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Diffstat (limited to 'libkdegames/kgame/kgamechat.h')
-rw-r--r-- | libkdegames/kgame/kgamechat.h | 224 |
1 files changed, 0 insertions, 224 deletions
diff --git a/libkdegames/kgame/kgamechat.h b/libkdegames/kgame/kgamechat.h deleted file mode 100644 index 88139d33..00000000 --- a/libkdegames/kgame/kgamechat.h +++ /dev/null @@ -1,224 +0,0 @@ -/* - This file is part of the KDE games library - Copyright (C) 2001-2002 Andreas Beckermann ([email protected]) - Copyright (C) 2001 Martin Heni ([email protected]) - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License version 2 as published by the Free Software Foundation. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public License - along with this library; see the file COPYING.LIB. If not, write to - the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - Boston, MA 02110-1301, USA. -*/ - -#ifndef __KGAMECHAT_H__ -#define __KGAMECHAT_H__ - -#include <tqstring.h> - -#include "kchatbase.h" -#include <kdemacros.h> -class KPlayer; -class KGame; -class KGamePropertyBase; - -class KGameChatPrivate; - -/** - * @short A Chat widget for KGame-based games - * - * Call @ref setFromPlayer() first - this will be used as the "from" part of - * every message you will send. Otherwise it won't work! You can also use the - * fromPlayer parameter in the constructor though... - * - * @author Andreas Beckermann <[email protected]> - **/ -class KDE_EXPORT KGameChat : public KChatBase -{ - Q_OBJECT - TQ_OBJECT -public: - /** - * Construct a @ref KGame chat widget on @p game that used @p msgid for - * the chat message. The @p fromPlayer is the local player (see @ref - * setFromPlayer). - **/ - KGameChat(KGame* game, int msgid, KPlayer* fromPlayer, TQWidget * parent); - - /** - * @overload - * To make use of this widget you need to call @ref setFromPlayer - * manually. - **/ - KGameChat(KGame* game, int msgId, TQWidget* parent); - - /** - * @overload - * This constructs a widget that is not usable. You must call at least - * setGame, setFromPlayer and setMessageId manually. - * @since 3.2 - **/ - KGameChat(TQWidget* parent); - - virtual ~KGameChat(); - - enum SendingIds { - SendToGroup = 1 - }; - - /** - * This sets the fromPlayer to @p player. The fromPlayer is the - * player that will appear as "from" when you send messages through this - * widget. - * @param player The player of this widget - **/ - void setFromPlayer(KPlayer* player); - - KPlayer* fromPlayer() const; - - /** - * Set the @ref KGame object for this chat widget. All messages will be - * sent through this object. You don't have to implement any send - * functions, just call this function, call @ref setFromPlayer and be - * done :-) - * @param g The @ref KGame object the messages will be sent through - **/ - void setKGame(KGame* g); - - KGame* game() const; - - /** - * @return The id of the messages produced by KGameChat. The id will be - * used in @ref KGame as parameter msgid in the method @ref KGame::sendMessage - **/ - int messageId() const; - - /** - * Change the message id of the chat widget. It is recommended that you - * don't use this but prefer the constructor instead, but in certain - * situations (such as using this widget in TQt designer) it may be - * useful to change the message id. - * - * See also @ref messageId - * @since 3.2 - **/ - void setMessageId(int msgid); - - /** - * reimplemented from @ref KChatBase - * @return @ref KPlayer::name() for the player set by @ref setFromPlayer - **/ - virtual const TQString& fromName() const; - - -public slots: - virtual void addMessage(const TQString& fromName, const TQString& text) { KChatBase::addMessage(fromName, text);} - virtual void addMessage(int fromId, const TQString& text); - - void slotReceiveMessage(int, const TQByteArray&, TQ_UINT32 receiver, TQ_UINT32 sender); - -protected: - /** - * @param id The ID of the sending entry, as returned by @ref - * KChatBase::sendingEntry - * @return True if the entry "send to all" was selected, otherwise false - **/ - bool isSendToAllMessage(int id) const; - - /** - * Used to indicate whether a message shall be sent to a group of - * players. Note that this was not yet implemented when this doc was - * written so this description might be wrong. (FIXME) - * @param id The ID of the sending entry, as returned by @ref - * KChatBase::sendingEntry - * @return True if the message is meant to be sent to a group (see @ref - * KPlayer::group), e.g. if "send to my group" was selected. - **/ - bool isToGroupMessage(int id) const; - - - /** - * Used to indicate whether the message shall be sent to a single player - * only. Note that you can also call @ref isSendToAllMessage and @ref - * isToGroupMessage - if both return false it must be a player message. - * This behaviour might be changed later - so don't depend on it. - * - * See also toPlayerId - * @param id The ID of the sending entry, as returned by - * KChatBase::sendingEntry - * @return True if the message shall be sent to a special player, - * otherwise false. - **/ - bool isToPlayerMessage(int id) const; - - /** - * @param id The ID of the sending entry, as returned by - * KChatBase::sendingEntry - * @return The ID of the player (see KPlayer::id) the sending entry - * belongs to. Note that the parameter id is an id as returned by ref - * KChatBase::sendingEntry and the id this method returns is a - * KPlayer ID. If isToPlayerMessage returns false this method - * returns -1 - **/ - int playerId(int id) const; - - /** - * @param playerId The ID of the KPlayer object - * @return The ID of the sending entry (see KChatBase) or -1 if - * the player id was not found. - **/ - int sendingId(int playerId) const; - - /** - * @return True if the player with this ID was added before (see - * slotAddPlayer) - **/ - bool hasPlayer(int id) const; - - /** - * @param name The name of the added player - * @return A string that will be added as sending entry in @ref - * KChatBase. By default this is "send to name" where name is the name - * that you specify. See also KChatBase::addSendingEntry - **/ - virtual TQString sendToPlayerEntry(const TQString& name) const; - - -protected slots: - /** - * Unsets a KGame object that has been set using setKGame - * before. You don't have to call this - this is usually done - * automatically. - **/ - void slotUnsetKGame(); - - - void slotPropertyChanged(KGamePropertyBase*, KPlayer*); - void slotAddPlayer(KPlayer*); - void slotRemovePlayer(KPlayer*); - - /** - * Called when KPlayer::signalNetworkData is emitted. The message - * gets forwarded to slotReceiveMessage if @p me equals - * fromPlayer. - **/ - void slotReceivePrivateMessage(int msgid, const TQByteArray& buffer, TQ_UINT32 sender, KPlayer* me); - -protected: - virtual void returnPressed(const TQString& text); - -private: - void init(KGame* g, int msgid); - -private: - KGameChatPrivate* d; -}; - -#endif |