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-rw-r--r--ktuberling/toplevel.cpp68
1 files changed, 34 insertions, 34 deletions
diff --git a/ktuberling/toplevel.cpp b/ktuberling/toplevel.cpp
index b5013950..776cc95f 100644
--- a/ktuberling/toplevel.cpp
+++ b/ktuberling/toplevel.cpp
@@ -61,21 +61,21 @@ void TopLevel::registerGameboard(const TQString &menuItem, const char *actionId)
switch (gameboards)
{
- case 0: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(gameboard0()), actionCollection(), actionId);
+ case 0: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(gameboard0()), actionCollection(), actionId);
break;
- case 1: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(gameboard1()), actionCollection(), actionId);
+ case 1: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(gameboard1()), actionCollection(), actionId);
break;
- case 2: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(gameboard2()), actionCollection(), actionId);
+ case 2: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(gameboard2()), actionCollection(), actionId);
break;
- case 3: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(gameboard3()), actionCollection(), actionId);
+ case 3: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(gameboard3()), actionCollection(), actionId);
break;
- case 4: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(gameboard4()), actionCollection(), actionId);
+ case 4: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(gameboard4()), actionCollection(), actionId);
break;
- case 5: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(gameboard5()), actionCollection(), actionId);
+ case 5: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(gameboard5()), actionCollection(), actionId);
break;
- case 6: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(gameboard6()), actionCollection(), actionId);
+ case 6: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(gameboard6()), actionCollection(), actionId);
break;
- case 7: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(gameboard7()), actionCollection(), actionId);
+ case 7: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(gameboard7()), actionCollection(), actionId);
break;
}
@@ -93,37 +93,37 @@ void TopLevel::registerLanguage(const TQString &menuItem, const char *actionId,
switch (languages)
{
- case 0: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language0()), actionCollection(), actionId);
+ case 0: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language0()), actionCollection(), actionId);
break;
- case 1: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language1()), actionCollection(), actionId);
+ case 1: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language1()), actionCollection(), actionId);
break;
- case 2: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language2()), actionCollection(), actionId);
+ case 2: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language2()), actionCollection(), actionId);
break;
- case 3: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language3()), actionCollection(), actionId);
+ case 3: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language3()), actionCollection(), actionId);
break;
- case 4: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language4()), actionCollection(), actionId);
+ case 4: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language4()), actionCollection(), actionId);
break;
- case 5: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language5()), actionCollection(), actionId);
+ case 5: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language5()), actionCollection(), actionId);
break;
- case 6: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language6()), actionCollection(), actionId);
+ case 6: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language6()), actionCollection(), actionId);
break;
- case 7: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language7()), actionCollection(), actionId);
+ case 7: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language7()), actionCollection(), actionId);
break;
- case 8: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language8()), actionCollection(), actionId);
+ case 8: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language8()), actionCollection(), actionId);
break;
- case 9: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language9()), actionCollection(), actionId);
+ case 9: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language9()), actionCollection(), actionId);
break;
- case 10: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language10()), actionCollection(), actionId);
+ case 10: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language10()), actionCollection(), actionId);
break;
- case 11: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language11()), actionCollection(), actionId);
+ case 11: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language11()), actionCollection(), actionId);
break;
- case 12: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language12()), actionCollection(), actionId);
+ case 12: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language12()), actionCollection(), actionId);
break;
- case 13: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language13()), actionCollection(), actionId);
+ case 13: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language13()), actionCollection(), actionId);
break;
- case 14: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language14()), actionCollection(), actionId);
+ case 14: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language14()), actionCollection(), actionId);
break;
- case 15: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language15()), actionCollection(), actionId);
+ case 15: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, this, TQ_SLOT(language15()), actionCollection(), actionId);
break;
}
@@ -254,22 +254,22 @@ void TopLevel::writeOptions()
void TopLevel::setupTDEAction()
{
//Game
- KStdGameAction::gameNew(this, TQT_SLOT(fileNew()), actionCollection());
- KStdGameAction::load(this, TQT_SLOT(fileOpen()), actionCollection());
- KStdGameAction::save(this, TQT_SLOT(fileSave()), actionCollection());
- KStdGameAction::print(this, TQT_SLOT(filePrint()), actionCollection());
- KStdGameAction::quit(kapp, TQT_SLOT(quit()), actionCollection());
- (void) new TDEAction(i18n("Save &as Picture..."), 0, this, TQT_SLOT(filePicture()), actionCollection(), "game_save_picture");
+ KStdGameAction::gameNew(this, TQ_SLOT(fileNew()), actionCollection());
+ KStdGameAction::load(this, TQ_SLOT(fileOpen()), actionCollection());
+ KStdGameAction::save(this, TQ_SLOT(fileSave()), actionCollection());
+ KStdGameAction::print(this, TQ_SLOT(filePrint()), actionCollection());
+ KStdGameAction::quit(kapp, TQ_SLOT(quit()), actionCollection());
+ (void) new TDEAction(i18n("Save &as Picture..."), 0, this, TQ_SLOT(filePicture()), actionCollection(), "game_save_picture");
//Edit
- KStdAction::copy(this, TQT_SLOT(editCopy()), actionCollection());
- KStdAction::undo(this, TQT_SLOT(editUndo()), actionCollection());
- KStdAction::redo(this, TQT_SLOT(editRedo()), actionCollection());
+ KStdAction::copy(this, TQ_SLOT(editCopy()), actionCollection());
+ KStdAction::undo(this, TQ_SLOT(editUndo()), actionCollection());
+ KStdAction::redo(this, TQ_SLOT(editRedo()), actionCollection());
enableUndo(false);
enableRedo(false);
//Speech
- TDEToggleAction* t = new TDEToggleAction(i18n("&No Sound"), 0, this, TQT_SLOT(soundOff()), actionCollection(), "speech_no_sound");
+ TDEToggleAction* t = new TDEToggleAction(i18n("&No Sound"), 0, this, TQ_SLOT(soundOff()), actionCollection(), "speech_no_sound");
if (!soundEnabled) t->setChecked(true);
setupGUI();