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-rw-r--r--libkdegames/kgame/kgameprocess.cpp158
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diff --git a/libkdegames/kgame/kgameprocess.cpp b/libkdegames/kgame/kgameprocess.cpp
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--- a/libkdegames/kgame/kgameprocess.cpp
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-/*
- This file is part of the KDE games library
- Copyright (C) 2001 Martin Heni ([email protected])
- Copyright (C) 2001 Andreas Beckermann ([email protected])
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License version 2 as published by the Free Software Foundation.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
-
- You should have received a copy of the GNU Library General Public License
- along with this library; see the file COPYING.LIB. If not, write to
- the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- Boston, MA 02110-1301, USA.
-*/
-/*
- $Id$
-*/
-
-#include "kgameprocess.h"
-#include "kplayer.h"
-#include "kgame.h"
-#include "kgamemessage.h"
-#include "kmessageio.h"
-
-#include <krandomsequence.h>
-
-#include <tqbuffer.h>
-#include <tqdatastream.h>
-#include <tqcstring.h>
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <unistd.h>
-#include <string.h>
-
-#define READ_BUFFER_SIZE 1024
-
-// ----------------------- Process Child ---------------------------
-
-KGameProcess::KGameProcess() : TQObject(0,0)
-{
- mTerminate=false;
- // Check whether a player is set. If not create one!
- rFile.open(IO_ReadOnly|IO_Raw,stdin);
- wFile.open(IO_WriteOnly|IO_Raw,stdout);
- mMessageIO=new KMessageFilePipe(this,&rFile,&wFile);
-// mMessageClient=new KMessageClient(this);
-// mMessageClient->setServer(mMessageIO);
-// connect (mMessageClient, TQT_SIGNAL(broadcastReceived(const TQByteArray&, TQ_UINT32)),
-// this, TQT_SLOT(receivedMessage(const TQByteArray&, TQ_UINT32)));
- connect (mMessageIO, TQT_SIGNAL(received(const TQByteArray&)),
- this, TQT_SLOT(receivedMessage(const TQByteArray&)));
- fprintf(stderr,"KGameProcess::constructor %p %p\n",&rFile,&wFile);
-
- mRandom = new KRandomSequence;
- mRandom->setSeed(0);
-}
-KGameProcess::~KGameProcess()
-{
- delete mRandom;
- //delete mMessageClient;
- //delete mMessageServer;
- delete mMessageIO;
- rFile.close();
- wFile.close();
- fprintf(stderr,"KGameProcess::destructor\n");
-}
-
-
-bool KGameProcess::exec(int argc, char *argv[])
-{
- // Get id and cookie, ... from command line
- processArgs(argc,argv);
- do
- {
- mMessageIO->exec();
- } while(!mTerminate);
- return true;
-}
-
-// You have to do this to create a message
-// TQByteArray buffer;
-// TQDataStream wstream(buffer,IO_WriteOnly);
-// then stream data into the stream and call this function
-void KGameProcess::sendSystemMessage(TQDataStream &stream,int msgid,TQ_UINT32 receiver)
-{
- fprintf(stderr,"KGameProcess::sendMessage id=%d recv=%d",msgid,receiver);
- TQByteArray a;
- TQDataStream outstream(a,IO_WriteOnly);
-
- TQBuffer *device=(TQBuffer *)stream.device();
- TQByteArray data=device->buffer();;
-
- KGameMessage::createHeader(outstream,0,receiver,msgid);
- outstream.writeRawBytes(data.data(),data.size());
-
- //if (mMessageClient) mMessageClient->sendBroadcast(a);
- // TODO: The fixed received 2 will cause problems. But how to address the
- // proper one?
-// if (mMessageClient) mMessageClient->sendForward(a,2);
- if (mMessageIO) mMessageIO->send(a);
-}
-
-void KGameProcess::sendMessage(TQDataStream &stream,int msgid,TQ_UINT32 receiver)
-{
- sendSystemMessage(stream,msgid+KGameMessage::IdUser,receiver);
-}
-
-void KGameProcess::processArgs(int argc, char *argv[])
-{
- int v=0;
- if (argc>2)
- {
- v=atoi(argv[2]);
- //kdDebug(11001) << "cookie (unused) " << v << endl;
- }
- if (argc>1)
- {
- v=atoi(argv[1]);
- //kdDebug(11001) << "id (unused) " << v << endl;
- }
- fprintf(stderr,"processArgs \n");
- fflush(stderr);
-}
-
-void KGameProcess::receivedMessage(const TQByteArray& receiveBuffer)
-{
- TQDataStream stream(receiveBuffer, IO_ReadOnly);
- int msgid;
- TQ_UINT32 sender;
- TQ_UINT32 receiver;
- KGameMessage::extractHeader(stream, sender, receiver, msgid);
- fprintf(stderr,"------ receiveNetworkTransmission(): id=%d sender=%d,recv=%d\n",msgid,sender,receiver);
- switch(msgid)
- {
- case KGameMessage::IdTurn:
- TQ_INT8 b;
- stream >> b;
- emit signalTurn(stream,(bool)b);
- break;
- case KGameMessage::IdIOAdded:
- TQ_INT16 id;
- stream >> id;
- emit signalInit(stream,(int)id);
- break;
- default:
- emit signalCommand(stream,msgid-KGameMessage::IdUser,receiver,sender);
- break;
- }
-}
-
-#include "kgameprocess.moc"