diff options
Diffstat (limited to 'libkdegames/kgame/kgamenetwork.cpp')
-rw-r--r-- | libkdegames/kgame/kgamenetwork.cpp | 78 |
1 files changed, 39 insertions, 39 deletions
diff --git a/libkdegames/kgame/kgamenetwork.cpp b/libkdegames/kgame/kgamenetwork.cpp index 92669834..2fe901b3 100644 --- a/libkdegames/kgame/kgamenetwork.cpp +++ b/libkdegames/kgame/kgamenetwork.cpp @@ -50,7 +50,7 @@ public: public: KMessageClient* mMessageClient; KMessageServer* mMessageServer; - Q_UINT32 mDisconnectId; // Stores gameId() over a disconnect process + TQ_UINT32 mDisconnectId; // Stores gameId() over a disconnect process DNSSD::PublicService* mService; TQString mType; TQString mName; @@ -59,10 +59,10 @@ public: }; // ------------------- NETWORK GAME ------------------------ -KGameNetwork::KGameNetwork(int c, TQObject* parent) : TQObject(parent, 0) +KGameNetwork::KGameNetwork(int c, TQObject* tqparent) : TQObject(tqparent, 0) { d = new KGameNetworkPrivate; - d->mCookie = (Q_INT16)c; + d->mCookie = (TQ_INT16)c; // Init the game as a local game, i.e. // create your own KMessageServer and a KMessageClient connected to it. @@ -83,7 +83,7 @@ KGameNetwork::~KGameNetwork() bool KGameNetwork::isNetwork() const { return isOfferingConnections() || d->mMessageClient->isNetwork();} -Q_UINT32 KGameNetwork::gameId() const +TQ_UINT32 KGameNetwork::gameId() const { //return d->mMessageClient->id() ; // Return stored id in the case of disconnect. In any other @@ -120,25 +120,25 @@ void KGameNetwork::setMaster() } if (!d->mMessageClient) { d->mMessageClient = new KMessageClient (this); - connect (d->mMessageClient, TQT_SIGNAL(broadcastReceived(const TQByteArray&, Q_UINT32)), - this, TQT_SLOT(receiveNetworkTransmission(const TQByteArray&, Q_UINT32))); + connect (d->mMessageClient, TQT_SIGNAL(broadcastReceived(const TQByteArray&, TQ_UINT32)), + this, TQT_SLOT(receiveNetworkTransmission(const TQByteArray&, TQ_UINT32))); connect (d->mMessageClient, TQT_SIGNAL(connectionBroken()), this, TQT_SIGNAL(signalConnectionBroken())); - connect (d->mMessageClient, TQT_SIGNAL(aboutToDisconnect(Q_UINT32)), - this, TQT_SLOT(aboutToLoseConnection(Q_UINT32))); + connect (d->mMessageClient, TQT_SIGNAL(aboutToDisconnect(TQ_UINT32)), + this, TQT_SLOT(aboutToLoseConnection(TQ_UINT32))); connect (d->mMessageClient, TQT_SIGNAL(connectionBroken()), this, TQT_SLOT(slotResetConnection())); connect (d->mMessageClient, TQT_SIGNAL(adminStatusChanged(bool)), this, TQT_SLOT(slotAdminStatusChanged(bool))); - connect (d->mMessageClient, TQT_SIGNAL(eventClientConnected(Q_UINT32)), - this, TQT_SIGNAL(signalClientConnected(Q_UINT32))); - connect (d->mMessageClient, TQT_SIGNAL(eventClientDisconnected(Q_UINT32, bool)), - this, TQT_SIGNAL(signalClientDisconnected(Q_UINT32, bool))); + connect (d->mMessageClient, TQT_SIGNAL(eventClientConnected(TQ_UINT32)), + this, TQT_SIGNAL(signalClientConnected(TQ_UINT32))); + connect (d->mMessageClient, TQT_SIGNAL(eventClientDisconnected(TQ_UINT32, bool)), + this, TQT_SIGNAL(signalClientDisconnected(TQ_UINT32, bool))); // broacast and direct messages are treated equally on receive. - connect (d->mMessageClient, TQT_SIGNAL(forwardReceived(const TQByteArray&, Q_UINT32, const TQValueList<Q_UINT32>&)), - d->mMessageClient, TQT_SIGNAL(broadcastReceived(const TQByteArray&, Q_UINT32))); + connect (d->mMessageClient, TQT_SIGNAL(forwardReceived(const TQByteArray&, TQ_UINT32, const TQValueList<TQ_UINT32>&)), + d->mMessageClient, TQT_SIGNAL(broadcastReceived(const TQByteArray&, TQ_UINT32))); } else { // should be no problem but still has to be tested @@ -171,7 +171,7 @@ void KGameNetwork::tryStopPublishing() if (d->mService) d->mService->stop(); } -bool