diff options
Diffstat (limited to 'libkdegames/kgame/dialogs/kgameerrordialog.cpp')
-rw-r--r-- | libkdegames/kgame/dialogs/kgameerrordialog.cpp | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/libkdegames/kgame/dialogs/kgameerrordialog.cpp b/libkdegames/kgame/dialogs/kgameerrordialog.cpp new file mode 100644 index 00000000..1750892c --- /dev/null +++ b/libkdegames/kgame/dialogs/kgameerrordialog.cpp @@ -0,0 +1,129 @@ +/* + This file is part of the KDE games library + Copyright (C) 2001 Andreas Beckermann ([email protected]) + Copyright (C) 2001 Martin Heni ([email protected]) + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License version 2 as published by the Free Software Foundation. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + along with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. +*/ + +#include <kmessagebox.h> +#include <klocale.h> +#include <kdebug.h> + +#include "kgame.h" + +#include "kgameerrordialog.h" + +class KGameErrorDialogPrivate +{ +public: + KGameErrorDialogPrivate() + { + mGame = 0; + } + + const KGame* mGame; +}; + +KGameErrorDialog::KGameErrorDialog(QWidget* parent) : QObject(parent) +{ + d = new KGameErrorDialogPrivate; +} + +KGameErrorDialog::~KGameErrorDialog() +{ + delete d; +} + +void KGameErrorDialog::setKGame(const KGame* g) +{ + slotUnsetKGame(); + d->mGame = g; + + connect(d->mGame, SIGNAL(destroyed()), this, SLOT(slotUnsetKGame())); + +// the error signals: + connect(d->mGame, SIGNAL(signalNetworkErrorMessage(int, QString)), + this, SLOT(slotError(int, QString))); + connect(d->mGame, SIGNAL(signalConnectionBroken()), + this, SLOT(slotServerConnectionLost())); + connect(d->mGame, SIGNAL(signalClientDisconnected(Q_UINT32,bool)), + this, SLOT(slotClientConnectionLost(Q_UINT32,bool))); +} + +void KGameErrorDialog::slotUnsetKGame() +{ + if (d->mGame) { + disconnect(d->mGame, 0, this, 0); + } + d->mGame = 0; +} + +void KGameErrorDialog::error(const QString& errorText, QWidget* parent) +{ KMessageBox::error(parent, errorText); } + +void KGameErrorDialog::slotServerConnectionLost() +{ +// TODO: add IP/port of the server + QString message = i18n("Connection to the server has been lost!"); + error(message, (QWidget*)parent()); +} + +void KGameErrorDialog::slotClientConnectionLost(Q_UINT32 /*id*/,bool) +{ +//TODO: add IP/port of the client + QString message; +// if (c) { +// message = i18n("Connection to client has been lost!\nID: %1\nIP: %2").arg(c->id()).arg(c->IP()); +// } else { +// message = i18n("Connection to client has been lost!"); +// } + message = i18n("Connection to client has been lost!"); + error(message, (QWidget*)parent()); +} + +void KGameErrorDialog::slotError(int errorNo, QString text) +{ + QString message = i18n("Received a network error!\nError number: %1\nError message: %2").arg(errorNo).arg(text); + error(message, (QWidget*)parent()); +} + +void KGameErrorDialog::connectionError(QString s) +{ + QString message; + if (s.isNull()) { + message = i18n("No connection could be created."); + } else { + message = i18n("No connection could be created.\nThe error message was:\n%1").arg(s); + } + error(message, (QWidget*)parent()); +} + + + +// should become the real dialog - currently we just use messageboxes +// -> maybe unused forever +KGameErrorMessageDialog::KGameErrorMessageDialog(QWidget* parent) + : KDialogBase(Plain, i18n("Error"), Ok, Ok, parent, 0, true, true) +{ +} + +KGameErrorMessageDialog::~KGameErrorMessageDialog() +{ +} + + + +#include "kgameerrordialog.moc" |