diff options
Diffstat (limited to 'libkdegames/kgame/dialogs/kgamedebugdialog.cpp')
-rw-r--r-- | libkdegames/kgame/dialogs/kgamedebugdialog.cpp | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/libkdegames/kgame/dialogs/kgamedebugdialog.cpp b/libkdegames/kgame/dialogs/kgamedebugdialog.cpp index 09a35e56..06987aad 100644 --- a/libkdegames/kgame/dialogs/kgamedebugdialog.cpp +++ b/libkdegames/kgame/dialogs/kgamedebugdialog.cpp @@ -56,7 +56,7 @@ public: mGameMaster = 0; mGameAdmin = 0; mGameOffering = 0; - mGameStatus = 0; + mGametqStatus = 0; mGameRunning = 0; mGameMaxPlayers = 0; mGameMinPlayers = 0; @@ -93,7 +93,7 @@ public: TQListViewItem* mGameMaster; TQListViewItem* mGameAdmin; TQListViewItem* mGameOffering; - TQListViewItem* mGameStatus; + TQListViewItem* mGametqStatus; TQListViewItem* mGameRunning; TQListViewItem* mGameMaxPlayers; TQListViewItem* mGameMinPlayers; @@ -120,9 +120,9 @@ public: KListBox* mHideIdList; }; -KGameDebugDialog::KGameDebugDialog(KGame* g, TQWidget* parent, bool modal) : +KGameDebugDialog::KGameDebugDialog(KGame* g, TQWidget* tqparent, bool modal) : KDialogBase(Tabbed, i18n("KGame Debug Dialog"), Close, Close, - parent, 0, modal, true) + tqparent, 0, modal, true) { d = new KGameDebugDialogPrivate; @@ -142,18 +142,18 @@ void KGameDebugDialog::initGamePage() { d->mGamePage = addPage(i18n("Debug &KGame")); TQVBoxLayout* topLayout = new TQVBoxLayout(d->mGamePage, marginHint(), spacingHint()); - TQHBoxLayout* layout = new TQHBoxLayout(topLayout); + TQHBoxLayout* tqlayout = new TQHBoxLayout(topLayout); KListView* v = new KListView(d->mGamePage); v->addColumn(i18n("Data")); v->addColumn(i18n("Value")); - layout->addWidget(v); + tqlayout->addWidget(v); d->mGameProperties = new KListView(d->mGamePage); d->mGameProperties->addColumn(i18n("Property")); d->mGameProperties->addColumn(i18n("Value")); d->mGameProperties->addColumn(i18n("Policy")); - layout->addWidget(d->mGameProperties); + tqlayout->addWidget(d->mGameProperties); TQPushButton* b = new TQPushButton(i18n("Update"), d->mGamePage); connect(b, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotUpdateGameData())); @@ -166,7 +166,7 @@ void KGameDebugDialog::initGamePage() d->mGameMaster = new TQListViewItem(v, i18n("Is Master")); d->mGameAdmin = new TQListViewItem(v, i18n("Is Admin")); d->mGameOffering = new TQListViewItem(v, i18n("Is Offering Connections")); - d->mGameStatus = new TQListViewItem(v, i18n("Game Status")); + d->mGametqStatus = new TQListViewItem(v, i18n("Game tqStatus")); d->mGameRunning = new TQListViewItem(v, i18n("Game is Running")); d->mGameMaxPlayers = new TQListViewItem(v, i18n("Maximal Players")); d->mGameMinPlayers = new TQListViewItem(v, i18n("Minimal Players")); @@ -177,19 +177,19 @@ void KGameDebugDialog::initPlayerPage() { d->mPlayerPage = addPage(i18n("Debug &Players")); TQVBoxLayout* topLayout = new TQVBoxLayout(d->mPlayerPage, marginHint(), spacingHint()); - TQHBoxLayout* layout = new TQHBoxLayout(topLayout); + TQHBoxLayout* tqlayout = new TQHBoxLayout(topLayout); //TODO: connect to the KGame signals for joined/removed players!!! - TQVBoxLayout* listLayout = new TQVBoxLayout(layout); + TQVBoxLayout* listLayout = new TQVBoxLayout(tqlayout); TQLabel* listLabel = new TQLabel(i18n("Available Players"), d->mPlayerPage); listLayout->addWidget(listLabel); d->mPlayerList = new KListBox(d->mPlayerPage); connect(d->mPlayerList, TQT_SIGNAL(executed(TQListBoxItem*)), this, TQT_SLOT(slotUpdatePlayerData(TQListBoxItem*))); listLayout->addWidget(d->mPlayerList); - d->mPlayerList->setSizePolicy(TQSizePolicy(TQSizePolicy::Preferred, TQSizePolicy::Expanding)); + d->mPlayerList->tqsetSizePolicy(TQSizePolicy(TQSizePolicy::Preferred, TQSizePolicy::Expanding)); KListView* v = new KListView(d->mPlayerPage); - layout->addWidget(v); + tqlayout->addWidget(v); v->addColumn(i18n("Data")); v->addColumn(i18n("Value")); @@ -197,7 +197,7 @@ void