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-- 28.02.2001: Direct computer player for kpoker like games support needs to be
- improved. UPDATE (01/10/06): but what is needed there?
-- 05.03.2001: Documentation. I am thinking of an explaination of the
- class + methods and example code for the "key" methods. A sample
- implementation in a small game (like the current kdenonbeta/kgame
- but with a real sense - mabye use the QT tic-tac-toe example?)
- would be very great (this could be stuff of a tutorial instead of
- KGame documentation)
- MH: Even better idea
-- 03.06.2001: can KGameNetwork::sendSystemMessage be made protected (maybe using
- friends)? sendSystenMessage AND sendMessage is very confusing to
- the user...
-- 03.06.2001: can we translate the group of a KPlayer? Probably not as there are
- no international connections possible then... maybe a group id?
-- 05.06.2001: KGameDialog::saveConfig(KConfig*) might be useful (as well as
- KGameDialog::loadConfig(KConfig*). Should set an own group in the
- config file (setGroup("KGameDialog")). Problem: shalll network
- settings be saved? Could be used for startup configuration (i.e.
- load the config of the previous game) otherwise.
-- 21.06.2001: KPlayerPropertyArray does not yet support at() and operator[]
- assignments. Need to check whether the method from QBitArray
- can be applied
-- 02.04.2001: VERY DANGEROUS: property1=property2 does NOT assign the values, e.g. int
- but assignes the whole property, i.e. you have then two properties with
- the same id and everything is wrong
- 01/09/09: FIXED! (AB) TODO: check if this behavior also appears in
- KGamePropertyList and KGamePropertyArray. Althogh this should not
- be the case
-- 23.09.2001: does the virtual destructor make sense for KGamePropertyBase?
-- 29.09.2001: GGZ integration. I (Andi) already volunteered for this - it's just
- here so that I don't forget it
-- 06.10.2001: add KGamePropertyHandler::setDebug(false) to clear all debug names
- (and to not accept new names) of KGameProperty. Will save some
- memory
-- 06.10.2001: If one kicks a player (in KGameDialog) the client should be kicked
- as well. Perhaps always disconnect a client when all players from
- it have disappeared?
-- 07.10.2001: display (List) or (Array) for KGameProperty[List|Array] in
- KGameDebugDialog as value
-- 08.10.2001: KGamePropertyList|KGamePropertyArray must be ported to new QT3 API
- (e.g. erase instead of remove, ...)