summaryrefslogtreecommitdiffstats
path: root/libkdegames/kgame/dialogs/kgamedebugdialog.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'libkdegames/kgame/dialogs/kgamedebugdialog.cpp')
-rw-r--r--libkdegames/kgame/dialogs/kgamedebugdialog.cpp548
1 files changed, 0 insertions, 548 deletions
diff --git a/libkdegames/kgame/dialogs/kgamedebugdialog.cpp b/libkdegames/kgame/dialogs/kgamedebugdialog.cpp
deleted file mode 100644
index 49623238..00000000
--- a/libkdegames/kgame/dialogs/kgamedebugdialog.cpp
+++ /dev/null
@@ -1,548 +0,0 @@
-/*
- This file is part of the KDE games library
- Copyright (C) 2001 Andreas Beckermann ([email protected])
- Copyright (C) 2001 Martin Heni ([email protected])
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License version 2 as published by the Free Software Foundation.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
-
- You should have received a copy of the GNU Library General Public License
- along with this library; see the file COPYING.LIB. If not, write to
- the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- Boston, MA 02110-1301, USA.
-*/
-
-#include "kgamedebugdialog.h"
-
-#include "kgamemessage.h"
-#include "kgame.h"
-#include "kplayer.h"
-#include "kgamepropertyhandler.h"
-
-#include <klistview.h>
-#include <klistbox.h>
-#include <klocale.h>
-#include <kdebug.h>
-#include <kpushbutton.h>
-#include <kstdguiitem.h>
-
-#include <tqlayout.h>
-#include <tqstring.h>
-#include <tqintdict.h>
-#include <tqlabel.h>
-#include <tqdatetime.h>
-
-#include <typeinfo>
-
-
-class KGameDebugDialogPrivate
-{
-public:
- KGameDebugDialogPrivate()
- {
- mGame = 0;
-
- mGamePage = 0;
- mGameProperties = 0;
- mGameAddress = 0;
- mGameId = 0;
- mGameCookie = 0;
- mGameMaster = 0;
- mGameAdmin = 0;
- mGameOffering = 0;
- mGametqStatus = 0;
- mGameRunning = 0;
- mGameMaxPlayers = 0;
- mGameMinPlayers = 0;
- mGamePlayerCount = 0;
-
- mPlayerPage = 0;
- mPlayerList = 0;
- mPlayerProperties = 0;
- mPlayerAddress = 0;
- mPlayerId = 0;
- mPlayerName = 0;
- mPlayerGroup = 0;
- mPlayerUserId = 0;
- mPlayerMyTurn = 0;
- mPlayerAsyncInput= 0;
- mPlayerKGameAddress = 0;
- mPlayerVirtual = 0;
- mPlayerActive = 0;
- mPlayerRtti = 0;
- mPlayerNetworkPriority = 0;
-
- mMessagePage = 0;
- mMessageList = 0;
- mHideIdList = 0;
- }
-
- const KGame* mGame;
-
- TQFrame* mGamePage;
- KListView* mGameProperties;
- TQListViewItem* mGameAddress;
- TQListViewItem* mGameId;
- TQListViewItem* mGameCookie;
- TQListViewItem* mGameMaster;
- TQListViewItem* mGameAdmin;
- TQListViewItem* mGameOffering;
- TQListViewItem* mGametqStatus;
- TQListViewItem* mGameRunning;
- TQListViewItem* mGameMaxPlayers;
- TQListViewItem* mGameMinPlayers;
- TQListViewItem* mGamePlayerCount;
-
- TQFrame* mPlayerPage;
- KListBox* mPlayerList;
- KListView* mPlayerProperties;
- TQListViewItem* mPlayerAddress;
- TQListViewItem* mPlayerId;
- TQListViewItem* mPlayerName;
- TQListViewItem* mPlayerGroup;
- TQListViewItem* mPlayerUserId;
- TQListViewItem* mPlayerMyTurn;
- TQListViewItem* mPlayerAsyncInput;
- TQListViewItem* mPlayerKGameAddress;
- TQListViewItem* mPlayerVirtual;
- TQListViewItem* mPlayerActive;
- TQListViewItem* mPlayerRtti;
- TQListViewItem* mPlayerNetworkPriority;
-
- TQFrame* mMessagePage;
- KListView* mMessageList;
- KListBox* mHideIdList;
-};
-
-KGameDebugDialog::KGameDebugDialog(KGame* g, TQWidget* parent, bool modal) :
- KDialogBase(Tabbed, i18n("KGame Debug Dialog"), Close, Close,
- parent, 0, modal, true)
-{
- d = new KGameDebugDialogPrivate;
-
- initGamePage();
- initPlayerPage();
- initMessagePage();
