diff options
Diffstat (limited to 'libkdegames/kgame/TODO')
-rw-r--r-- | libkdegames/kgame/TODO | 41 |
1 files changed, 0 insertions, 41 deletions
diff --git a/libkdegames/kgame/TODO b/libkdegames/kgame/TODO deleted file mode 100644 index 2f100b8a..00000000 --- a/libkdegames/kgame/TODO +++ /dev/null @@ -1,41 +0,0 @@ -- 28.02.2001: Direct computer player for kpoker like games support needs to be - improved. UPDATE (01/10/06): but what is needed there? -- 05.03.2001: Documentation. I am thinking of an explaination of the - class + methods and example code for the "key" methods. A sample - implementation in a small game (like the current kdenonbeta/kgame - but with a real sense - mabye use the QT tic-tac-toe example?) - would be very great (this could be stuff of a tutorial instead of - KGame documentation) - MH: Even better idea -- 03.06.2001: can KGameNetwork::sendSystemMessage be made protected (maybe using - friends)? sendSystenMessage AND sendMessage is very confusing to - the user... -- 03.06.2001: can we translate the group of a KPlayer? Probably not as there are - no international connections possible then... maybe a group id? -- 05.06.2001: KGameDialog::saveConfig(KConfig*) might be useful (as well as - KGameDialog::loadConfig(KConfig*). Should set an own group in the - config file (setGroup("KGameDialog")). Problem: shalll network - settings be saved? Could be used for startup configuration (i.e. - load the config of the previous game) otherwise. -- 21.06.2001: KPlayerPropertyArray does not yet support at() and operator[] - assignments. Need to check whether the method from QBitArray - can be applied -- 02.04.2001: VERY DANGEROUS: property1=property2 does NOT assign the values, e.g. int - but assignes the whole property, i.e. you have then two properties with - the same id and everything is wrong - 01/09/09: FIXED! (AB) TODO: check if this behavior also appears in - KGamePropertyList and KGamePropertyArray. Althogh this should not - be the case -- 23.09.2001: does the virtual destructor make sense for KGamePropertyBase? -- 29.09.2001: GGZ integration. I (Andi) already volunteered for this - it's just - here so that I don't forget it -- 06.10.2001: add KGamePropertyHandler::setDebug(false) to clear all debug names - (and to not accept new names) of KGameProperty. Will save some - memory -- 06.10.2001: If one kicks a player (in KGameDialog) the client should be kicked - as well. Perhaps always disconnect a client when all players from - it have disappeared? -- 07.10.2001: display (List) or (Array) for KGameProperty[List|Array] in - KGameDebugDialog as value -- 08.10.2001: KGamePropertyList|KGamePropertyArray must be ported to new QT3 API - (e.g. erase instead of remove, ...) |