KGameNetwork::offerConnections(Q_UINT16 port) +bool KGameNetwork::offerConnections(TQ_UINT16 port) { kdDebug (11001) << k_funcinfo << "on port " << port << endl; if (!isMaster()) { @@ -201,7 +201,7 @@ bool KGameNetwork::offerConnections(Q_UINT16 port) return true; } -bool KGameNetwork::connectToServer (const TQString& host, Q_UINT16 port) +bool KGameNetwork::connectToServer (const TQString& host, TQ_UINT16 port) { if (host.isEmpty()) { kdError(11001) << k_funcinfo << "No hostname given" << endl; @@ -239,7 +239,7 @@ bool KGameNetwork::connectToServer (const TQString& host, Q_UINT16 port) return true; } -Q_UINT16 KGameNetwork::port() const +TQ_UINT16 KGameNetwork::port() const { if (isNetwork()) { if (isOfferingConnections()) { @@ -276,8 +276,8 @@ void KGameNetwork::disconnect() kdDebug(11001) << k_funcinfo << endl; stopServerConnection(); if (d->mMessageServer) { - TQValueList <Q_UINT32> list=d->mMessageServer->clientIDs(); - TQValueList<Q_UINT32>::Iterator it; + TQValueList <TQ_UINT32> list=d->mMessageServer->clientIDs(); + TQValueList<TQ_UINT32>::Iterator it; for( it = list.begin(); it != list.end(); ++it ) { kdDebug(11001) << "Client id=" << (*it) << endl; @@ -320,7 +320,7 @@ void KGameNetwork::disconnect() kdDebug(11001) << k_funcinfo << "DONE" << endl; } -void KGameNetwork::aboutToLoseConnection(Q_UINT32 clientID) +void KGameNetwork::aboutToLoseConnection(TQ_UINT32 clientID) { kdDebug(11001) << "Storing client id of connection "<<clientID<<endl; d->mDisconnectId = clientID; @@ -332,7 +332,7 @@ void KGameNetwork::slotResetConnection() d->mDisconnectId = 0; } -void KGameNetwork::electAdmin(Q_UINT32 clientID) +void KGameNetwork::electAdmin(TQ_UINT32 clientID) { if (!isAdmin()) { kdWarning(11001) << k_funcinfo << "only ADMIN is allowed to call this!" << endl; @@ -340,7 +340,7 @@ void KGameNetwork::electAdmin(Q_UINT32 clientID) } TQByteArray buffer; TQDataStream stream(buffer,IO_WriteOnly); - stream << static_cast<Q_UINT32>( KMessageServer::REQ_ADMIN_CHANGE ); + stream << static_cast<TQ_UINT32>( KMessageServer::RETQ_ADMIN_CHANGE ); stream << clientID; d->mMessageClient->sendServerMessage(buffer); } @@ -353,8 +353,8 @@ void KGameNetwork::setMaxClients(int max) } TQByteArray buffer; TQDataStream stream(buffer,IO_WriteOnly); - stream << static_cast<Q_UINT32>( KMessageServer::REQ_MAX_NUM_CLIENTS ); - stream << (Q_INT32)max; + stream << static_cast<TQ_UINT32>( KMessageServer::RETQ_MAX_NUM_CLIENTS ); + stream << (TQ_INT32)max; d->mMessageClient->sendServerMessage(buffer); } @@ -374,7 +374,7 @@ void KGameNetwork::unlock() // --------------------- send messages --------------------------- -bool KGameNetwork::sendSystemMessage(int data, int msgid, Q_UINT32 receiver, Q_UINT32 sender) +bool KGameNetwork::sendSystemMessage(int data, int msgid, TQ_UINT32 receiver, TQ_UINT32 sender) { TQByteArray buffer; TQDataStream stream(buffer,IO_WriteOnly); @@ -382,7 +382,7 @@ bool KGameNetwork::sendSystemMessage(int data, int msgid, Q_UINT32 receiver, Q_U return sendSystemMessage(buffer,msgid,receiver,sender); } -bool KGameNetwork::sendSystemMessage(const TQString &msg, int msgid, Q_UINT32 receiver, Q_UINT32 sender) +bool KGameNetwork::sendSystemMessage(const TQString &msg, int msgid, TQ_UINT32 receiver, TQ_UINT32 sender) { TQByteArray buffer; TQDataStream stream(buffer, IO_WriteOnly); @@ -390,10 +390,10 @@ bool KGameNetwork::sendSystemMessage(const TQString &msg, int msgid, Q_UINT32 re return sendSystemMessage(buffer, msgid, receiver, sender); } -bool KGameNetwork::sendSystemMessage(const TQDataStream &msg, int msgid, Q_UINT32 receiver, Q_UINT32 sender) +bool KGameNetwork::sendSystemMessage(const