diff options
Diffstat (limited to 'libkdegames/kgame/dialogs/kgamedebugdialog.cpp')
-rw-r--r-- | libkdegames/kgame/dialogs/kgamedebugdialog.cpp | 218 |
1 files changed, 109 insertions, 109 deletions
diff --git a/libkdegames/kgame/dialogs/kgamedebugdialog.cpp b/libkdegames/kgame/dialogs/kgamedebugdialog.cpp index b112b04c..09a35e56 100644 --- a/libkdegames/kgame/dialogs/kgamedebugdialog.cpp +++ b/libkdegames/kgame/dialogs/kgamedebugdialog.cpp @@ -32,11 +32,11 @@ #include <kpushbutton.h> #include <kstdguiitem.h> -#include <qlayout.h> -#include <qstring.h> -#include <qintdict.h> -#include <qlabel.h> -#include <qdatetime.h> +#include <tqlayout.h> +#include <tqstring.h> +#include <tqintdict.h> +#include <tqlabel.h> +#include <tqdatetime.h> #include <typeinfo> @@ -85,42 +85,42 @@ public: const KGame* mGame; - QFrame* mGamePage; + TQFrame* mGamePage; KListView* mGameProperties; - QListViewItem* mGameAddress; - QListViewItem* mGameId; - QListViewItem* mGameCookie; - QListViewItem* mGameMaster; - QListViewItem* mGameAdmin; - QListViewItem* mGameOffering; - QListViewItem* mGameStatus; - QListViewItem* mGameRunning; - QListViewItem* mGameMaxPlayers; - QListViewItem* mGameMinPlayers; - QListViewItem* mGamePlayerCount; + TQListViewItem* mGameAddress; + TQListViewItem* mGameId; + TQListViewItem* mGameCookie; + TQListViewItem* mGameMaster; + TQListViewItem* mGameAdmin; + TQListViewItem* mGameOffering; + TQListViewItem* mGameStatus; + TQListViewItem* mGameRunning; + TQListViewItem* mGameMaxPlayers; + TQListViewItem* mGameMinPlayers; + TQListViewItem* mGamePlayerCount; - QFrame* mPlayerPage; + TQFrame* mPlayerPage; KListBox* mPlayerList; KListView* mPlayerProperties; - QListViewItem* mPlayerAddress; - QListViewItem* mPlayerId; - QListViewItem* mPlayerName; - QListViewItem* mPlayerGroup; - QListViewItem* mPlayerUserId; - QListViewItem* mPlayerMyTurn; - QListViewItem* mPlayerAsyncInput; - QListViewItem* mPlayerKGameAddress; - QListViewItem* mPlayerVirtual; - QListViewItem* mPlayerActive; - QListViewItem* mPlayerRtti; - QListViewItem* mPlayerNetworkPriority; - - QFrame* mMessagePage; + TQListViewItem* mPlayerAddress; + TQListViewItem* mPlayerId; + TQListViewItem* mPlayerName; + TQListViewItem* mPlayerGroup; + TQListViewItem* mPlayerUserId; + TQListViewItem* mPlayerMyTurn; + TQListViewItem* mPlayerAsyncInput; + TQListViewItem* mPlayerKGameAddress; + TQListViewItem* mPlayerVirtual; + TQListViewItem* mPlayerActive; + TQListViewItem* mPlayerRtti; + TQListViewItem* mPlayerNetworkPriority; + + TQFrame* mMessagePage; KListView* mMessageList; KListBox* mHideIdList; }; -KGameDebugDialog::KGameDebugDialog(KGame* g, QWidget* parent, bool modal) : +KGameDebugDialog::KGameDebugDialog(KGame* g, TQWidget* parent, bool modal) : KDialogBase(Tabbed, i18n("KGame Debug Dialog"), Close, Close, parent, 0, modal, true) { @@ -141,8 +141,8 @@ KGameDebugDialog::~KGameDebugDialog() void KGameDebugDialog::initGamePage() { d->mGamePage = addPage(i18n("Debug &KGame")); - QVBoxLayout* topLayout = new QVBoxLayout(d->mGamePage, marginHint(), spacingHint()); - QHBoxLayout* layout = new QHBoxLayout(topLayout); + TQVBoxLayout* topLayout = new TQVBoxLayout(d->mGamePage, marginHint(), spacingHint()); + TQHBoxLayout* layout = new TQHBoxLayout(topLayout); KListView* v = new KListView(d->mGamePage); v->addColumn(i18n("Data")); @@ -155,38 +155,38 @@ void KGameDebugDialog::initGamePage() d->mGameProperties->addColumn(i18n("Policy")); layout->addWidget(d->mGameProperties); - QPushButton* b = new QPushButton(i18n("Update"), d->mGamePage); - connect(b, SIGNAL(pressed()), this, SLOT(slotUpdateGameData())); + TQPushButton* b = new TQPushButton(i18n("Update"), d->mGamePage); + connect(b, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotUpdateGameData())); topLayout->addWidget(b); // game data - d->mGameAddress = new QListViewItem(v, i18n("KGame Pointer")); - d->mGameId = new QListViewItem(v, i18n("Game ID")); - d->mGameCookie = new QListViewItem(v, i18n("Game Cookie")); - d->mGameMaster = new QListViewItem(v, i18n("Is Master")); - d->mGameAdmin = new QListViewItem(v, i18n("Is Admin")); - d->mGameOffering = new QListViewItem(v, i18n("Is Offering Connections")); - d->mGameStatus = new QListViewItem(v, i18n("Game Status")); - d->mGameRunning = new QListViewItem(v, i18n("Game is Running")); - d->mGameMaxPlayers = new QListViewItem(v, i18n("Maximal Players")); - d->mGameMinPlayers = new QListViewItem(v, i18n("Minimal Players")); - d->mGamePlayerCount = new QListViewItem(v, i18n("Players")); + d->mGameAddress = new TQListViewItem(v, i18n("KGame Pointer")); + d->mGameId = new TQListViewItem(v, i18n("Game ID")); + d->mGameCookie = new TQListViewItem(v, i18n("Game Cookie")); + d->mGameMaster = new TQListViewItem(v, i18n("Is Master")); + d->mGameAdmin = new TQListViewItem(v, i18n("Is Admin")); + d->mGameOffering = new TQListViewItem(v, i18n("Is Offering Connections")); + d->mGameStatus = new TQListViewItem(v, i18n("Game Status")); + d->mGameRunning = new TQListViewItem(v, i18n("Game is Running")); + d->mGameMaxPlayers = new TQListViewItem(v, i18n("Maximal Players")); + d->mGameMinPlayers = new TQListViewItem(v, i18n("Minimal Players")); + d->mGamePlayerCount = new TQListViewItem(v, i18n("Players")); } void KGameDebugDialog::initPlayerPage() { d->mPlayerPage = addPage(i18n("Debug &Players")); - QVBoxLayout* topLayout = new QVBoxLayout(d->mPlayerPage, marginHint(), spacingHint()); - QHBoxLayout* layout = new QHBoxLayout(topLayout); + TQVBoxLayout* topLayout = new TQVBoxLayout(d->mPlayerPage, marginHint(), spacingHint()); + TQHBoxLayout* layout = new TQHBoxLayout(topLayout); //TODO: connect to the KGame signals for joined/removed players!!! - QVBoxLayout* listLayout = new QVBoxLayout(layout); - QLabel* listLabel = new QLabel(i18n("Available Players"), d->mPlayerPage); + TQVBoxLayout* listLayout = new TQVBoxLayout(layout); + TQLabel* listLabel = new TQLabel(i18n("Available Players"), d->mPlayerPage); listLayout->addWidget(listLabel); d->mPlayerList = new KListBox(d->mPlayerPage); - connect(d->mPlayerList, SIGNAL(executed(QListBoxItem*)), this, SLOT(slotUpdatePlayerData(QListBoxItem*))); + connect(d->mPlayerList, TQT_SIGNAL(executed(TQListBoxItem*)), this, TQT_SLOT(slotUpdatePlayerData(TQListBoxItem*))); listLayout->addWidget(d->mPlayerList); - d->mPlayerList->setSizePolicy(QSizePolicy(QSizePolicy::Preferred, QSizePolicy::Expanding)); + d->mPlayerList->setSizePolicy(TQSizePolicy(TQSizePolicy::Preferred, TQSizePolicy::Expanding)); KListView* v = new KListView(d->mPlayerPage); layout->addWidget(v); @@ -199,28 +199,28 @@ void KGameDebugDialog::initPlayerPage() d->mPlayerProperties->addColumn(i18n("Policy")); layout->addWidget(d->mPlayerProperties); - QPushButton* b = new QPushButton(i18n("Update"), d->mPlayerPage); - connect(b, SIGNAL(pressed()), this, SLOT(slotUpdatePlayerList())); + TQPushButton* b = new TQPushButton(i18n("Update"), d->mPlayerPage); + connect(b, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotUpdatePlayerList())); topLayout->addWidget(b); - d->mPlayerAddress = new QListViewItem(v, i18n("Player Pointer")); - d->mPlayerId = new QListViewItem(v, i18n("Player ID")); - d->mPlayerName = new