diff options
Diffstat (limited to 'libkdegames/kgame/kgamechat.cpp')
-rw-r--r-- | libkdegames/kgame/kgamechat.cpp | 64 |
1 files changed, 32 insertions, 32 deletions
diff --git a/libkdegames/kgame/kgamechat.cpp b/libkdegames/kgame/kgamechat.cpp index 16ec7c18..ddc1bd66 100644 --- a/libkdegames/kgame/kgamechat.cpp +++ b/libkdegames/kgame/kgamechat.cpp @@ -29,8 +29,8 @@ #include <klocale.h> #include <kdebug.h> -#include <qmap.h> -#include <qintdict.h> +#include <tqmap.h> +#include <tqintdict.h> //FIXME: #define FIRST_ID 2 // first id, that is free of use, aka not defined above @@ -51,24 +51,24 @@ public: int mMessageId; - QIntDict<KPlayer> mIndex2Player; + TQIntDict<KPlayer> mIndex2Player; - QMap<int, int> mSendId2PlayerId; + TQMap<int, int> mSendId2PlayerId; int mToMyGroup; // just as the above - but for the group, not for players }; -KGameChat::KGameChat(KGame* g, int msgid, QWidget* parent) : KChatBase(parent) +KGameChat::KGameChat(KGame* g, int msgid, TQWidget* parent) : KChatBase(parent) { init(g, msgid); } -KGameChat::KGameChat(KGame* g, int msgid, KPlayer* fromPlayer, QWidget* parent) : KChatBase(parent) +KGameChat::KGameChat(KGame* g, int msgid, KPlayer* fromPlayer, TQWidget* parent) : KChatBase(parent) { init(g, msgid); setFromPlayer(fromPlayer); } -KGameChat::KGameChat(QWidget* parent) : KChatBase(parent) +KGameChat::KGameChat(TQWidget* parent) : KChatBase(parent) { init(0, -1); } @@ -88,7 +88,7 @@ void KGameChat::init(KGame* g, int msgId) setKGame(g); } -void KGameChat::addMessage(int fromId, const QString& text) +void KGameChat::addMessage(int fromId, const TQString& text) { if (!d->mGame) { kdWarning(11001) << "no KGame object has been set" << endl; @@ -105,7 +105,7 @@ void KGameChat::addMessage(int fromId, const QString& text) } } -void KGameChat::returnPressed(const QString& text) +void KGameChat::returnPressed(const TQString& text) { if (!d->mFromPlayer) { kdWarning(11001) << k_funcinfo << ": You must set a player first!" << endl; @@ -123,7 +123,7 @@ void KGameChat::returnPressed(const QString& text) if (isToGroupMessage(id)) { // note: there is currently no support for other groups than the players // group! It might be useful to send to other groups, too - QString group = d->mFromPlayer->group(); + TQString group = d->mFromPlayer->group(); kdDebug(11001) << "send to group " << group << endl; int sender = d->mFromPlayer->id(); d->mGame->sendGroupMessage(text, messageId(), sender, group); @@ -164,7 +164,7 @@ bool KGameChat::isToPlayerMessage(int id) const { return d->mSendId2PlayerId.contains(id); } -QString KGameChat::sendToPlayerEntry(const QString& name) const +TQString KGameChat::sendToPlayerEntry(const TQString& name) const { return i18n("Send to %1").arg(name); } int KGameChat::playerId(int id) const @@ -178,7 +178,7 @@ int KGameChat::playerId(int id) const int KGameChat::sendingId(int playerId) const { - QMap<int, int>::Iterator it; + TQMap<int, int>::Iterator it; for (it = d->mSendId2PlayerId.begin(); it != d->mSendId2PlayerId.end(); ++it) { if (it.data() == playerId) { return it.key(); @@ -187,8 +187,8 @@ int KGameChat::sendingId(int playerId) const return -1; } -const QString& KGameChat::fromName() const -{ return d->mFromPlayer ? d->mFromPlayer->name() : QString::null; } +const TQString& KGameChat::fromName() const +{ return d->mFromPlayer ? d->mFromPlayer->name() : TQString::null; } bool KGameChat::hasPlayer(int