diff options
Diffstat (limited to 'libkdegames/kgame/kgamenetwork.cpp')
-rw-r--r-- | libkdegames/kgame/kgamenetwork.cpp | 98 |
1 files changed, 49 insertions, 49 deletions
diff --git a/libkdegames/kgame/kgamenetwork.cpp b/libkdegames/kgame/kgamenetwork.cpp index 9eccb868..92669834 100644 --- a/libkdegames/kgame/kgamenetwork.cpp +++ b/libkdegames/kgame/kgamenetwork.cpp @@ -33,7 +33,7 @@ #include <kdebug.h> -#include <qbuffer.h> +#include <tqbuffer.h> class KGameNetworkPrivate @@ -52,14 +52,14 @@ public: KMessageServer* mMessageServer; Q_UINT32 mDisconnectId; // Stores gameId() over a disconnect process DNSSD::PublicService* mService; - QString mType; - QString mName; + TQString mType; + TQString mName; int mCookie; }; // ------------------- NETWORK GAME ------------------------ -KGameNetwork::KGameNetwork(int c, QObject* parent) : QObject(parent, 0) +KGameNetwork::KGameNetwork(int c, TQObject* parent) : TQObject(parent, 0) { d = new KGameNetworkPrivate; d->mCookie = (Q_INT16)c; @@ -120,25 +120,25 @@ void KGameNetwork::setMaster() } if (!d->mMessageClient) { d->mMessageClient = new KMessageClient (this); - connect (d->mMessageClient, SIGNAL(broadcastReceived(const QByteArray&, Q_UINT32)), - this, SLOT(receiveNetworkTransmission(const QByteArray&, Q_UINT32))); - connect (d->mMessageClient, SIGNAL(connectionBroken()), - this, SIGNAL(signalConnectionBroken())); - connect (d->mMessageClient, SIGNAL(aboutToDisconnect(Q_UINT32)), - this, SLOT(aboutToLoseConnection(Q_UINT32))); - connect (d->mMessageClient, SIGNAL(connectionBroken()), - this, SLOT(slotResetConnection())); - - connect (d->mMessageClient, SIGNAL(adminStatusChanged(bool)), - this, SLOT(slotAdminStatusChanged(bool))); - connect (d->mMessageClient, SIGNAL(eventClientConnected(Q_UINT32)), - this, SIGNAL(signalClientConnected(Q_UINT32))); - connect (d->mMessageClient, SIGNAL(eventClientDisconnected(Q_UINT32, bool)), - this, SIGNAL(signalClientDisconnected(Q_UINT32, bool))); + connect (d->mMessageClient, TQT_SIGNAL(broadcastReceived(const TQByteArray&, Q_UINT32)), + this, TQT_SLOT(receiveNetworkTransmission(const TQByteArray&, Q_UINT32))); + connect (d->mMessageClient, TQT_SIGNAL(connectionBroken()), + this, TQT_SIGNAL(signalConnectionBroken())); + connect (d->mMessageClient, TQT_SIGNAL(aboutToDisconnect(Q_UINT32)), + this, TQT_SLOT(aboutToLoseConnection(Q_UINT32))); + connect (d->mMessageClient, TQT_SIGNAL(connectionBroken()), + this, TQT_SLOT(slotResetConnection())); + + connect (d->mMessageClient, TQT_SIGNAL(adminStatusChanged(bool)), + this, TQT_SLOT(slotAdminStatusChanged(bool))); + connect (d->mMessageClient, TQT_SIGNAL(eventClientConnected(Q_UINT32)), + this, TQT_SIGNAL(signalClientConnected(Q_UINT32))); + connect (d->mMessageClient, TQT_SIGNAL(eventClientDisconnected(Q_UINT32, bool)), + this, TQT_SIGNAL(signalClientDisconnected(Q_UINT32, bool))); // broacast and direct messages are treated equally on receive. - connect (d->mMessageClient, SIGNAL(forwardReceived(const QByteArray&, Q_UINT32, const QValueList<Q_UINT32>&)), - d->mMessageClient, SIGNAL(broadcastReceived(const QByteArray&, Q_UINT32))); + connect (d->mMessageClient, TQT_SIGNAL(forwardReceived(const