TQDataStream &msg, int msgid, TQ_UINT32 receiver, TQ_UINT32 sender) { return sendSystemMessage(((TQBuffer*)msg.device())->buffer(), msgid, receiver, sender); } -bool KGameNetwork::sendSystemMessage(const TQByteArray& data, int msgid, Q_UINT32 receiver, Q_UINT32 sender) +bool KGameNetwork::sendSystemMessage(const TQByteArray& data, int msgid, TQ_UINT32 receiver, TQ_UINT32 sender) { TQByteArray buffer; TQDataStream stream(buffer,IO_WriteOnly); @@ -401,7 +401,7 @@ bool KGameNetwork::sendSystemMessage(const TQByteArray& data, int msgid, Q_UINT3 sender = gameId(); } - Q_UINT32 receiverClient = KGameMessage::rawGameId(receiver); // KGame::gameId() + TQ_UINT32 receiverClient = KGameMessage::rawGameId(receiver); // KGame::gameId() int receiverPlayer = KGameMessage::rawPlayerId(receiver); // KPlayer::id() KGameMessage::createHeader(stream, sender, receiver, msgid); @@ -435,35 +435,35 @@ bool KGameNetwork::sendSystemMessage(const TQByteArray& data, int msgid, Q_UINT3 return true; } -bool KGameNetwork::sendMessage(int data, int msgid, Q_UINT32 receiver, Q_UINT32 sender) +bool KGameNetwork::sendMessage(int data, int msgid, TQ_UINT32 receiver, TQ_UINT32 sender) { return sendSystemMessage(data,msgid+KGameMessage::IdUser,receiver,sender); } -bool KGameNetwork::sendMessage(const TQString &msg, int msgid, Q_UINT32 receiver, Q_UINT32 sender) +bool KGameNetwork::sendMessage(const TQString &msg, int msgid, TQ_UINT32 receiver, TQ_UINT32 sender) { return sendSystemMessage(msg,msgid+KGameMessage::IdUser,receiver,sender); } -bool KGameNetwork::sendMessage(const TQDataStream &msg, int msgid, Q_UINT32 receiver, Q_UINT32 sender) +bool KGameNetwork::sendMessage(const TQDataStream &msg, int msgid, TQ_UINT32 receiver, TQ_UINT32 sender) { return sendSystemMessage(msg, msgid+KGameMessage::IdUser, receiver, sender); } -bool KGameNetwork::sendMessage(const TQByteArray &msg, int msgid, Q_UINT32 receiver, Q_UINT32 sender) +bool KGameNetwork::sendMessage(const TQByteArray &msg, int msgid, TQ_UINT32 receiver, TQ_UINT32 sender) { return sendSystemMessage(msg, msgid+KGameMessage::IdUser, receiver, sender); } -void KGameNetwork::sendError(int error,const TQByteArray& message, Q_UINT32 receiver, Q_UINT32 sender) +void KGameNetwork::sendError(int error,const TQByteArray& message, TQ_UINT32 receiver, TQ_UINT32 sender) { TQByteArray buffer; TQDataStream stream(buffer,IO_WriteOnly); - stream << (Q_INT32) error; + stream << (TQ_INT32) error; stream.writeRawBytes(message.data(), message.size()); sendSystemMessage(stream,KGameMessage::IdError,receiver,sender); } // ----------------- receive messages from the network -void KGameNetwork::receiveNetworkTransmission(const TQByteArray& receiveBuffer, Q_UINT32 clientID) +void KGameNetwork::receiveNetworkTransmission(const TQByteArray& receiveBuffer, TQ_UINT32 clientID) { TQDataStream stream(receiveBuffer, IO_ReadOnly); int msgid; - Q_UINT32 sender; // the id of the KGame/KPlayer who sent the message - Q_UINT32 receiver; // the id of the KGame/KPlayer the message is for + TQ_UINT32 sender; // the id of the KGame/KPlayer who sent the message + TQ_UINT32 receiver; // the id of the KGame/KPlayer the message is for KGameMessage::extractHeader(stream, sender, receiver, msgid); // kdDebug(11001) << k_funcinfo << "id=" << msgid << " sender=" << sender << " recv=" << receiver << endl; @@ -481,7 +481,7 @@ void KGameNetwork::receiveNetworkTransmission(const TQByteArray& receiveBuffer, else if (msgid==KGameMessage::IdError) { TQString text; - Q_INT32 error; + TQ_INT32 error; stream >> error; kdDebug(11001) << k_funcinfo << "Got IdError " << error << endl; text = KGameError::errorText(error, stream); |