-
- setKGame(g);
-}
-
-KGameDebugDialog::~KGameDebugDialog()
-{
- delete d;
-}
-
-void KGameDebugDialog::initGamePage()
-{
- d->mGamePage = addPage(i18n("Debug &KGame"));
- TQVBoxLayout* topLayout = new TQVBoxLayout(d->mGamePage, marginHint(), spacingHint());
- TQHBoxLayout* tqlayout = new TQHBoxLayout(topLayout);
-
- KListView* v = new KListView(d->mGamePage);
- v->addColumn(i18n("Data"));
- v->addColumn(i18n("Value"));
- tqlayout->addWidget(v);
-
- d->mGameProperties = new KListView(d->mGamePage);
- d->mGameProperties->addColumn(i18n("Property"));
- d->mGameProperties->addColumn(i18n("Value"));
- d->mGameProperties->addColumn(i18n("Policy"));
- tqlayout->addWidget(d->mGameProperties);
-
- TQPushButton* b = new TQPushButton(i18n("Update"), d->mGamePage);
- connect(b, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotUpdateGameData()));
- topLayout->addWidget(b);
-
-// game data
- d->mGameAddress = new TQListViewItem(v, i18n("KGame Pointer"));
- d->mGameId = new TQListViewItem(v, i18n("Game ID"));
- d->mGameCookie = new TQListViewItem(v, i18n("Game Cookie"));
- d->mGameMaster = new TQListViewItem(v, i18n("Is Master"));
- d->mGameAdmin = new TQListViewItem(v, i18n("Is Admin"));
- d->mGameOffering = new TQListViewItem(v, i18n("Is Offering Connections"));
- d->mGametqStatus = new TQListViewItem(v, i18n("Game Status"));
- d->mGameRunning = new TQListViewItem(v, i18n("Game is Running"));
- d->mGameMaxPlayers = new TQListViewItem(v, i18n("Maximal Players"));
- d->mGameMinPlayers = new TQListViewItem(v, i18n("Minimal Players"));
- d->mGamePlayerCount = new TQListViewItem(v, i18n("Players"));
-}
-
-void KGameDebugDialog::initPlayerPage()
-{
- d->mPlayerPage = addPage(i18n("Debug &Players"));
- TQVBoxLayout* topLayout = new TQVBoxLayout(d->mPlayerPage, marginHint(), spacingHint());
- TQHBoxLayout* tqlayout = new TQHBoxLayout(topLayout);
-
- //TODO: connect to the KGame signals for joined/removed players!!!
- TQVBoxLayout* listLayout = new TQVBoxLayout(tqlayout);
- TQLabel* listLabel = new TQLabel(i18n("Available Players"), d->mPlayerPage);
- listLayout->addWidget(listLabel);
- d->mPlayerList = new KListBox(d->mPlayerPage);
- connect(d->mPlayerList, TQT_SIGNAL(executed(TQListBoxItem*)), this, TQT_SLOT(slotUpdatePlayerData(TQListBoxItem*)));
- listLayout->addWidget(d->mPlayerList);
- d->mPlayerList->tqsetSizePolicy(TQSizePolicy(TQSizePolicy::Preferred, TQSizePolicy::Expanding));
-
- KListView* v = new KListView(d->mPlayerPage);
- tqlayout->addWidget(v);
- v->addColumn(i18n("Data"));
- v->addColumn(i18n("Value"));
-
- d->mPlayerProperties = new KListView(d->mPlayerPage);
- d->mPlayerProperties->addColumn(i18n("Property"));
- d->mPlayerProperties->addColumn(i18n("Value"));
- d->mPlayerProperties->addColumn(i18n("Policy"));
- tqlayout->addWidget(d->mPlayerProperties);
-
- TQPushButton* b = new TQPushButton(i18n("Update"), d->mPlayerPage);
- connect(b, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotUpdatePlayerList()));
- topLayout->addWidget(b);
-
- d->mPlayerAddress = new TQListViewItem(v, i18n("Player Pointer"));
- d->mPlayerId = new TQListViewItem(v, i18n("Player ID"));
- d->mPlayerName = new TQListViewItem(v, i18n("Player Name"));
- d->mPlayerGroup = new TQListViewItem(v, i18n("Player Group"));
- d->mPlayerUserId = new TQListViewItem(v, i18n("Player User ID"));
- d->mPlayerMyTurn = new TQListViewItem(v, i18n("My Turn"));
- d->mPlayerAsyncInput = new TQListViewItem(v, i18n("Async Input"));
- d->mPlayerKGameAddress = new TQListViewItem(v, i18n("KGame Address"));