TQByteArray&, Q_UINT32, const TQValueList<Q_UINT32>&)), + d->mMessageClient, TQT_SIGNAL(broadcastReceived(const TQByteArray&, Q_UINT32))); } else { // should be no problem but still has to be tested @@ -147,7 +147,7 @@ void KGameNetwork::setMaster() d->mMessageClient->setServer(d->mMessageServer); } -void KGameNetwork::setDiscoveryInfo(const QString& type, const QString& name) +void KGameNetwork::setDiscoveryInfo(const TQString& type, const TQString& name) { kdDebug() << k_funcinfo << type << ":" << name << endl; d->mType = type; @@ -201,7 +201,7 @@ bool KGameNetwork::offerConnections(Q_UINT16 port) return true; } -bool KGameNetwork::connectToServer (const QString& host, Q_UINT16 port) +bool KGameNetwork::connectToServer (const TQString& host, Q_UINT16 port) { if (host.isEmpty()) { kdError(11001) << k_funcinfo << "No hostname given" << endl; @@ -251,7 +251,7 @@ Q_UINT16 KGameNetwork::port() const return 0; } -QString KGameNetwork::hostName() const +TQString KGameNetwork::hostName() const { return d->mMessageClient->peerName(); } @@ -276,8 +276,8 @@ void KGameNetwork::disconnect() kdDebug(11001) << k_funcinfo << endl; stopServerConnection(); if (d->mMessageServer) { - QValueList <Q_UINT32> list=d->mMessageServer->clientIDs(); - QValueList<Q_UINT32>::Iterator it; + TQValueList <Q_UINT32> list=d->mMessageServer->clientIDs(); + TQValueList<Q_UINT32>::Iterator it; for( it = list.begin(); it != list.end(); ++it ) { kdDebug(11001) << "Client id=" << (*it) << endl; @@ -338,8 +338,8 @@ void KGameNetwork::electAdmin(Q_UINT32 clientID) kdWarning(11001) << k_funcinfo << "only ADMIN is allowed to call this!" << endl; return; } - QByteArray buffer; - QDataStream stream(buffer,IO_WriteOnly); + TQByteArray buffer; + TQDataStream stream(buffer,IO_WriteOnly); stream << static_cast<Q_UINT32>( KMessageServer::REQ_ADMIN_CHANGE ); stream << clientID; d->mMessageClient->sendServerMessage(buffer); @@ -351,8 +351,8 @@ void KGameNetwork::setMaxClients(int max) kdWarning(11001) << k_funcinfo << "only ADMIN is allowed to call this!" << endl; return; } - QByteArray buffer; - QDataStream stream(buffer,IO_WriteOnly); + TQByteArray buffer; + TQDataStream stream(buffer,IO_WriteOnly); stream << static_cast<Q_UINT32>( KMessageServer::REQ_MAX_NUM_CLIENTS ); stream << (Q_INT32)max; d->mMessageClient->sendServerMessage(buffer); @@ -376,27 +376,27 @@ void KGameNetwork::unlock() bool KGameNetwork::sendSystemMessage(int data, int msgid, Q_UINT32 receiver, Q_UINT32 sender) { - QByteArray buffer; - QDataStream stream(buffer,IO_WriteOnly); + TQByteArray buffer; + TQDataStream stream(buffer,IO_WriteOnly); stream << data; return sendSystemMessage(buffer,msgid,receiver,sender); } -bool KGameNetwork::sendSystemMessage(const QString &msg, int msgid, Q_UINT32 receiver, Q_UINT32 sender) +bool KGameNetwork::sendSystemMessage(const TQString &msg, int msgid, Q_UINT32 receiver, Q_UINT32 sender) { - QByteArray buffer; - QDataStream stream(buffer, IO_WriteOnly); + TQByteArray buffer; + TQDataStream stream(buffer, IO_WriteOnly); stream << msg; return sendSystemMessage(buffer, msgid, receiver, sender); } -bool KGameNetwork::sendSystemMessage(const QDataStream &msg, int msgid, Q_UINT32 receiver, Q_UINT32 