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-rw-r--r--libkdegames/kgame/kgamemessage.cpp156
1 files changed, 0 insertions, 156 deletions
diff --git a/libkdegames/kgame/kgamemessage.cpp b/libkdegames/kgame/kgamemessage.cpp
deleted file mode 100644
index 9f5e4694..00000000
--- a/libkdegames/kgame/kgamemessage.cpp
+++ /dev/null
@@ -1,156 +0,0 @@
-/*
- This file is part of the KDE games library
- Copyright (C) 2001 Martin Heni ([email protected])
- Copyright (C) 2001 Andreas Beckermann ([email protected])
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License version 2 as published by the Free Software Foundation.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
-
- You should have received a copy of the GNU Library General Public License
- along with this library; see the file COPYING.LIB. If not, write to
- the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- Boston, MA 02110-1301, USA.
-*/
-/*
- $Id$
-*/
-
-#include "kgamemessage.h"
-
-#include <klocale.h>
-
-#define MESSAGE_VERSION 2
-
-TQ_UINT32 KGameMessage::createPlayerId(int oldplayerid,TQ_UINT32 gameid)
-{
- int p;
- p = oldplayerid & 0x3ff; // remove game id
- p |= (gameid << 10);
- return p;
-}
-
-int KGameMessage::rawPlayerId(TQ_UINT32 playerid)
-{
- return playerid & 0x03ff;
-}
-
-TQ_UINT32 KGameMessage::rawGameId(TQ_UINT32 playerid)
-{
- return (playerid & 0xfc00) >> 10;
-}
-
-bool KGameMessage::isPlayer(TQ_UINT32 msgid)
-{
- if (msgid & 0xfc00) {
- return true;
- } else {
- return false;
- }
-}
-
-bool KGameMessage::isGame(TQ_UINT32 msgid)
-{
- return !isPlayer(msgid);
-}
-
-
-void KGameMessage::createHeader(TQDataStream &msg,TQ_UINT32 sender,TQ_UINT32 receiver,int msgid)
-{
- msg << (TQ_INT16)sender << (TQ_INT16)receiver << (TQ_INT16)msgid;
-}
-
-void KGameMessage::extractHeader(TQDataStream &msg,TQ_UINT32 &sender,TQ_UINT32 &receiver,int &msgid)
-{
- TQ_INT16 d3,d4,d5;
- msg >> d3 >> d4 >> d5;
- sender=d3;receiver=d4;msgid=d5;
-}
-
-void KGameMessage::createPropertyHeader(TQDataStream &msg,int id)
-{
- msg << (TQ_INT16)id;
-}
-
-void KGameMessage::extractPropertyHeader(TQDataStream &msg,int &id)
-{
- TQ_INT16 d1;
- msg >> d1;
- id=d1;
-}
-
-void KGameMessage::createPropertyCommand(TQDataStream &msg,int cmdid,int pid,int cmd)
-{
- createPropertyHeader(msg,cmdid);
- msg << (TQ_INT16)pid ;
- msg << (TQ_INT8)cmd ;
-}
-
-void KGameMessage::extractPropertyCommand(TQDataStream &msg,int &pid,int &cmd)
-{
- TQ_INT16 d1;
- TQ_INT8 d2;
- msg >> d1 >> d2;
- pid=d1;
- cmd=d2;
-}
-
-int KGameMessage::version()
-{
- return MESSAGE_VERSION;
-}
-
-TQString KGameMessage::messageId2Text(int msgid)
-{
-// this should contain all KGameMessage::GameMessageIds
-// feel free to add missing ones, to remove obsolete one and even feel free to
-// let it be ;-)
- switch (msgid) {
- case KGameMessage::IdSetupGame:
- return i18n("Setup Game");
- case KGameMessage::IdSetupGameContinue:
- return i18n("Setup Game Continue");
- case KGameMessage::IdGameLoad:
- return i18n("Load Game");
- case KGameMessage::IdGameConnected:
- return i18n("Client game connected");
- case KGameMessage::IdGameSetupDone:
- return i18n("Game setup done");
- case KGameMessage::IdSyncRandom:
- return i18n("Synchronize Random");
- case KGameMessage::IdDisconnect:
- return i18n("Disconnect");
- case KGameMessage::IdPlayerProperty:
- return i18n("Player Property");
- case KGameMessage::IdGameProperty:
- return i18n("Game Property");
- case KGameMessage::IdAddPlayer:
- return i18n("Add Player");
- case KGameMessage::IdRemovePlayer:
- return i18n("Remove Player");
- case KGameMessage::IdActivatePlayer:
- return i18n("Activate Player");
- case KGameMessage::IdInactivatePlayer:
- return i18n("Inactivate Player");
- case KGameMessage::IdTurn:
- return i18n("Id Turn");
- case KGameMessage::IdError:
- return i18n("Error Message");
- case KGameMessage::IdPlayerInput:
- return i18n("Player Input");
- case KGameMessage::IdIOAdded:
- return i18n("An IO was added");
- case KGameMessage::IdProcessQuery:
- return i18n("Process Query");
- case KGameMessage::IdPlayerId:
- return i18n("Player ID");
- case KGameMessage::IdUser: // IdUser must be unknown for use, too!
- default:
- return TQString();
- }
-}