diff options
Diffstat (limited to 'libkdegames/kchat.h')
-rw-r--r-- | libkdegames/kchat.h | 148 |
1 files changed, 0 insertions, 148 deletions
diff --git a/libkdegames/kchat.h b/libkdegames/kchat.h deleted file mode 100644 index f6867c68..00000000 --- a/libkdegames/kchat.h +++ /dev/null @@ -1,148 +0,0 @@ -/* - This file is part of the KDE games library - Copyright (C) 2001 Andreas Beckermann ([email protected]) - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License version 2 as published by the Free Software Foundation. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public License - along with this library; see the file COPYING.LIB. If not, write to - the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - Boston, MA 02110-1301, USA. -*/ -#ifndef __KCHAT_H__ -#define __KCHAT_H__ - -#include <tqstring.h> - -#include "kchatbase.h" -#include <kdemacros.h> - -class KChatPrivate; - -/** - * @short A chat widget for non-KGame games - * - * Docu is TODO - * - * @author Andreas Beckermann <[email protected]> - **/ -class KDE_EXPORT KChat : public KChatBase -{ - Q_OBJECT - TQ_OBJECT -public: - /** - * @param parent The parent widget for this widget. - * @param twoPlayerGame If true the combo box where the player can - * choose to send to a single player or to all players will not be added - * as you will hardly need it in 2-player games. - **/ - KChat(TQWidget* parent, bool twoPlayerGame = false); - - virtual ~KChat(); - - /** - * Equivalent to player(fromId()) - * @return The name that will be shown for messages from this widget. - * That is the string from @ref setFromNickname - **/ - virtual const TQString& fromName() const; - - /** - * This sets the name that will be shown on all chat widgets if this - * widget sends a message. See signalSendMessage - * @param name The name of the player owning this widget - **/ - void setFromNickname(const TQString& name); - -// TODO: -// void setPlayerList(TQIntDict<TQString>);// use this for non-KGame use - - /** - * Adds a player nickname. - * @return The unique ID of the player - **/ - int addPlayer(const TQString& nick); - - /** - * Removes all players with this nickname. Better don't use this as it - * will remove *all* players with this nickname. Save the id instead and - * call removePlayer(id) - * @param nick The nickname of the removed players - **/ - void removePlayer(const TQString& nick); - - /** - * Removes the player with this id, as returned by @ref addPlayer - * @param id The id of the player to be removed - **/ - void removePlayer(int id); - - - /** - * @return true if the messages which will be sent from here will be - * added automatically using @ref KChatBase::addMessage. See also @ref - * setAutoAddMessages - **/ - bool autoAddMessages() const; - - /** - * Usually the messages which will be sent from here (see @ref - * signalSendMessage) are added autmatically to this widget. But under - * some circumstances that would be very unhandy. So you can deactivate - * this behaviour here and call @ref KChatBase::addMessage yourself - * @param add If true (default) messages sent from here will be added - * automatically. Otherwise you will have to add them yourself - **/ - void setAutoAddMessages(bool add); - - /** - * @return The nickname of the player which belongs to this id - **/ - const TQString& player(int id) const; - - /** - * @return The ID that belongs to the local player. - * @see setFromNickname - **/ - int fromId() const; - - -signals: - /** - * This signal is emitted when the player wants to send a message. - * - * The message is added automatically using @ref KChatBase::addMessage if @ref - * autoAddMessages is enabled. - * @param id The id of the player who sends the message - see - * setFromNickname and player - * @param msg The message itself - **/ - void signalSendMessage(int id, const TQString& msg); - -protected: - /** - * This emits @ref signalSendMessage and, if @ref autoAddMessages is - * true, calls @ref KChatBase::addMessage - **/ - virtual void returnPressed(const TQString&); - - /** - * The Id of the next player. Incremented after every call. - **/ - int uniqueId(); - -private: - void init(); - - KChatPrivate* d; -}; - -#endif |