diff options
Diffstat (limited to 'libkdegames/kgame/dialogs/kgamedialogconfig.h')
-rw-r--r-- | libkdegames/kgame/dialogs/kgamedialogconfig.h | 32 |
1 files changed, 19 insertions, 13 deletions
diff --git a/libkdegames/kgame/dialogs/kgamedialogconfig.h b/libkdegames/kgame/dialogs/kgamedialogconfig.h index 911c63aa..7c42d05d 100644 --- a/libkdegames/kgame/dialogs/kgamedialogconfig.h +++ b/libkdegames/kgame/dialogs/kgamedialogconfig.h @@ -48,11 +48,12 @@ class KGameDialogConfigPrivate; * @short Base class for configuration widgets * @author Andreas Beckermann <[email protected]> **/ -class KDE_EXPORT KGameDialogConfig : public QWidget +class KDE_EXPORT KGameDialogConfig : public TQWidget { Q_OBJECT + TQ_OBJECT public: - KGameDialogConfig(TQWidget* parent = 0); + KGameDialogConfig(TQWidget* tqparent = 0); virtual ~KGameDialogConfig(); /** @@ -136,7 +137,7 @@ private: * The main game configuration widget. * * It currently contains a line edit for the name of the player only. You can - * add widgets by using the KGameDialogGeneralConfig as parent parameter as it + * add widgets by using the KGameDialogGeneralConfig as tqparent parameter as it * uses TQLayout::autoAdd == true. * @author Andreas Beckermann <[email protected]> **/ @@ -144,23 +145,24 @@ class KGameDialogGeneralConfigPrivate; class KGameDialogGeneralConfig : public KGameDialogConfig { Q_OBJECT + TQ_OBJECT public: /** * Construct a KGameDialogGeneralConfig. Currently it contains a line * edit widget to change the player name only. * * If you just want to add more widgets you can just create your widgets - * with the KGameDialogGeneralConfig as parent as it uses + * with the KGameDialogGeneralConfig as tqparent as it uses * TQLayout::setAutoAdd(true). * - * @param parent Parent widget for this dialog. + * @param tqparent Parent widget for this dialog. * @param initializeGUI If you really don't want to use the - * predefined widget and/or layout use FALSE here. Note that then none + * predefined widget and/or tqlayout use FALSE here. Note that then none * of the predefined widgets (currently only the name of the player) * will exist anymore. * **/ - KGameDialogGeneralConfig(TQWidget* parent = 0, bool initializeGUI = true); + KGameDialogGeneralConfig(TQWidget* tqparent = 0, bool initializeGUI = true); virtual ~KGameDialogGeneralConfig(); /** @@ -211,8 +213,9 @@ class KGameDialogNetworkConfigPrivate; class KDE_EXPORT KGameDialogNetworkConfig : public KGameDialogConfig { Q_OBJECT + TQ_OBJECT public: - KGameDialogNetworkConfig(TQWidget* parent = 0); + KGameDialogNetworkConfig(TQWidget* tqparent = 0); virtual ~KGameDialogNetworkConfig(); @@ -248,7 +251,7 @@ public: * @param type Service type (something like _kwin4._tcp). It should be unique for application. * @since 3.4 **/ - void setDiscoveryInfo(const TQString& type, const TQString& name=TQString::null); + void setDiscoveryInfo(const TQString& type, const TQString& name=TQString()); signals: /** @@ -277,8 +280,9 @@ class KGameDialogMsgServerConfigPrivate; class KGameDialogMsgServerConfig : public KGameDialogConfig { Q_OBJECT + TQ_OBJECT public: - KGameDialogMsgServerConfig(TQWidget* parent = 0); + KGameDialogMsgServerConfig(TQWidget* tqparent = 0); virtual ~KGameDialogMsgServerConfig(); virtual void submitToKGame(KGame*, KPlayer*) {} @@ -294,7 +298,7 @@ protected slots: void slotRemoveClient(); protected: - void removeClient(Q_UINT32 id); + void removeClient(TQ_UINT32 id); private: KGameDialogMsgServerConfigPrivate* d; @@ -310,8 +314,9 @@ class KGameDialogChatConfigPrivate; class KGameDialogChatConfig : public KGameDialogConfig { Q_OBJECT + TQ_OBJECT public: - KGameDialogChatConfig(int chatMsgId, TQWidget* parent = 0); + KGameDialogChatConfig(int chatMsgId, TQWidget* tqparent = 0); virtual ~KGameDialogChatConfig(); virtual void setKGame(KGame* g); @@ -331,8 +336,9 @@ class KGameDialogConnectionConfigPrivate; class KGameDialogConnectionConfig : public KGameDialogConfig { Q_OBJECT + TQ_OBJECT public: - KGameDialogConnectionConfig(TQWidget* parent = 0); + KGameDialogConnectionConfig(TQWidget* tqparent = 0); virtual ~KGameDialogConnectionConfig(); virtual void setKGame(KGame* g); |