diff options
Diffstat (limited to 'libkdegames/kgame/kgameprocess.h')
-rw-r--r-- | libkdegames/kgame/kgameprocess.h | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/libkdegames/kgame/kgameprocess.h b/libkdegames/kgame/kgameprocess.h index a8db4fcd..ac6389be 100644 --- a/libkdegames/kgame/kgameprocess.h +++ b/libkdegames/kgame/kgameprocess.h @@ -23,9 +23,9 @@ #ifndef __KGAMEPROCESS_H_ #define __KGAMEPROCESS_H_ -#include <qstring.h> -#include <qobject.h> -#include <qfile.h> +#include <tqstring.h> +#include <tqobject.h> +#include <tqfile.h> #include "kgameproperty.h" #include <krandomsequence.h> @@ -60,12 +60,12 @@ class KDE_EXPORT KGameProcess: public QObject * int main(int argc ,char * argv[]) * { * KGameProcess proc; - * connect(&proc,SIGNAL(signalCommand(QDataStream &,int ,int ,int )), - * this,SLOT(slotCommand(QDataStream & ,int ,int ,int ))); - * connect(&proc,SIGNAL(signalInit(QDataStream &,int)), - * this,SLOT(slotInit(QDataStream & ,int ))); - * connect(&proc,SIGNAL(signalTurn(QDataStream &,bool )), - * this,SLOT(slotTurn(QDataStream & ,bool ))); + * connect(&proc,TQT_SIGNAL(signalCommand(TQDataStream &,int ,int ,int )), + * this,TQT_SLOT(slotCommand(TQDataStream & ,int ,int ,int ))); + * connect(&proc,TQT_SIGNAL(signalInit(TQDataStream &,int)), + * this,TQT_SLOT(slotInit(TQDataStream & ,int ))); + * connect(&proc,TQT_SIGNAL(signalTurn(TQDataStream &,bool )), + * this,TQT_SLOT(slotTurn(TQDataStream & ,bool ))); * return proc.exec(argc,argv); * } * \endcode @@ -103,11 +103,11 @@ class KDE_EXPORT KGameProcess: public QObject * device. Works like the sendSystemMessage but * for user id's * - * @param stream the QDataStream containing the message + * @param stream the TQDataStream containing the message * @param msgid the message id for the message * @param receiver unused */ - void sendMessage(QDataStream &stream,int msgid,Q_UINT32 receiver=0); + void sendMessage(TQDataStream &stream,int msgid,Q_UINT32 receiver=0); /** * Sends a system message to the corresonding KGameIO device. @@ -117,18 +117,18 @@ class KDE_EXPORT KGameProcess: public QObject * game relevant data from here. * Exmaple for a query: * \code - * QByteArray buffer; - * QDataStream out(buffer,IO_WriteOnly); + * TQByteArray buffer; + * TQDataStream out(buffer,IO_WriteOnly); * int msgid=KGameMessage::IdProcessQuery; * out << (int)1; * proc.sendSystemMessage(out,msgid,0); * \endcode * - * @param stream the QDataStream containing the message + * @param stream the TQDataStream containing the message * @param msgid the message id for the message * @param receiver unused */ - void sendSystemMessage(QDataStream &stream,int msgid,Q_UINT32 receiver=0); + void sendSystemMessage(TQDataStream &stream,int msgid,Q_UINT32 receiver=0); /** * Returns a pointer to a KRandomSequence. You can generate @@ -153,7 +153,7 @@ class KDE_EXPORT KGameProcess: public QObject * A message is received via the interprocess connection. The * appropriate signals are called. */ - void receivedMessage(const QByteArray& receiveBuffer); + void receivedMessage(const TQByteArray& receiveBuffer); signals: /** @@ -162,7 +162,7 @@ class KDE_EXPORT KGameProcess: public QObject * All signals but IdIOAdded and IdTurn end up here! * Example: * \code - * void Computer::slotCommand(int &msgid,QDataStream &in,QDataStream &out) + * void Computer::slotCommand(int &msgid,TQDataStream &in,TQDataStream &out) * { * Q_INT32 data,move; * in >> data; @@ -177,7 +177,7 @@ class KDE_EXPORT KGameProcess: public QObject * @param receiver the id of the receiver * @param sender the id of the sender */ - void signalCommand(QDataStream &inputStream,int msgid,int receiver,int sender); + void signalCommand(TQDataStream &inputStream,int msgid,int receiver,int sender); /** * This signal is emmited if the computer player should perform a turn. @@ -190,12 +190,12 @@ class KDE_EXPORT KGameProcess: public QObject * stream here. * Example: * \code - * void slotTurn(QDataStream &in,bool turn) + * void slotTurn(TQDataStream &in,bool turn) * { * int id; * int recv; - * QByteArray buffer; - * QDataStream out(buffer,IO_WriteOnly); + * TQByteArray buffer; + * TQDataStream out(buffer,IO_WriteOnly); * if (turn) * { * // Create a move - the format is yours to decide @@ -216,7 +216,7 @@ class KDE_EXPORT KGameProcess: public QObject * @param turn True or false whether the turn is activated or deactivated * */ - void signalTurn(QDataStream &stream,bool turn); + void signalTurn(TQDataStream &stream,bool turn); /** * This signal is emmited when the process is initialized, i.e. added @@ -229,14 +229,14 @@ class KDE_EXPORT KGameProcess: public QObject * @param stream The datastream which contains user data * @param userid The userId of the player. (Careful to rely on it yet) */ - void signalInit(QDataStream &stream,int userid); + void signalInit(TQDataStream &stream,int userid); protected: bool mTerminate; KMessageFilePipe *mMessageIO; private: - QFile rFile; - QFile wFile; + TQFile rFile; + TQFile wFile; KRandomSequence* mRandom; }; #endif |