWidget::setStatusText(const QString & str,int id) +void MyTopLevelWidget::setStatusText(const TQString & str,int id) { statusBar( )->changeItem(str,id); } |