id) const { @@ -227,15 +227,15 @@ void KGameChat::setKGame(KGame* g) d->mGame = g; if (d->mGame) { - connect(d->mGame, SIGNAL(signalPlayerJoinedGame(KPlayer*)), - this, SLOT(slotAddPlayer(KPlayer*))); - connect(d->mGame, SIGNAL(signalPlayerLeftGame(KPlayer*)), - this, SLOT(slotRemovePlayer(KPlayer*))); - connect(d->mGame, SIGNAL(signalNetworkData(int, const QByteArray&, Q_UINT32, Q_UINT32)), - this, SLOT(slotReceiveMessage(int, const QByteArray&, Q_UINT32, Q_UINT32))); - connect(d->mGame, SIGNAL(destroyed()), this, SLOT(slotUnsetKGame())); - - QPtrList<KPlayer> playerList = *d->mGame->playerList(); + connect(d->mGame, TQT_SIGNAL(signalPlayerJoinedGame(KPlayer*)), + this, TQT_SLOT(slotAddPlayer(KPlayer*))); + connect(d->mGame, TQT_SIGNAL(signalPlayerLeftGame(KPlayer*)), + this, TQT_SLOT(slotRemovePlayer(KPlayer*))); + connect(d->mGame, TQT_SIGNAL(signalNetworkData(int, const TQByteArray&, Q_UINT32, Q_UINT32)), + this, TQT_SLOT(slotReceiveMessage(int, const TQByteArray&, Q_UINT32, Q_UINT32))); + connect(d->mGame, TQT_SIGNAL(destroyed()), this, TQT_SLOT(slotUnsetKGame())); + + TQPtrList<KPlayer> playerList = *d->mGame->playerList(); for (int unsigned i = 0; i < playerList.count(); i++) { slotAddPlayer(playerList.at(i)); } @@ -261,7 +261,7 @@ void KGameChat::slotUnsetKGame() } disconnect(d->mGame, 0, this, 0); removeSendingEntry(d->mToMyGroup); - QMap<int, int>::Iterator it; + TQMap<int, int>::Iterator it; for (it = d->mSendId2PlayerId.begin(); it != d->mSendId2PlayerId.end(); ++it) { removeSendingEntry(it.data()); } @@ -281,10 +281,10 @@ void KGameChat::slotAddPlayer(KPlayer* p) int sendingId = nextId(); addSendingEntry(comboBoxItem(p->name()), sendingId); d->mSendId2PlayerId.insert(sendingId, p->id()); - connect(p, SIGNAL(signalPropertyChanged(KGamePropertyBase*, KPlayer*)), - this, SLOT(slotPropertyChanged(KGamePropertyBase*, KPlayer*))); - connect(p, SIGNAL(signalNetworkData(int, const QByteArray&, Q_UINT32, KPlayer*)), - this, SLOT(slotReceivePrivateMessage(int, const QByteArray&, Q_UINT32, KPlayer*))); + connect(p, TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase*, KPlayer*)), + this, TQT_SLOT(slotPropertyChanged(KGamePropertyBase*, KPlayer*))); + connect(p, TQT_SIGNAL(signalNetworkData(int, const TQByteArray&, Q_UINT32, KPlayer*)), + this, TQT_SLOT(slotReceivePrivateMessage(int, const TQByteArray&, Q_UINT32, KPlayer*))); } void KGameChat::slotRemovePlayer(KPlayer* p) @@ -317,7 +317,7 @@ void KGameChat::slotPropertyChanged(KGamePropertyBase* prop, KPlayer* player) } } -void KGameChat::slotReceivePrivateMessage(int msgid, const QByteArray& buffer, Q_UINT32 sender, KPlayer* me) +void KGameChat::slotReceivePrivateMessage(int msgid, const TQByteArray& buffer, Q_UINT32 sender, KPlayer* me) { if (!me || me != fromPlayer()) { kdDebug() << k_funcinfo << "nope - not for us!" << endl; @@ -326,14 +326,14 @@ void KGameChat::slotReceivePrivateMessage(int msgid, const QByteArray& buffer, Q slotReceiveMessage(msgid, buffer, me->id(), sender); } -void KGameChat::slotReceiveMessage(int msgid, const QByteArray& buffer, Q_UINT32 , Q_UINT32 sender) +void KGameChat::slotReceiveMessage(int msgid, const TQByteArray& buffer, Q_UINT32 , Q_UINT32 sender) { - QDataStream msg(buffer, IO_ReadOnly); + TQDataStream msg(buffer, IO_ReadOnly); if (msgid != messageId()) { return; } - QString text; + TQString text; msg >> text; addMessage(sender, text); |