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-rw-r--r--libkdegames/kgame/kgame.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/libkdegames/kgame/kgame.cpp b/libkdegames/kgame/kgame.cpp
index a917df81..2eebac64 100644
--- a/libkdegames/kgame/kgame.cpp
+++ b/libkdegames/kgame/kgame.cpp
@@ -95,7 +95,7 @@ KGame::KGame(int cookie,TQObject* parent) : KGameNetwork(cookie,parent)
d->mMaxPlayer.setLocal(-1); // Infinite
d->mMinPlayer.registerData(KGamePropertyBase::IdMinPlayer, this, i18n("MinPlayers"));
d->mMinPlayer.setLocal(0); // Always ok
- d->mGametqStatus.registerData(KGamePropertyBase::IdGametqStatus, this, i18n("GametqStatus"));
+ d->mGametqStatus.registerData(KGamePropertyBase::IdGametqStatus, this, i18n("GameStatus"));
d->mGametqStatus.setLocal(Init);
// d->mUniquePlayerNumber = 0;
d->mRandom = new KRandomSequence;
@@ -1244,7 +1244,7 @@ void KGame::Debug()
kdDebug(11001) << "------------------- KGAME -------------------------" << endl;
kdDebug(11001) << "this: " << this << endl;
kdDebug(11001) << "uniquePlayer " << d->mUniquePlayerNumber << endl;
- kdDebug(11001) << "gametqStatus " << gametqStatus() << endl;
+ kdDebug(11001) << "gameStatus " << gametqStatus() << endl;
kdDebug(11001) << "MaxPlayers : " << maxPlayers() << endl;
kdDebug(11001) << "NoOfPlayers : " << playerCount() << endl;
kdDebug(11001) << "NoOfInactive: " << d->mInactivePlayerList.count() << endl;