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-rw-r--r--libkdegames/kgame/dialogs/kgameconnectdialog.cpp278
1 files changed, 0 insertions, 278 deletions
diff --git a/libkdegames/kgame/dialogs/kgameconnectdialog.cpp b/libkdegames/kgame/dialogs/kgameconnectdialog.cpp
deleted file mode 100644
index 98958ffd..00000000
--- a/libkdegames/kgame/dialogs/kgameconnectdialog.cpp
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@@ -1,278 +0,0 @@
-/*
- This file is part of the KDE games library
- Copyright (C) 2001 Andreas Beckermann ([email protected])
- Copyright (C) 2001 Martin Heni ([email protected])
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License version 2 as published by the Free Software Foundation.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
-
- You should have received a copy of the GNU Library General Public License
- along with this library; see the file COPYING.LIB. If not, write to
- the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- Boston, MA 02110-1301, USA.
-*/
-
-
-#include "kgameconnectdialog.h"
-
-#include <knuminput.h>
-#include <klocale.h>
-
-#include <tqlineedit.h>
-#include <tqcombobox.h>
-#include <tqvbuttongroup.h>
-#include <tqlayout.h>
-#include <tqradiobutton.h>
-#include <tqlabel.h>
-#include <dnssd/servicebrowser.h>
-#include <tqpushbutton.h>
-#include <tqgrid.h>
-
-class KGameConnectWidgetPrivate
-{
- public:
- KGameConnectWidgetPrivate()
- {
- mPort = 0;
- mHost = 0;
- mButtonGroup = 0;
- mBrowser = 0;
- }
-
- KIntNumInput* mPort;
- TQLineEdit* mHost; //KLineEdit?
- TQVButtonGroup* mButtonGroup;
- TQComboBox *mClientName;
- TQLabel *mClientNameLabel;
- DNSSD::ServiceBrowser *mBrowser;
- TQLabel *mServerNameLabel;
- TQLineEdit *mServerName;
- TQString mType;
-};
-
-KGameConnectWidget::KGameConnectWidget(TQWidget* parent) : TQWidget(parent)
-{
- d = new KGameConnectWidgetPrivate;
-
- TQVBoxLayout* vb = new TQVBoxLayout(this, KDialog::spacingHint());
- d->mButtonGroup = new TQVButtonGroup(this);
- vb->addWidget(d->mButtonGroup);
- connect(d->mButtonGroup, TQT_SIGNAL(clicked(int)), this, TQT_SLOT(slotTypeChanged(int)));
- (void)new TQRadioButton(i18n("Create a network game"), d->mButtonGroup);
- (void)new TQRadioButton(i18n("Join a network game"), d->mButtonGroup);
-
- TQGrid* g = new TQGrid(2, this);
- vb->addWidget(g);
- g->setSpacing(KDialog::spacingHint());
- d->mServerNameLabel = new TQLabel(i18n("Game name:"), g);
- d->mServerName = new TQLineEdit(g);
- d->mClientNameLabel = new TQLabel(i18n("Network games:"), g);
- d->mClientName = new TQComboBox(g);
- connect(d->mClientName,TQT_SIGNAL(activated(int)),TQT_SLOT(slotGameSelected(int)));
- (void)new TQLabel(i18n("Port to connect to:"), g);
- d->mPort = new KIntNumInput(g);
- (void)new TQLabel(i18n("Host to connect to:"), g);
- d->mHost = new TQLineEdit(g);
-
- TQPushButton *button=new TQPushButton(i18n("&Start Network"), this);
- connect(button, TQT_SIGNAL(clicked()), this, TQT_SIGNAL(signalNetworkSetup()));
- vb->addWidget(button);
- // Hide until type is set
- d->mClientName->hide();
- d->mClientNameLabel->hide();
- d->mServerName->hide();
- d->mServerNameLabel->hide();
-}
-
-void KGameConnectWidget::showDnssdControls()
-{
- if (!d->mBrowser) return;
- if (d->mHost->isEnabled()) { // client
- d->mClientName->show();
- d->mClientNameLabel->show();
- d->mServerName->hide();
- d->mServerNameLabel->hide();
- slotGameSelected(d->mClientName->currentItem());
- } else {
- d->mClientName->hide();
- d->mClientNameLabel->hide();
- d->mServerName->show();
- d->mServerNameLabel->show();
- }
-}
-
-void KGameConnectWidget::setType(const TQString& type)
-{
- d->mType = type;
- delete d->mBrowser;
- d->mBrowser = new DNSSD::ServiceBrowser(type);
- connect(d->mBrowser,TQT_SIGNAL(finished()),TQT_SLOT(slotGamesFound()));
- d->mBrowser->startBrowse();
- showDnssdControls();
-}
-
-void KGameConnectWidget::slotGamesFound()
-{
- bool autoselect=false;
- if (!d->mClientName->count()) autoselect=true;
- d->mClientName->clear();
- TQStringList names;
- TQValueList<DNSSD::RemoteService::Ptr>::ConstIterator itEnd = d->mBrowser->services().end();
- for (TQValueList<DNSSD::RemoteService::Ptr>::ConstIterator it = d->mBrowser->services().begin();
- it!=itEnd; ++it) names << (*it)->serviceName();
- d->mClientName->insertStringList(names);
- if (autoselect && d->mClientName->count()) slotGameSelected(0);
-}
-
-void KGameConnectWidget::setName(const TQString& name)
-{
- d->mServerName->setText(name);
-}
-
-TQString KGameConnectWidget::gameName() const
-{
- return d->mServerName->text();
-}
-
-TQString KGameConnectWidget::type() const
-{
- return d->mType;
-}
-
-void KGameConnectWidget::slotGameSelected(int nr)
-{
- if (nr>=(d->mBrowser->services().count()) || nr<0) return;
- if (!d->mHost->isEnabled()) return; // this is server mode, do not overwrite host and port controls
- DNSSD::RemoteService::Ptr srv = d->mBrowser->services()[nr];
- if (!srv->isResolved() && !srv->resolve()) return;
- d->mHost->setText(srv->hostName());
- d->mPort->setValue(srv->port());
-}
-KGameConnectWidget::~KGameConnectWidget()
-{
- delete d->mBrowser;
- delete d;
-}
-
-TQString KGameConnectWidget::host() const
-{
- if (d->mHost->isEnabled()) {
- return d->mHost->text();
- } else {
- return TQString();
- }
-}
-
-unsigned short int KGameConnectWidget::port() const
-{
- return d->mPort->value();
-}
-
-void KGameConnectWidget::setHost(const TQString& host)
-{
- d->mHost->setText(host);
-}
-
-void KGameConnectWidget::setPort(unsigned short int port)
-{
- d->mPort->setValue(port);
-}
-
-void KGameConnectWidget::setDefault(int state)
-{
- d->mButtonGroup->setButton(state);
- slotTypeChanged(state);
-}
-
-void KGameConnectWidget::slotTypeChanged(int t)
-{
- if (t == 0) {
- d->mHost->setEnabled(false);
- } else if (t == 1) {
- d->mHost->setEnabled(true);
- }
- showDnssdControls();
- emit signalServerTypeChanged(t);
-}
-
-class KGameConnectDialogPrivate
-{
- public:
- KGameConnectDialogPrivate()
- {
- mConnect = 0;
- }
-
- KGameConnectWidget* mConnect;
-};
-
-// buttonmask =Ok|Cancel
-KGameConnectDialog::KGameConnectDialog(TQWidget* parent,int buttonmask) : KDialogBase(Plain,
- i18n("Network Game"),buttonmask , Ok, parent, 0, true, buttonmask!=0)
-{
- d = new KGameConnectDialogPrivate;
- TQVBoxLayout* vb = new TQVBoxLayout(plainPage(), spacingHint());
- d->mConnect = new KGameConnectWidget(plainPage());
- vb->addWidget(d->mConnect);
-}
-
-KGameConnectDialog::~KGameConnectDialog()
-{
- delete d;
-}
-
-int KGameConnectDialog::initConnection( unsigned short int& port,
- TQString& host, TQWidget* parent, bool server)
-{
- KGameConnectDialog d(parent);
- d.setHost(host);
- d.setPort(port);
- if (server) {
- d.setDefault(0);
- } else {
- d.setDefault(1);
- }
-
- int result = d.exec();
- if (result == TQDialog::Accepted) {
- host = d.host();
- port = d.port();
- }
- return result;
-}
-
-TQString KGameConnectDialog::host() const
-{
- return d->mConnect->host();
-}
-
-unsigned short int KGameConnectDialog::port() const
-{
- return d->mConnect->port();
-}
-
-void KGameConnectDialog::setHost(const TQString& host)
-{
- d->mConnect->setHost(host);
-}
-
-void KGameConnectDialog::setPort(unsigned short int port)
-{
- d->mConnect->setPort(port);
-}
-
-void KGameConnectDialog::setDefault(int state)
-{
- d->mConnect->setDefault(state);
-}
-
-
-
-#include "kgameconnectdialog.moc"
-