- d->mPlayerVirtual = new TQListViewItem(v, i18n("Player is Virtual"));
- d->mPlayerActive = new TQListViewItem(v, i18n("Player is Active"));
- d->mPlayerRtti = new TQListViewItem(v, i18n("RTTI"));
- d->mPlayerNetworkPriority = new TQListViewItem(v, i18n("Network Priority"));
-}
-
-void KGameDebugDialog::initMessagePage()
-{
- d->mMessagePage = addPage(i18n("Debug &Messages"));
- TQGridLayout* tqlayout = new TQGridLayout(d->mMessagePage, 11, 7, marginHint(), spacingHint());
- d->mMessageList = new KListView(d->mMessagePage);
- tqlayout->addMultiCellWidget(d->mMessageList, 0, 9, 0, 3);
- d->mMessageList->addColumn(i18n("Time"));
- d->mMessageList->addColumn(i18n("ID"));
- d->mMessageList->addColumn(i18n("Receiver"));
- d->mMessageList->addColumn(i18n("Sender"));
- d->mMessageList->addColumn(i18n("ID - Text"));
-
- TQPushButton* hide = new TQPushButton(i18n("&>>"), d->mMessagePage);
- connect(hide, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotHideId()));
- tqlayout->addWidget(hide, 4, 4);
-
- TQPushButton* show = new TQPushButton(i18n("&<<"), d->mMessagePage);
- connect(show, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotShowId()));
- tqlayout->addWidget(show, 6, 4);
-
- TQLabel* l = new TQLabel(i18n("Do not show IDs:"), d->mMessagePage);
- tqlayout->addMultiCellWidget(l, 0, 0, 5, 6);
- d->mHideIdList = new KListBox(d->mMessagePage);
- tqlayout->addMultiCellWidget(d->mHideIdList, 1, 8, 5, 6);
-
- TQPushButton* clear = new KPushButton(KStdGuiItem::clear(), d->mMessagePage);
- connect(clear, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotClearMessages()));
- tqlayout->addMultiCellWidget(clear, 10, 10, 0, 6);
- //TODO: "show all but..." and "show nothing but..."
-}
-
-void KGameDebugDialog::clearPlayerData()
-{
- d->mPlayerAddress->setText(1, "");
- d->mPlayerId->setText(1, "");
- d->mPlayerName->setText(1, "");
- d->mPlayerGroup->setText(1, "");
- d->mPlayerUserId->setText(1, "");
- d->mPlayerMyTurn->setText(1, "");
- d->mPlayerAsyncInput->setText(1, "");
- d->mPlayerKGameAddress->setText(1, "");
- d->mPlayerVirtual->setText(1, "");
- d->mPlayerActive->setText(1, "");
- d->mPlayerRtti->setText(1, "");
- d->mPlayerNetworkPriority->setText(1, "");
-
- d->mPlayerProperties->clear();
-}
-
-void KGameDebugDialog::clearGameData()
-{
- d->mGameAddress->setText(1, "");
- d->mGameId->setText(1, "");
- d->mGameCookie->setText(1, "");
- d->mGameMaster->setText(1, "");
- d->mGameAdmin->setText(1, "");
- d->mGameOffering->setText(1, "");
- d->mGametqStatus->setText(1, "");
- d->mGameRunning->setText(1, "");
- d->mGameMaxPlayers->setText(1, "");
- d->mGameMinPlayers->setText(1, "");
-
- d->mGameProperties->clear();
-}
-
-void KGameDebugDialog::slotUpdatePlayerData()
-{
- if (!d->mGame || d->mPlayerList->currentItem() == -1) {
- return;
- }
- slotUpdatePlayerData(d->mPlayerList->item(d->mPlayerList->currentItem()));
-}
-
-void KGameDebugDialog::slotUpdatePlayerList()
-{
- TQListBoxItem* i = d->mPlayerList->firstItem();
- for (; i; i = d->mPlayerList->firstItem()) {
- removePlayer(i);
- }
-
- TQPtrList<KPlayer> list = *d->mGame->playerList();
- for (KPlayer* p = list.first(); p; p = list.next()) {
- addPlayer(p);
- }
-}
-
-void KGameDebugDialog::slotUpdateGameData()
-{
- if (!d->mGame) {
- d->mGameAddress->setText(1, i18n("NULL pointer"));
- return;
-}
-
- clearGameData();
-
- TQString buf;
- buf.sprintf("%p", d->mGame);
- d->mGameAddress->setText(1, buf);
- d->mGameId->setText(1, TQString::number(d->mGame->gameId()));
- d->mGameCookie->setText(1, TQString::number(d->mGame->cookie()));