sender) -{ return sendSystemMessage(((QBuffer*)msg.device())->buffer(), msgid, receiver, sender); } +bool KGameNetwork::sendSystemMessage(const TQDataStream &msg, int msgid, Q_UINT32 receiver, Q_UINT32 sender) +{ return sendSystemMessage(((TQBuffer*)msg.device())->buffer(), msgid, receiver, sender); } -bool KGameNetwork::sendSystemMessage(const QByteArray& data, int msgid, Q_UINT32 receiver, Q_UINT32 sender) +bool KGameNetwork::sendSystemMessage(const TQByteArray& data, int msgid, Q_UINT32 receiver, Q_UINT32 sender) { - QByteArray buffer; - QDataStream stream(buffer,IO_WriteOnly); + TQByteArray buffer; + TQDataStream stream(buffer,IO_WriteOnly); if (!sender) { sender = gameId(); } @@ -438,19 +438,19 @@ bool KGameNetwork::sendSystemMessage(const QByteArray& data, int msgid, Q_UINT32 bool KGameNetwork::sendMessage(int data, int msgid, Q_UINT32 receiver, Q_UINT32 sender) { return sendSystemMessage(data,msgid+KGameMessage::IdUser,receiver,sender); } -bool KGameNetwork::sendMessage(const QString &msg, int msgid, Q_UINT32 receiver, Q_UINT32 sender) +bool KGameNetwork::sendMessage(const TQString &msg, int msgid, Q_UINT32 receiver, Q_UINT32 sender) { return sendSystemMessage(msg,msgid+KGameMessage::IdUser,receiver,sender); } -bool KGameNetwork::sendMessage(const QDataStream &msg, int msgid, Q_UINT32 receiver, Q_UINT32 sender) +bool KGameNetwork::sendMessage(const TQDataStream &msg, int msgid, Q_UINT32 receiver, Q_UINT32 sender) { return sendSystemMessage(msg, msgid+KGameMessage::IdUser, receiver, sender); } -bool KGameNetwork::sendMessage(const QByteArray &msg, int msgid, Q_UINT32 receiver, Q_UINT32 sender) +bool KGameNetwork::sendMessage(const TQByteArray &msg, int msgid, Q_UINT32 receiver, Q_UINT32 sender) { return sendSystemMessage(msg, msgid+KGameMessage::IdUser, receiver, sender); } -void KGameNetwork::sendError(int error,const QByteArray& message, Q_UINT32 receiver, Q_UINT32 sender) +void KGameNetwork::sendError(int error,const TQByteArray& message, Q_UINT32 receiver, Q_UINT32 sender) { - QByteArray buffer; - QDataStream stream(buffer,IO_WriteOnly); + TQByteArray buffer; + TQDataStream stream(buffer,IO_WriteOnly); stream << (Q_INT32) error; stream.writeRawBytes(message.data(), message.size()); sendSystemMessage(stream,KGameMessage::IdError,receiver,sender); @@ -458,9 +458,9 @@ void KGameNetwork::sendError(int error,const QByteArray& message, Q_UINT32 recei // ----------------- receive messages from the network -void KGameNetwork::receiveNetworkTransmission(const QByteArray& receiveBuffer, Q_UINT32 clientID) +void KGameNetwork::receiveNetworkTransmission(const TQByteArray& receiveBuffer, Q_UINT32 clientID) { - QDataStream stream(receiveBuffer, IO_ReadOnly); + TQDataStream stream(receiveBuffer, IO_ReadOnly); int msgid; Q_UINT32 sender; // the id of the KGame/KPlayer who sent the message Q_UINT32 receiver; // the id of the KGame/KPlayer the message is for @@ -480,7 +480,7 @@ void KGameNetwork::receiveNetworkTransmission(const QByteArray& receiveBuffer, Q } else if (msgid==KGameMessage::IdError) { - QString text; + TQString text; Q_INT32 error; stream >> error; kdDebug(11001) << k_funcinfo << "Got IdError " << error << endl; |