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Diffstat (limited to 'libkdegames/kgame/kgamesequence.cpp')
-rw-r--r-- | libkdegames/kgame/kgamesequence.cpp | 125 |
1 files changed, 0 insertions, 125 deletions
diff --git a/libkdegames/kgame/kgamesequence.cpp b/libkdegames/kgame/kgamesequence.cpp deleted file mode 100644 index 9391ee04..00000000 --- a/libkdegames/kgame/kgamesequence.cpp +++ /dev/null @@ -1,125 +0,0 @@ -/* - This file is part of the KDE games library - Copyright (C) 2003 Andreas Beckermann ([email protected]) - Copyright (C) 2003 Martin Heni ([email protected]) - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License version 2 as published by the Free Software Foundation. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public License - along with this library; see the file COPYING.LIB. If not, write to - the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - Boston, MA 02110-1301, USA. -*/ -/* - $Id$ -*/ - -#include "kgamesequence.h" -#include "kgamesequence.moc" - -#include "kplayer.h" -#include "kgame.h" - -KGameSequence::KGameSequence() : TQObject() -{ - mGame = 0; - mCurrentPlayer = 0; -} - -KGameSequence::~KGameSequence() -{ -} - -void KGameSequence::setGame(KGame* game) -{ - mGame = game; -} - -void KGameSequence::setCurrentPlayer(KPlayer* player) -{ - mCurrentPlayer = player; -} - -KPlayer *KGameSequence::nextPlayer(KPlayer *last,bool exclusive) -{ - kdDebug(11001) << "=================== NEXT PLAYER =========================="<<endl; - if (!game()) - { - kdError() << k_funcinfo << "NULL game object" << endl; - return 0; - } - unsigned int minId,nextId,lastId; - KPlayer *nextplayer, *minplayer; - if (last) - { - lastId = last->id(); - } - else - { - lastId = 0; - } - - kdDebug(11001) << "nextPlayer: lastId="<<lastId<<endl; - - // remove when this has been checked - minId = 0x7fff; // we just need a very large number...properly MAX_UINT or so would be ok... - nextId = minId; - nextplayer = 0; - minplayer = 0; - - KPlayer *player; - for (player = game()->playerList()->first(); player != 0; player=game()->playerList()->next() ) - { - // Find the first player for a cycle - if (player->id() < minId) - { - minId=player->id(); - minplayer=player; - } - if (player==last) - { - continue; - } - // Find the next player which is bigger than the current one - if (player->id() > lastId && player->id() < nextId) - { - nextId=player->id(); - nextplayer=player; - } - } - - // Cycle to the beginning - if (!nextplayer) - { - nextplayer=minplayer; - } - - kdDebug(11001) << k_funcinfo << " ##### lastId=" << lastId << " exclusive=" - << exclusive << " minId=" << minId << " nextid=" << nextId - << " count=" << game()->playerList()->count() << endl; - if (nextplayer) - { - nextplayer->setTurn(true,exclusive); - } - else - { - return 0; - } - return nextplayer; -} - -// Per default we do not do anything -int KGameSequence::checkGameOver(KPlayer*) -{ - return 0; -} -/* - * vim: et sw=2 - */ |