diff options
Diffstat (limited to 'libkdegames/kgame/COMPAT')
-rw-r--r-- | libkdegames/kgame/COMPAT | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/libkdegames/kgame/COMPAT b/libkdegames/kgame/COMPAT index 146d3a88..4551c679 100644 --- a/libkdegames/kgame/COMPAT +++ b/libkdegames/kgame/COMPAT @@ -10,7 +10,7 @@ KGameIO::signalPrepareMove(..., bool*): don't know why this was necessary but it didn't work anymore... 16.09.2001: KGamePropertyHandler uses bool* for the sent parameter now. This is - because QT3 obviously doesn't honor referneces in signals/slots. + because QT3 obviously doesn't honor referneces in Q_SIGNALS/Q_SLOTS. This might even be a QT bug. Bad situation - we use references everywhere in KGame... hope nothing else is affecterd by this problem (signalPrepareMove was fixed already by me) @@ -38,7 +38,7 @@ too! The API stays the same. 11.10.2001 KGameDialogGeneralConfig now doesn't provide setMin/maxPlayers() - anymore. The game should manage this internally. layout() is + anymore. The game should manage this internally. tqlayout() is obsolete as well 18.10.2001 KPlayer::signalNetworkData contained QDataStream& instead of const QByteArray& parameter (oops!). This is fixed now. All apps which @@ -47,7 +47,7 @@ KPlayer::sendProperty() and related functions contain a "int msgid" parameter. This is the id() of the property handler. This parameter enables us to easily add any number of property handler to a game - just by connecting it to existing send slots and call + just by connecting it to existing send Q_SLOTS and call processMessage() in slotNetworkData() 03.11.2001 KPlayer::signalNetworkData now emits msgid-KGameMessage::IdUser just like KGame::signalNetworkData does |