- d->mGameMaster->setText(1, d->mGame->isMaster() ? i18n("True") : i18n("False"));
- d->mGameAdmin->setText(1, d->mGame->isAdmin() ? i18n("True") : i18n("False"));
- d->mGameOffering->setText(1, d->mGame->isOfferingConnections() ? i18n("True") : i18n("False"));
- d->mGametqStatus->setText(1, TQString::number(d->mGame->gametqStatus()));
- d->mGameRunning->setText(1, d->mGame->isRunning() ? i18n("True") : i18n("False"));
- d->mGameMaxPlayers->setText(1, TQString::number(d->mGame->maxPlayers()));
- d->mGameMinPlayers->setText(1, TQString::number(d->mGame->minPlayers()));
- d->mGamePlayerCount->setText(1, TQString::number(d->mGame->playerCount()));
-
-//TODO ios
-
- KGamePropertyHandler* handler = d->mGame->dataHandler();
- TQIntDictIterator<KGamePropertyBase> it(handler->dict());
- while (it.current()) {
- TQString policy;
- switch (it.current()->policy()) {
- case KGamePropertyBase::PolicyClean:
- policy = i18n("Clean");
- break;
- case KGamePropertyBase::PolicyDirty:
- policy = i18n("Dirty");
- break;
- case KGamePropertyBase::PolicyLocal:
- policy = i18n("Local");
- break;
- case KGamePropertyBase::PolicyUndefined:
- default:
- policy = i18n("Undefined");
- break;
- }
- (void) new TQListViewItem(d->mGameProperties,
- handler->propertyName(it.current()->id()),
- handler->propertyValue(it.current()),
- policy);
-// kdDebug(11001) << k_funcinfo << ": checking for all game properties: found property name " << name << endl;
- ++it;
- }
-}
-
-void KGameDebugDialog::slotUpdatePlayerData(TQListBoxItem* item)
-{
- if (!item || !d->mGame) {
- return;
- }
-
- KPlayer* p = d->mGame->findPlayer(item->text().toInt());
-
- if (!p) {
- kdError(11001) << k_funcinfo << ": cannot find player" << endl;
- return;
- }
-
- clearPlayerData();
-
- TQString buf;
- buf.sprintf("%p", p);
- d->mPlayerAddress->setText(1, buf);
- d->mPlayerId->setText(1, TQString::number(p->id()));
- d->mPlayerName->setText(1, p->name());
- d->mPlayerGroup->setText(1, p->group());
- d->mPlayerUserId->setText(1, TQString::number(p->userId()));
- d->mPlayerMyTurn->setText(1, p->myTurn() ? i18n("True") : i18n("False"));
- d->mPlayerAsyncInput->setText(1, p->asyncInput() ? i18n("True") : i18n("False"));
- buf.sprintf("%p", p->game());
- d->mPlayerKGameAddress->setText(1, buf);
- d->mPlayerVirtual->setText(1, p->isVirtual() ? i18n("True") : i18n("False"));
- d->mPlayerActive->setText(1, p->isActive() ? i18n("True") : i18n("False"));
- d->mPlayerRtti->setText(1, TQString::number(p->rtti()));
- d->mPlayerNetworkPriority->setText(1, TQString::number(p->networkPriority()));
-
-//TODO ios
-
-// Properties
- KGamePropertyHandler * handler = p->dataHandler();
- TQIntDictIterator<KGamePropertyBase> it((handler->dict()));
- while (it.current()) {
- TQString policy;
- switch (it.current()->policy()) {
- case KGamePropertyBase::PolicyClean:
- policy = i18n("Clean");
- break;
- case KGamePropertyBase::PolicyDirty:
- policy = i18n("Dirty");
- break;
- case KGamePropertyBase::PolicyLocal:
- policy = i18n("Local");
- break;
- case KGamePropertyBase::PolicyUndefined:
- default:
- policy = i18n("Undefined");
- break;
- }
- (void)new TQListViewItem(d->mPlayerProperties,
- handler->propertyName(it.current()->id()),
- handler->propertyValue(it.current()),
- policy);
- ++it;
- }
-}
-
-void KGameDebugDialog::clearPages()
-{
- clearPlayerData();
- clearGameData();
- d->mPlayerList->clear();
- slotClearMessages();
-}
-
-void KGameDebugDialog::setKGame(const KGame* g)
-{
- slotUnsetKGame();
- d->mGame = g;
- if (g) {
- //TODO: connect to the KGame signals for joined/removed players!!!