QListViewItem(v, i18n("Player Name")); - d->mPlayerGroup = new QListViewItem(v, i18n("Player Group")); - d->mPlayerUserId = new QListViewItem(v, i18n("Player User ID")); - d->mPlayerMyTurn = new QListViewItem(v, i18n("My Turn")); - d->mPlayerAsyncInput = new QListViewItem(v, i18n("Async Input")); - d->mPlayerKGameAddress = new QListViewItem(v, i18n("KGame Address")); - d->mPlayerVirtual = new QListViewItem(v, i18n("Player is Virtual")); - d->mPlayerActive = new QListViewItem(v, i18n("Player is Active")); - d->mPlayerRtti = new QListViewItem(v, i18n("RTTI")); - d->mPlayerNetworkPriority = new QListViewItem(v, i18n("Network Priority")); + d->mPlayerAddress = new TQListViewItem(v, i18n("Player Pointer")); + d->mPlayerId = new TQListViewItem(v, i18n("Player ID")); + d->mPlayerName = new TQListViewItem(v, i18n("Player Name")); + d->mPlayerGroup = new TQListViewItem(v, i18n("Player Group")); + d->mPlayerUserId = new TQListViewItem(v, i18n("Player User ID")); + d->mPlayerMyTurn = new TQListViewItem(v, i18n("My Turn")); + d->mPlayerAsyncInput = new TQListViewItem(v, i18n("Async Input")); + d->mPlayerKGameAddress = new TQListViewItem(v, i18n("KGame Address")); + d->mPlayerVirtual = new TQListViewItem(v, i18n("Player is Virtual")); + d->mPlayerActive = new TQListViewItem(v, i18n("Player is Active")); + d->mPlayerRtti = new TQListViewItem(v, i18n("RTTI")); + d->mPlayerNetworkPriority = new TQListViewItem(v, i18n("Network Priority")); } void KGameDebugDialog::initMessagePage() { d->mMessagePage = addPage(i18n("Debug &Messages")); - QGridLayout* layout = new QGridLayout(d->mMessagePage, 11, 7, marginHint(), spacingHint()); + TQGridLayout* layout = new TQGridLayout(d->mMessagePage, 11, 7, marginHint(), spacingHint()); d->mMessageList = new KListView(d->mMessagePage); layout->addMultiCellWidget(d->mMessageList, 0, 9, 0, 3); d->mMessageList->addColumn(i18n("Time")); @@ -229,21 +229,21 @@ void KGameDebugDialog::initMessagePage() d->mMessageList->addColumn(i18n("Sender")); d->mMessageList->addColumn(i18n("ID - Text")); - QPushButton* hide = new QPushButton(i18n("&>>"), d->mMessagePage); - connect(hide, SIGNAL(pressed()), this, SLOT(slotHideId())); + TQPushButton* hide = new TQPushButton(i18n("&>>"), d->mMessagePage); + connect(hide, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotHideId())); layout->addWidget(hide, 4, 4); - QPushButton* show = new QPushButton(i18n("&<<"), d->mMessagePage); - connect(show, SIGNAL(pressed()), this, SLOT(slotShowId())); + TQPushButton* show = new TQPushButton(i18n("&<<"), d->mMessagePage); + connect(show, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotShowId())); layout->addWidget(show, 6, 4); - QLabel* l = new QLabel(i18n("Do not show IDs:"), d->mMessagePage); + TQLabel* l = new TQLabel(i18n("Do not show IDs:"), d->mMessagePage); layout->addMultiCellWidget(l, 0, 0, 5, 6); d->mHideIdList = new KListBox(d->mMessagePage); layout->addMultiCellWidget(d->mHideIdList, 1, 8, 5, 6); - QPushButton* clear = new KPushButton(KStdGuiItem::clear(), d->mMessagePage); - connect(clear, SIGNAL(pressed()), this, SLOT(slotClearMessages())); + TQPushButton* clear = new KPushButton(KStdGuiItem::clear(), d->mMessagePage); + connect(clear, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotClearMessages())); layout->addMultiCellWidget(clear, 10, 10, 0, 6); //TODO: "show all but..." and "show nothing but..." } @@ -292,12 +292,12 @@ void KGameDebugDialog::slotUpdatePlayerData() void KGameDebugDialog::slotUpdatePlayerList() { - QListBoxItem* i = d->mPlayerList->firstItem(); + TQListBoxItem* i = d->mPlayerList->firstItem(); for (; i; i = d->mPlayerList->firstItem()) { removePlayer(i); } - QPtrList<KPlayer> list = *d->mGame->playerList(); + TQPtrList<KPlayer> list = *d->mGame->playerList(); for (KPlayer* p = list.first(); p; p = list.next()) { addPlayer(p); } @@ -312,26 +312,26 @@ void KGameDebugDialog::slotUpdateGameData() clearGameData(); - QString buf; + TQString buf; buf.sprintf("%p", d->mGame); d->mGameAddress->setText(1, buf); - d->mGameId->setText(1, QString::number(d->mGame->gameId())); - d->mGameCookie->setText(1, QString::number(d->mGame->cookie())); + d->mGameId->setText(1, TQString::number(d->mGame->gameId())); + d->mGameCookie->setText(1, TQString::number(d->mGame->cookie())); d->mGameMaster->setText(1, d->mGame->isMaster() ? i18n("True") : i18n("False")); d->mGameAdmin->setText(1, d->mGame->isAdmin() ? i18n("True") : i18n("False")); d->mGameOffering->setText(1, d->mGame->isOfferingConnections() ? i18n("True") : i18n("False")); - d->mGameStatus->setText(1, QString::number(d->mGame->gameStatus())); + d->mGameStatus->setText(1, TQString::number(d->mGame->gameStatus())); d->mGameRunning->setText(1, d->mGame->isRunning() ? i18n("True") : i18n("False")); - d->mGameMaxPlayers->setText(1, QString::number(d->mGame->maxPlayers())); - d->mGameMinPlayers->setText(1, QString::number(d->mGame->minPlayers())); - d->mGamePlayerCount->setText(1, QString::number(d->mGame->playerCount())); + d->mGameMaxPlayers->setText(1, TQString::number(d->mGame->maxPlayers())); + d->mGameMinPlayers->setText(1, TQString::number(d->mGame->minPlayers())); + d->mGamePlayerCount->setText(1, TQString::number(d->mGame->playerCount())); //TODO ios KGamePropertyHandler* handler = d->mGame->dataHandler(); - QIntDictIterator<KGamePropertyBase> it(handler->dict()); + TQIntDictIterator<KGamePropertyBase> it(handler->dict()); while (it.current()) { - QString policy; + TQString policy; switch (it.current()->policy()) { case KGamePropertyBase::PolicyClean: policy = i18n("Clean"); @@ -347,7 +347,7 @@ void KGameDebugDialog::slotUpdateGameData() policy = i18n("Undefined"); break; } - (void) new QListViewItem(d->mGameProperties, + (void) new TQListViewItem(d->mGameProperties, handler->propertyName(it.current()->id()), handler->propertyValue(it.current()), policy); @@ -356,7 +356,7 @@ void KGameDebugDialog::slotUpdateGameData() } } -void KGameDebugDialog::slotUpdatePlayerData(QListBoxItem* item) +void KGameDebugDialog::slotUpdatePlayerData(TQListBoxItem* item) { if (!item || !d->mGame) { return; @@ -371,29 +371,29 @@ void KGameDebugDialog::slotUpdatePlayerData(QListBoxItem* item) clearPlayerData(); - QString buf; + TQString buf; buf.sprintf("%p", p); d->mPlayerAddress->setText(1, buf); - d->mPlayerId->setText(1, QString::number(p->id())); + d->mPlayerId->setText(1, TQString::number(p->id())); d->mPlayerName->setText(1, p->name()); d->mPlayerGroup->setText(1, p->group()); - d->mPlayerUserId->setText(1, QString::number(p->userId())); + d->mPlayerUserId->setText(1, TQString::number(p->userId())); d->mPlayerMyTurn->setText(1, p->myTurn() ? i18n("True") : i18n("False")); d->mPlayerAsyncInput->setText(1, p->asyncInput() ? i18n("True") : i18n("False")); buf.sprintf("%p", p->game()); d->mPlayerKGameAddress->setText(1, buf); d->mPlayerVirtual->setText(1, p->isVirtual() ? i18n("True") : i18n("False")); d->mPlayerActive->setText(1, p->isActive() ? i18n("True") : i18n("False")); - d->mPlayerRtti->setText(1, QString::number(p->rtti())); - d->mPlayerNetworkPriority->setText(1, QString::number(p->networkPriority())); + d->mPlayerRtti->setText(1, TQString::number(p->rtti())); + d->mPlayerNetworkPriority->setText(1, TQString::number(p->networkPriority())); //TODO