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-rw-r--r--libkdegames/kchatdialog.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/libkdegames/kchatdialog.h b/libkdegames/kchatdialog.h
index 96b3eef2..853dd94a 100644
--- a/libkdegames/kchatdialog.h
+++ b/libkdegames/kchatdialog.h
@@ -34,14 +34,14 @@ public:
/**
* Construct a KChatDialog widget
**/
- KChatDialog(QWidget* parent, bool modal = false);
+ KChatDialog(TQWidget* parent, bool modal = false);
/**
* Construct a KChatDialog widget which automatically configures the
* @ref KChatBase widget. You probably want to use this as you don't
* have to care about the configuration stuff yourself.
**/
- KChatDialog(KChatBase* chatWidget, QWidget* parent, bool modal = false);
+ KChatDialog(KChatBase* chatWidget, TQWidget* parent, bool modal = false);
/**
* Destruct the dialog
@@ -52,23 +52,23 @@ public:
* @return The font that shall be used as the "name: " part of a normal
* message.
**/
- QFont nameFont() const;
+ TQFont nameFont() const;
/**
* @return The font that shall be used for normal messages.
**/
- QFont textFont() const;
+ TQFont textFont() const;
/**
* @return The font that shall be used as the "name: " part of a system
* (game) message.
**/
- QFont systemNameFont() const;
+ TQFont systemNameFont() const;
/**
* @return The font that shall be used for a system (game) message.
**/
- QFont systemTextFont() const;
+ TQFont systemTextFont() const;
/**
* Set the widget that will be configured by the dialog. Use this if you
@@ -103,10 +103,10 @@ protected slots:
virtual void slotOk();
private:
- void setNameFont(QFont);
- void setTextFont(QFont);
- void setSystemNameFont(QFont);
- void setSystemTextFont(QFont);
+ void setNameFont(TQFont);
+ void setTextFont(TQFont);
+ void setSystemNameFont(TQFont);
+ void setSystemTextFont(TQFont);
void setMaxMessages(int max);
private: