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diff --git a/libkdegames/kgame/dialogs/kgameconnectdialog.h b/libkdegames/kgame/dialogs/kgameconnectdialog.h
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-/*
- This file is part of the KDE games library
- Copyright (C) 2001 Martin Heni ([email protected])
- Copyright (C) 2001 Andreas Beckermann ([email protected])
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License version 2 as published by the Free Software Foundation.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
-
- You should have received a copy of the GNU Library General Public License
- along with this library; see the file COPYING.LIB. If not, write to
- the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- Boston, MA 02110-1301, USA.
-*/
-
-#ifndef __KGAMECONNECTDIALOG_H__
-#define __KGAMECONNECTDIALOG_H__
-
-#include <kdialogbase.h>
-
-class KGameConnectDialogPrivate;
-class KGameConnectWidgetPrivate;
-
-class KGameConnectWidget : public TQWidget
-{
- Q_OBJECT
- TQ_OBJECT
-public:
- KGameConnectWidget(TQWidget* parent);
- virtual ~KGameConnectWidget();
-
- /**
- * @param host The host to connect to by default
- **/
- void setHost(const TQString& host);
-
- /**
- * @return The host to connect to or TQString() if the user wants to
- * be the MASTER
- **/
- TQString host() const;
-
- /**
- * @param port The port that will be shown by default
- **/
- void setPort(unsigned short int port);
-
- /**
- * @return The port to connect to / to listen
- **/
- unsigned short int port() const;
-
- /**
- * Specifies which state is the default (0 = server game; 1 = join game)
- * @param state The default state. 0 For a server game, 1 to join a game
- **/
- void setDefault(int state);
-
- /**
- * Sets DNS-SD service type, both for publishing and browsing
- * @param type Service type (something like _kwin4._tcp).
- * It should be unique for application.
- * @since 3.4
- **/
- void setType(const TQString& type);
-
- /**
- * @return service type
- */
- TQString type() const;
-
- /**
- * Set game name for publishing.
- * @param name Game name. Important only for server mode. If not
- * set hostname will be used. In case of name conflict -2, -3 and so on will be added to name.
- */
- void setName(const TQString& name);
-
- /**
- * @return game name.
- */
- TQString gameName() const;
-
-protected slots:
- /**
- * The type has changed, ie the user switched between creating or
- * joining.
- **/
- void slotTypeChanged(int);
- void slotGamesFound();
- void slotGameSelected(int);
-
-signals:
- void signalNetworkSetup();
- void signalServerTypeChanged(int);
-
-private:
- void showDnssdControls();
- KGameConnectWidgetPrivate* d;
-
-};
-
-/**
- * @short Dialog to ask for host and port
- *
- * This Dialog is used to create a game. You call initConnection(port,
- * TQString(), parent, true) to create a network game (as a server)
- * or initConnection(port, host, parent) to join a network game.
- *
- * @author Andreas Beckermann <[email protected]>
- **/
-class KGameConnectDialog : public KDialogBase
-{
- Q_OBJECT
- TQ_OBJECT
-public:
- KGameConnectDialog(TQWidget* parent = 0,int buttonmask=Ok|Cancel);
- virtual ~KGameConnectDialog();
-
- /**
- * Shows a dialog to either connect to an existing game or to create a
- * server game, depending on user's choice.
- * @param port The port the user wants to connect to.
- * @param host The host the user wants to connect to. Will be
- * TQString() if server game is chosen
- * @param parent The parent of the dialog
- * @param server True to create a network game per default, false to
- * join a game by default
- **/
- static int initConnection(unsigned short int& port, TQString& host, TQWidget* parent, bool server = false);
-
- /**
- * @param host The host to connect to by default
- **/
- void setHost(const TQString& host);
-
- /**
- * @return The host to connect to or TQString() if the user wants to
- * be the MASTER
- **/
- TQString host() const;
-
- /**
- * @param port The port that will be shown by default
- **/
- void setPort(unsigned short int port);
-
- /**
- * @return The port to connect to / to listen
- **/
- unsigned short int port() const;
-
- /**
- * Specifies which state is the default (0 = server game; 1 = join game)
- * @param state The default state. 0 For a server game, 1 to join a game
- **/
- void setDefault(int state);
-
-signals:
- void signalNetworkSetup();
-
-private:
- KGameConnectDialogPrivate* d;
-};
-
-#endif