ios // Properties KGamePropertyHandler * handler = p->dataHandler(); - QIntDictIterator<KGamePropertyBase> it((handler->dict())); + TQIntDictIterator<KGamePropertyBase> it((handler->dict())); while (it.current()) { - QString policy; + TQString policy; switch (it.current()->policy()) { case KGamePropertyBase::PolicyClean: policy = i18n("Clean"); @@ -409,7 +409,7 @@ void KGameDebugDialog::slotUpdatePlayerData(QListBoxItem* item) policy = i18n("Undefined"); break; } - (void)new QListViewItem(d->mPlayerProperties, + (void)new TQListViewItem(d->mPlayerProperties, handler->propertyName(it.current()->id()), handler->propertyValue(it.current()), policy); @@ -431,17 +431,17 @@ void KGameDebugDialog::setKGame(const KGame* g) d->mGame = g; if (g) { //TODO: connect to the KGame signals for joined/removed players!!! - connect(d->mGame, SIGNAL(destroyed()), this, SLOT(slotUnsetKGame())); + connect(d->mGame, TQT_SIGNAL(destroyed()), this, TQT_SLOT(slotUnsetKGame())); // connect(); - QPtrList<KPlayer> list = *d->mGame->playerList(); + TQPtrList<KPlayer> list = *d->mGame->playerList(); for (KPlayer* p = list.first(); p; p = list.next()) { addPlayer(p); } slotUpdateGameData(); - connect(d->mGame, SIGNAL(signalMessageUpdate(int, Q_UINT32, Q_UINT32)), this, SLOT(slotMessageUpdate(int, Q_UINT32, Q_UINT32))); + connect(d->mGame, TQT_SIGNAL(signalMessageUpdate(int, Q_UINT32, Q_UINT32)), this, TQT_SLOT(slotMessageUpdate(int, Q_UINT32, Q_UINT32))); } } @@ -461,11 +461,11 @@ void KGameDebugDialog::addPlayer(KPlayer* p) return; } - (void) new QListBoxText(d->mPlayerList, QString::number(p->id())); + (void) new TQListBoxText(d->mPlayerList, TQString::number(p->id())); //TODO connect to signals, like deleted/removed, ... } -void KGameDebugDialog::removePlayer(QListBoxItem* i) +void KGameDebugDialog::removePlayer(TQListBoxItem* i) { if (!i || !d->mGame) { return; @@ -486,7 +486,7 @@ void KGameDebugDialog::slotMessageUpdate(int msgid, Q_UINT32 receiver, Q_UINT32 if (!showId(msgid)) { return; } - QString msgidText = KGameMessage::messageId2Text(msgid); + TQString msgidText = KGameMessage::messageId2Text(msgid); if (msgidText.isNull()) { if (msgid > KGameMessage::IdUser) { emit signalRequestIdName(msgid-KGameMessage::IdUser, true, msgidText); @@ -497,9 +497,9 @@ void KGameDebugDialog::slotMessageUpdate(int msgid, Q_UINT32 receiver, Q_UINT32 msgidText = i18n("Unknown"); } } - (void) new QListViewItem( d->mMessageList, QTime::currentTime().toString(), - QString::number(msgid), QString::number(receiver), - QString::number(sender), msgidText); + (void) new TQListViewItem( d->mMessageList, TQTime::currentTime().toString(), + TQString::number(msgid), TQString::number(receiver), + TQString::number(sender), msgidText); } void KGameDebugDialog::slotClearMessages() @@ -509,7 +509,7 @@ void KGameDebugDialog::slotClearMessages() void KGameDebugDialog::slotShowId() { -/* QListBoxItem* i = d->mHideIdList->firstItem(); +/* TQListBoxItem* i = d->mHideIdList->firstItem(); for (; i; i = i->next()) { if (i->selected()) { d->mHideIdList->removeItem(i->); @@ -530,12 +530,12 @@ void KGameDebugDialog::slotHideId() if (!showId(msgid)) { return; } - (void)new QListBoxText(d->mHideIdList, QString::number(msgid)); + (void)new TQListBoxText(d->mHideIdList, TQString::number(msgid)); } bool KGameDebugDialog::showId(int msgid) { - QListBoxItem* i = d->mHideIdList->firstItem(); + TQListBoxItem* i = d->mHideIdList->firstItem(); for (; i; i = i->next()) { if (i->text().toInt() == msgid) { return false; |