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Diffstat (limited to 'libkdegames/kgame/kgamepropertyhandler.cpp')
-rw-r--r-- | libkdegames/kgame/kgamepropertyhandler.cpp | 407 |
1 files changed, 0 insertions, 407 deletions
diff --git a/libkdegames/kgame/kgamepropertyhandler.cpp b/libkdegames/kgame/kgamepropertyhandler.cpp deleted file mode 100644 index 405d433e..00000000 --- a/libkdegames/kgame/kgamepropertyhandler.cpp +++ /dev/null @@ -1,407 +0,0 @@ -/* - This file is part of the KDE games library - Copyright (C) 2001 Andreas Beckermann ([email protected]) - Copyright (C) 2001 Martin Heni ([email protected]) - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License version 2 as published by the Free Software Foundation. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public License - along with this library; see the file COPYING.LIB. If not, write to - the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - Boston, MA 02110-1301, USA. -*/ -/* - $Id$ -*/ - -#include "kgamepropertyhandler.h" -#include "kgameproperty.h" -#include "kgamemessage.h" - -#include <tqmap.h> -#include <tqptrqueue.h> - -#include <klocale.h> -#include <typeinfo> - -#define KPLAYERHANDLER_LOAD_COOKIE 6239 - -//---------------------- KGamePropertyHandler ----------------------------------- -class KGamePropertyHandlerPrivate -{ -public: - KGamePropertyHandlerPrivate() - { - } - - TQMap<int, TQString> mNameMap; - TQIntDict<KGamePropertyBase> mIdDict; - int mUniqueId; - int mId; - KGamePropertyBase::PropertyPolicy mDefaultPolicy; - bool mDefaultUserspace; - int mIndirectEmit; - TQPtrQueue<KGamePropertyBase> mSignalQueue; -}; - -KGamePropertyHandler::KGamePropertyHandler(int id, const TQObject* receiver, const char * sendf, const char *emitf, TQObject* parent) : TQObject(parent) -{ - init(); - registerHandler(id,receiver,sendf,emitf); -} - -KGamePropertyHandler::KGamePropertyHandler(TQObject* parent) : TQObject(parent) -{ - init(); -} - -KGamePropertyHandler::~KGamePropertyHandler() -{ - clear(); - delete d; -} - -void KGamePropertyHandler::init() -{ - kdDebug(11001) << k_funcinfo << ": this=" << this << endl; - d = new KGamePropertyHandlerPrivate; // for future use - is BC important to us? - d->mId = 0; - d->mUniqueId=KGamePropertyBase::IdAutomatic; - d->mDefaultPolicy=KGamePropertyBase::PolicyLocal; - d->mDefaultUserspace=true; - d->mIndirectEmit=0; -} - - -int KGamePropertyHandler::id() const -{ - return d->mId; -} - -void KGamePropertyHandler::setId(int id) -{ - d->mId = id; -} - -void KGamePropertyHandler::registerHandler(int id,const TQObject * receiver, const char * sendf, const char *emitf) -{ - setId(id); - if (receiver && sendf) { - kdDebug(11001) << "Connecting TQT_SLOT " << sendf << endl; - connect(this, TQT_SIGNAL(signalSendMessage(int, TQDataStream &, bool*)), receiver, sendf); - } - if (receiver && emitf) { - kdDebug(11001) << "Connecting TQT_SLOT " << emitf << endl; - connect(this, TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase *)), receiver, emitf); - } -} - -bool KGamePropertyHandler::processMessage(TQDataStream &stream, int id, bool isSender) -{ -// kdDebug(11001) << k_funcinfo << ": id=" << id << " mId=" << d->mId << endl; - if (id != d->mId) { - return false; // Is the message meant for us? - } - KGamePropertyBase* p; - int propertyId; - KGameMessage::extractPropertyHeader(stream, propertyId); -// kdDebug(11001) << k_funcinfo << ": Got property " << propertyId << endl; - if (propertyId==KGamePropertyBase::IdCommand) { - int cmd; - KGameMessage::extractPropertyCommand(stream, propertyId, cmd); -//kdDebug(11001) << k_funcinfo << ": Got COMMAND for id= "<<propertyId <<endl; - p = d->mIdDict.find(propertyId); - if (p) { - if (!isSender || p->policy()==KGamePropertyBase::PolicyClean) { - p->command(stream, cmd, isSender); - } - } else { - kdError(11001) << k_funcinfo << ": (cmd): property " << propertyId << " not found" << endl; - } - return true; - } - p = d->mIdDict.find(propertyId); - if (p) { - //kdDebug(11001) << k_funcinfo << ": Loading " << propertyId << endl; - if (!isSender || p->policy()==KGamePropertyBase::PolicyClean) { - p->load(stream); - } - } else { - kdError(11001) << k_funcinfo << ": property " << propertyId << " not found" << endl; - } - return true; -} - -bool KGamePropertyHandler::removeProperty(KGamePropertyBase* data) -{ - if (!data) { - return false; - } - d->mNameMap.erase(data->id()); - return d->mIdDict.remove(data->id()); -} - -bool KGamePropertyHandler::addProperty(KGamePropertyBase* data, TQString name) -{ - //kdDebug(11001) << k_funcinfo << ": " << data->id() << endl; - if (d->mIdDict.find(data->id())) { - // this id already exists - kdError(11001) << " -> cannot add property " << data->id() << endl; - return false; - } else { - d->mIdDict.insert(data->id(), data); - // if here is a check for "is_debug" or so we can add the strings only in debug mode - // and save memory!! - if (!name.isNull()) { - d->mNameMap[data->id()] = name; - //kdDebug(11001) << k_funcinfo << ": nid="<< (data->id()) << " inserted in Map name=" << d->mNameMap[data->id()] <<endl; - //kdDebug(11001) << "Typeid=" << typeid(data).name() << endl; - //kdDebug(11001) << "Typeid call=" << data->typeinfo()->name() << endl; - } - } - return true; -} - -TQString KGamePropertyHandler::propertyName(int id) const -{ - TQString s; - if (d->mIdDict.find(id)) { - if (d->mNameMap.contains(id)) { - s = i18n("%1 (%2)").tqarg(d->mNameMap[id]).tqarg(id); - } else { - s = i18n("Unnamed - ID: %1").tqarg(id); - } - } else { - // Should _never_ happen - s = i18n("%1 unregistered").tqarg(id); - } - return s; -} - -bool KGamePropertyHandler::load(TQDataStream &stream) -{ - // Prevent direct emmiting until all is loaded - lockDirectEmit(); - uint count,i; - stream >> count; - kdDebug(11001) << k_funcinfo << ": " << count << " KGameProperty objects " << endl; - for (i = 0; i < count; i++) { - processMessage(stream, id(),false); - } - TQ_INT16 cookie; - stream >> cookie; - if (cookie == KPLAYERHANDLER_LOAD_COOKIE) { - kdDebug(11001) << " KGamePropertyHandler loaded propertly"<<endl; - } else { - kdError(11001) << "KGamePropertyHandler loading error. probably format error"<<endl; - } - // Allow direct emmiting (if no other lock still holds) - unlockDirectEmit(); - return true; -} - -bool KGamePropertyHandler::save(TQDataStream &stream) -{ - kdDebug(11001) << k_funcinfo << ": " << d->mIdDict.count() << " KGameProperty objects " << endl; - stream << (uint)d->mIdDict.count(); - TQIntDictIterator<KGamePropertyBase> it(d->mIdDict); - while (it.current()) { - KGamePropertyBase *base=it.current(); - if (base) { - KGameMessage::createPropertyHeader(stream, base->id()); - base->save(stream); - } - ++it; - } - stream << (TQ_INT16)KPLAYERHANDLER_LOAD_COOKIE; - return true; -} - -KGamePropertyBase::PropertyPolicy KGamePropertyHandler::policy() -{ -// kdDebug(11001) << k_funcinfo << ": " << d->mDefaultPolicy << endl; - return d->mDefaultPolicy; -} -void KGamePropertyHandler::setPolicy(KGamePropertyBase::PropertyPolicy p,bool userspace) -{ - // kdDebug(11001) << k_funcinfo << ": " << p << endl; - d->mDefaultPolicy=p; - d->mDefaultUserspace=userspace; - TQIntDictIterator<KGamePropertyBase> it(d->mIdDict); - while (it.current()) { - if (!userspace || it.current()->id()>=KGamePropertyBase::IdUser) { - it.current()->setPolicy((KGamePropertyBase::PropertyPolicy)p); - } - ++it; - } -} - -void KGamePropertyHandler::unlockProperties() -{ - TQIntDictIterator<KGamePropertyBase> it(d->mIdDict); - while (it.current()) { - it.current()->unlock(); - ++it; - } -} - -void KGamePropertyHandler::lockProperties() -{ - TQIntDictIterator<KGamePropertyBase> it(d->mIdDict); - while (it.current()) { - it.current()->lock(); - ++it; - } -} - -int KGamePropertyHandler::uniquePropertyId() -{ - return d->mUniqueId++; -} - -void KGamePropertyHandler::flush() -{ - TQIntDictIterator<KGamePropertyBase> it(d->mIdDict); - while (it.current()) { - if (it.current()->isDirty()) { - it.current()->sendProperty(); - } - ++it; - } -} - -/* Fire all property signal changed which are collected in - * the queque - **/ -void KGamePropertyHandler::lockDirectEmit() -{ - d->mIndirectEmit++; -} - -void KGamePropertyHandler::unlockDirectEmit() -{ - // If the flag is <=0 we emit the queued signals - d->mIndirectEmit--; - if (d->mIndirectEmit<=0) - { - KGamePropertyBase *prop; - while((prop=d->mSignalQueue.dequeue()) != 0) - { - // kdDebug(11001) << "emmiting signal for " << prop->id() << endl; - emit signalPropertyChanged(prop); - } - } -} - -void KGamePropertyHandler::emitSignal(KGamePropertyBase *prop) -{ - // If the indirect flag is set (load and network transmit) - // we cannot emit the signals directly as it can happend that - // a sigal causes an access to a property which is e.g. not - // yet loaded or received - - if (d->mIndirectEmit>0) - { - // Queque the signal - d->mSignalQueue.enqueue(prop); - } - else - { - // directly emit - emit signalPropertyChanged(prop); - } -} - -bool KGamePropertyHandler::sendProperty(TQDataStream &s) -{ - bool sent = false; - emit signalSendMessage(id(), s, &sent); - return sent; -} - -KGamePropertyBase *KGamePropertyHandler::find(int id) -{ - return d->mIdDict.find(id); -} - -void KGamePropertyHandler::clear() -{ - kdDebug(11001) << k_funcinfo << id() << endl; - TQIntDictIterator<KGamePropertyBase> it(d->mIdDict); - while (it.toFirst()) { - KGamePropertyBase* p = it.toFirst(); - p->unregisterData(); - if (d->mIdDict.find(p->id())) { - // shouldn't happen - but if mOwner in KGamePropertyBase is NULL - // this might be possible - removeProperty(p); - } - } -} - -TQIntDict<KGamePropertyBase>& KGamePropertyHandler::dict() const -{ - return d->mIdDict; -} - -TQString KGamePropertyHandler::propertyValue(KGamePropertyBase* prop) -{ - if (!prop) { - return i18n("NULL pointer"); - } - - int id = prop->id(); - TQString name = propertyName(id); - TQString value; - - const type_info* t = prop->typeinfo(); - if (*t == typeid(int)) { - value = TQString::number(((KGamePropertyInt*)prop)->value()); - } else if (*t == typeid(unsigned int)) { - value = TQString::number(((KGamePropertyUInt *)prop)->value()); - } else if (*t == typeid(long int)) { - value = TQString::number(((KGameProperty<long int> *)prop)->value()); - } else if (*t == typeid(unsigned long int)) { - value = TQString::number(((KGameProperty<unsigned long int> *)prop)->value()); - } else if (*t == typeid(TQString)) { - value = ((KGamePropertyTQString*)prop)->value(); - } else if (*t == typeid(TQ_INT8)) { - value = ((KGamePropertyBool*)prop)->value() ? i18n("True") : i18n("False"); - } else { - emit signalRequestValue(prop, value); - } - - if (value.isNull()) { - value = i18n("Unknown"); - } - return value; -} - -void KGamePropertyHandler::Debug() -{ - kdDebug(11001) << "-----------------------------------------------------------" << endl; - kdDebug(11001) << "KGamePropertyHandler:: Debug this=" << this << endl; - - kdDebug(11001) << " Registered properties: (Policy,Lock,Emit,Optimized, Dirty)" << endl; - TQIntDictIterator<KGamePropertyBase> it(d->mIdDict); - while (it.current()) { - KGamePropertyBase *p=it.current(); - kdDebug(11001) << " "<< p->id() << ": p=" << p->policy() - << " l="<<p->isLocked() - << " e="<<p->isEmittingSignal() - << " o=" << p->isOptimized() - << " d="<<p->isDirty() - << endl; - ++it; - } - kdDebug(11001) << "-----------------------------------------------------------" << endl; -} - -#include "kgamepropertyhandler.moc" |