diff options
Diffstat (limited to 'libkdegames/kgame/kplayer.h')
-rw-r--r-- | libkdegames/kgame/kplayer.h | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/libkdegames/kgame/kplayer.h b/libkdegames/kgame/kplayer.h index 0e511ac3..a2d78929 100644 --- a/libkdegames/kgame/kplayer.h +++ b/libkdegames/kgame/kplayer.h @@ -21,9 +21,9 @@ #ifndef __KPLAYER_H_ #define __KPLAYER_H_ -#include <qstring.h> -#include <qobject.h> -#include <qptrlist.h> +#include <tqstring.h> +#include <tqobject.h> +#include <tqptrlist.h> #include "kgameproperty.h" #include <kdemacros.h> @@ -71,7 +71,7 @@ class KDE_EXPORT KPlayer : public QObject Q_OBJECT public: - typedef QPtrList<KGameIO> KGameIOList; + typedef TQPtrList<KGameIO> KGameIOList; // KPlayer(KGame *,KGameIO * input=0); /** @@ -259,24 +259,24 @@ public: * A group the player belongs to. This * Can be set arbitrary by you. */ - void setGroup(const QString& group); + void setGroup(const TQString& group); /** * Query the group the player belongs to. */ - virtual const QString& group() const; + virtual const TQString& group() const; /** * Sets the name of the player. * This can be chosen arbitrary. * @param name The player's name */ - void setName(const QString& name); + void setName(const TQString& name); /** * @return The name of the player. */ - virtual const QString& name() const; + virtual const TQString& name() const; // set devices @@ -333,12 +333,12 @@ public: * KGame::playerInput() (if player=false, ie the message *was* sent through * KGame::sendPlayerInput). */ - virtual bool forwardInput(QDataStream &msg,bool transmit=true, Q_UINT32 sender=0); + virtual bool forwardInput(TQDataStream &msg,bool transmit=true, Q_UINT32 sender=0); /** * Forwards Message to the game object..internal use only */ - virtual bool forwardMessage(QDataStream &msg,int msgid,Q_UINT32 receiver=0,Q_UINT32 sender=0); + virtual bool forwardMessage(TQDataStream &msg,int msgid,Q_UINT32 receiver=0,Q_UINT32 sender=0); // Game logic /** @@ -372,7 +372,7 @@ public: * * @return true? */ - virtual bool load(QDataStream &stream); + virtual bool load(TQDataStream &stream); /** * Save a player to a file OR to network. See also load @@ -381,7 +381,7 @@ public: * * @return true? */ - virtual bool save(QDataStream &stream); + virtual bool save(TQDataStream &stream); /** * Receives a message @@ -390,7 +390,7 @@ public: * @param stream The message itself * @param sender **/ - void networkTransmission(QDataStream &stream,int msgid,Q_UINT32 sender); + void networkTransmission(TQDataStream &stream,int msgid,Q_UINT32 sender); /** * Searches for a property of the player given its id. @@ -430,7 +430,7 @@ signals: * means probably a user message. Connecting to this signal * allowed to process it. */ - void signalNetworkData(int msgid, const QByteArray& buffer, Q_UINT32 sender, KPlayer *me); + void signalNetworkData(int msgid, const TQByteArray& buffer, Q_UINT32 sender, KPlayer *me); /** * This signal is emmited if a player property changes its value and @@ -444,7 +444,7 @@ protected slots: /** * Called by KGameProperty only! Internal function! **/ - void sendProperty(int msgid, QDataStream& stream, bool* sent); + void sendProperty(int msgid, TQDataStream& stream, bool* sent); /** * Called by KGameProperty only! Internal function! **/ |