KGameDebugDialog::initPlayerPage() d->mPlayerProperties->addColumn(i18n("Property")); d->mPlayerProperties->addColumn(i18n("Value")); d->mPlayerProperties->addColumn(i18n("Policy")); - layout->addWidget(d->mPlayerProperties); + tqlayout->addWidget(d->mPlayerProperties); TQPushButton* b = new TQPushButton(i18n("Update"), d->mPlayerPage); connect(b, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotUpdatePlayerList())); @@ -220,9 +220,9 @@ void KGameDebugDialog::initPlayerPage() void KGameDebugDialog::initMessagePage() { d->mMessagePage = addPage(i18n("Debug &Messages")); - TQGridLayout* layout = new TQGridLayout(d->mMessagePage, 11, 7, marginHint(), spacingHint()); + TQGridLayout* tqlayout = new TQGridLayout(d->mMessagePage, 11, 7, marginHint(), spacingHint()); d->mMessageList = new KListView(d->mMessagePage); - layout->addMultiCellWidget(d->mMessageList, 0, 9, 0, 3); + tqlayout->addMultiCellWidget(d->mMessageList, 0, 9, 0, 3); d->mMessageList->addColumn(i18n("Time")); d->mMessageList->addColumn(i18n("ID")); d->mMessageList->addColumn(i18n("Receiver")); @@ -231,20 +231,20 @@ void KGameDebugDialog::initMessagePage() TQPushButton* hide = new TQPushButton(i18n("&>>"), d->mMessagePage); connect(hide, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotHideId())); - layout->addWidget(hide, 4, 4); + tqlayout->addWidget(hide, 4, 4); TQPushButton* show = new TQPushButton(i18n("&<<"), d->mMessagePage); connect(show, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotShowId())); - layout->addWidget(show, 6, 4); + tqlayout->addWidget(show, 6, 4); TQLabel* l = new TQLabel(i18n("Do not show IDs:"), d->mMessagePage); - layout->addMultiCellWidget(l, 0, 0, 5, 6); + tqlayout->addMultiCellWidget(l, 0, 0, 5, 6); d->mHideIdList = new KListBox(d->mMessagePage); - layout->addMultiCellWidget(d->mHideIdList, 1, 8, 5, 6); + tqlayout->addMultiCellWidget(d->mHideIdList, 1, 8, 5, 6); TQPushButton* clear = new KPushButton(KStdGuiItem::clear(), d->mMessagePage); connect(clear, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotClearMessages())); - layout->addMultiCellWidget(clear, 10, 10, 0, 6); + tqlayout->addMultiCellWidget(clear, 10, 10, 0, 6); //TODO: "show all but..." and "show nothing but..." } @@ -274,7 +274,7 @@ void KGameDebugDialog::clearGameData() d->mGameMaster->setText(1, ""); d->mGameAdmin->setText(1, ""); d->mGameOffering->setText(1, ""); - d->mGameStatus->setText(1, ""); + d->mGametqStatus->setText(1, ""); d->mGameRunning->setText(1, ""); d->mGameMaxPlayers->setText(1, ""); d->mGameMinPlayers->setText(1, ""); @@ -320,7 +320,7 @@ void KGameDebugDialog::slotUpdateGameData() d->mGameMaster->setText(1, d->mGame->isMaster() ? i18n("True") : i18n("False")); d->mGameAdmin->setText(1, d->mGame->isAdmin() ? i18n("True") : i18n("False")); d->mGameOffering->setText(1, d->mGame->isOfferingConnections() ? i18n("True") : i18n("False")); - d->mGameStatus->setText(1, TQString::number(d->mGame->gameStatus())); + d->mGametqStatus->setText(1, TQString::number(d->mGame->gametqStatus())); d->mGameRunning->setText(1, d->mGame->isRunning() ? i18n("True") : i18n("False")); d->mGameMaxPlayers->setText(1, TQString::number(d->mGame->maxPlayers())); d->mGameMinPlayers->setText(1, TQString::number(d->mGame->minPlayers())); @@ -441,7 +441,7 @@ void KGameDebugDialog::setKGame(const KGame* g) slotUpdateGameData(); - connect(d->mGame, TQT_SIGNAL(signalMessageUpdate(int, Q_UINT32, Q_UINT32)), this, TQT_SLOT(slotMessageUpdate(int, Q_UINT32, Q_UINT32))); + connect(d->mGame, TQT_SIGNAL(signalMessageUpdate(int, TQ_UINT32, TQ_UINT32)), this, TQT_SLOT(slotMessageUpdate(int, TQ_UINT32, TQ_UINT32))); } } @@ -481,7 +481,7 @@ void KGameDebugDialog::removePlayer(TQListBoxItem* i) delete i; } -void KGameDebugDialog::slotMessageUpdate(int msgid, Q_UINT32 receiver, Q_UINT32 sender) +void KGameDebugDialog::slotMessageUpdate(int msgid, TQ_UINT32 receiver, TQ_UINT32 sender) { if (!showId(msgid)) { return; |