diff options
Diffstat (limited to 'ktron/tron.cpp')
-rw-r--r-- | ktron/tron.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/ktron/tron.cpp b/ktron/tron.cpp index 1c7bf72c..92a5d296 100644 --- a/ktron/tron.cpp +++ b/ktron/tron.cpp @@ -41,8 +41,8 @@ * init-functions **/ -Tron::Tron(TQWidget *parent,const char *name) - : TQWidget(parent,name) +Tron::Tron(TQWidget *tqparent,const char *name) + : TQWidget(tqparent,name) { pixmap=0; playfield=0; @@ -51,7 +51,7 @@ Tron::Tron(TQWidget *parent,const char *name) random.setSeed(0); - setFocusPolicy(TQWidget::StrongFocus); + setFocusPolicy(TQ_StrongFocus); setBackgroundMode(NoBackground); gameBlocked=false; @@ -81,7 +81,7 @@ void Tron::loadSettings(){ // Style if(pixmap){ updatePixmap(); - repaint(); + tqrepaint(); } // Backgroundimage @@ -96,7 +96,7 @@ void Tron::loadSettings(){ setBackgroundPix(pix); } else { TQString msg=i18n("Wasn't able to load wallpaper\n%1"); - msg=msg.arg(tmpFile); + msg=msg.tqarg(tmpFile); KMessageBox::sorry(this, msg); } KIO::NetAccess::removeTempFile(tmpFile); @@ -268,7 +268,7 @@ void Tron::showWinner(Player player) updatePixmap(); } - repaint(); + tqrepaint(); emit gameEnds(player); @@ -302,7 +302,7 @@ void Tron::updatePixmap() TQPainter p; p.begin(pixmap); - // alle Pixel pr�fen und evt. zeichnen + // alle Pixel pr�fen und evt. zeichnen for(i=0;i<fieldWidth;i++) for(j=0;j<fieldHeight;j++) { @@ -313,8 +313,8 @@ void Tron::updatePixmap() } // draw frame - TQColor light=parentWidget()->colorGroup().midlight(); - TQColor dark=parentWidget()->colorGroup().mid(); + TQColor light=tqparentWidget()->tqcolorGroup().midlight(); + TQColor dark=tqparentWidget()->tqcolorGroup().mid(); p.setPen(NoPen); p.setBrush(light); @@ -810,18 +810,18 @@ void Tron::showBeginHint() if(players[0].score==0 && players[1].score==0) { beginHint=true; - repaint(); + tqrepaint(); } } } -// doMove() is called from QTimer +// doMove() is called from TQTimer void Tron::doMove() { int i; for(i=0;i<2;i++) { - // �berpr�fen, ob Acceleratortaste gedr�ckt wurde... + // �berpr�fen, ob Acceleratortaste gedr�ckt wurde... if(players[i].accelerated) { updateDirections(i); |