- connect(d->mGame, TQT_SIGNAL(destroyed()), this, TQT_SLOT(slotUnsetKGame()));
-// connect();
-
- TQPtrList<KPlayer> list = *d->mGame->playerList();
- for (KPlayer* p = list.first(); p; p = list.next()) {
- addPlayer(p);
- }
-
- slotUpdateGameData();
-
- connect(d->mGame, TQT_SIGNAL(signalMessageUpdate(int, TQ_UINT32, TQ_UINT32)), this, TQT_SLOT(slotMessageUpdate(int, TQ_UINT32, TQ_UINT32)));
- }
-}
-
-void KGameDebugDialog::slotUnsetKGame()
-{
- if (d->mGame) {
- disconnect(d->mGame, 0, this, 0);
- }
- d->mGame = 0;
- clearPages();
-}
-
-void KGameDebugDialog::addPlayer(KPlayer* p)
-{
- if (!p) {
- kdError(11001) << "trying to add NULL player" << endl;
- return;
- }
-
- (void) new TQListBoxText(d->mPlayerList, TQString::number(p->id()));
- //TODO connect to signals, like deleted/removed, ...
-}
-
-void KGameDebugDialog::removePlayer(TQListBoxItem* i)
-{
- if (!i || !d->mGame) {
- return;
- }
- KPlayer* p = d->mGame->findPlayer(i->text().toInt());
- if (!p) {
- return;
- }
- disconnect(p, 0, this, 0);
- if (i->isSelected()) {
- clearPlayerData();
- }
- delete i;
-}
-
-void KGameDebugDialog::slotMessageUpdate(int msgid, TQ_UINT32 receiver, TQ_UINT32 sender)
-{
- if (!showId(msgid)) {
- return;
- }
- TQString msgidText = KGameMessage::messageId2Text(msgid);
- if (msgidText.isNull()) {
- if (msgid > KGameMessage::IdUser) {
- emit signalRequestIdName(msgid-KGameMessage::IdUser, true, msgidText);
- } else {
- emit signalRequestIdName(msgid, false, msgidText);
- }
- if (msgidText.isNull()) {
- msgidText = i18n("Unknown");
- }
- }
- (void) new TQListViewItem( d->mMessageList, TQTime::currentTime().toString(),
- TQString::number(msgid), TQString::number(receiver),
- TQString::number(sender), msgidText);
-}
-
-void KGameDebugDialog::slotClearMessages()
-{
- d->mMessageList->clear();
-}
-
-void KGameDebugDialog::slotShowId()
-{
-/* TQListBoxItem* i = d->mHideIdList->firstItem();
- for (; i; i = i->next()) {
- if (i->selected()) {
- d->mHideIdList->removeItem(i->);
- }
- }*/
- if (!d->mHideIdList->currentItem()) {
- return;
- }
- d->mHideIdList->removeItem(d->mHideIdList->currentItem());
-}
-
-void KGameDebugDialog::slotHideId()
-{
- if (!d->mMessageList->currentItem()) {
- return;
- }
- int msgid = d->mMessageList->currentItem()->text(1).toInt();
- if (!showId(msgid)) {
- return;
- }
- (void)new TQListBoxText(d->mHideIdList, TQString::number(msgid));
-}
-
-bool KGameDebugDialog::showId(int msgid)
-{
- TQListBoxItem* i = d->mHideIdList->firstItem();
- for (; i; i = i->next()) {
- if (i->text().toInt() == msgid) {
- return false;
- }
- }
- return true;
-}
-
-
-#include "kgamedebugdialog.moc"