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-rw-r--r--libkdegames/kgamelcd.cpp250
1 files changed, 0 insertions, 250 deletions
diff --git a/libkdegames/kgamelcd.cpp b/libkdegames/kgamelcd.cpp
deleted file mode 100644
index cf079a15..00000000
--- a/libkdegames/kgamelcd.cpp
+++ /dev/null
@@ -1,250 +0,0 @@
-/*
- This file is part of the KDE games library
- Copyright (C) 2001,2002,2003 Nicolas Hadacek ([email protected])
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License version 2 as published by the Free Software Foundation.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
-
- You should have received a copy of the GNU Library General Public License
- along with this library; see the file COPYING.LIB. If not, write to
- the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- Boston, MA 02110-1301, USA.
-*/
-
-#include "kgamelcd.h"
-#include "kgamelcd.moc"
-
-#include <tqlayout.h>
-#include <tqlabel.h>
-#include <tqtimer.h>
-
-#include <kglobal.h>
-
-
-//-----------------------------------------------------------------------------
-KGameLCD::KGameLCD(uint nbDigits, TQWidget *parent, const char *name)
- : TQLCDNumber(nbDigits, parent, name), _htime(800)
-{
- const TQPalette &p = palette();
- _fgColor = p.color(TQPalette::Active, TQColorGroup::Foreground);
- _hlColor = p.color(TQPalette::Active, TQColorGroup::HighlightedText);
-
- _timer = new TQTimer(this);
- connect(_timer, TQT_SIGNAL(timeout()), TQT_SLOT(timeout()));
-
- setFrameStyle(Panel | Plain);
- setSegmentStyle(Flat);
-
- displayInt(0);
-}
-
-KGameLCD::~KGameLCD()
-{}
-
-void KGameLCD::setDefaultBackgroundColor(const TQColor &color)
-{
- TQPalette p = palette();
- p.setColor(TQColorGroup::Background, color);
- setPalette(p);
-}
-
-void KGameLCD::setDefaultColor(const TQColor &color)
-{
- _fgColor = color;
- TQPalette p = palette();
- p.setColor(TQColorGroup::Foreground, color);
- setPalette(p);
-}
-
-void KGameLCD::setHighlightColor(const TQColor &color)
-{
- _hlColor = color;
-}
-
-void KGameLCD::setLeadingString(const TQString &s)
-{
- _lead = s;
- displayInt(0);
-}
-
-void KGameLCD::setHighlightTime(uint time)
-{
- _htime = time;
-}
-
-void KGameLCD::resetColor()
-{
- setColor(TQColor());
-}
-
-void KGameLCD::setColor(const TQColor &color)
-{
- const TQColor &c = (color.isValid() ? color : _fgColor);
- TQPalette p = palette();
- p.setColor(TQColorGroup::Foreground, c);
- setPalette(p);
-}
-
-void KGameLCD::displayInt(int v)
-{
- int n = numDigits() - _lead.length();
- display(_lead + TQString::number(v).rightJustify(n));
-}
-
-void KGameLCD::highlight()
-{
- highlight(true);
- _timer->start(_htime, true);
-}
-
-void KGameLCD::highlight(bool light)
-{
- if (light) setColor(_hlColor);
- else resetColor();
-}
-
-//-----------------------------------------------------------------------------
-KGameLCDClock::KGameLCDClock(TQWidget *parent, const char *name)
-: KGameLCD(5, parent, name)
-{
- _timerClock = new TQTimer(this);
- connect(_timerClock, TQT_SIGNAL(timeout()), TQT_SLOT(timeoutClock()));
-}
-
-KGameLCDClock::~KGameLCDClock()
-{}
-
-void KGameLCDClock::timeoutClock()
-{
- // waiting an hour does not restart timer
- if ( _min==59 && _sec==59 ) return;
- _sec++;
- if (_sec==60) {
- _min++;
- _sec = 0;
- }
- showTime();
-}
-
-TQString KGameLCDClock::pretty() const
-{
- TQString sec = TQString::number(_sec).rightJustify(2, '0', true);
- TQString min = TQString::number(_min).rightJustify(2, '0', true);
- return min + ':' + sec;
-}
-
-void KGameLCDClock::showTime()
-{
- display(pretty());
-}
-
-void KGameLCDClock::reset()
-{
- _timerClock->stop();
- _sec = 0;
- _min = 0;
- showTime();
-}
-
-void KGameLCDClock::start()
-{
- _timerClock->start(1000); // 1 second
-}
-
-void KGameLCDClock::stop()
-{
- _timerClock->stop();
-}
-
-uint KGameLCDClock::seconds() const
-{
- return _min*60 + _sec;
-}
-
-void KGameLCDClock::setTime(uint sec)
-{
- Q_ASSERT( sec<3600 );
- _sec = sec % 60;
- _min = sec / 60;
- showTime();
-}
-
-void KGameLCDClock::setTime(const TQString &s)
-{
- Q_ASSERT( s.length()==5 && s[2]==':' );
- uint min = kMin(s.section(':', 0, 0).toUInt(), uint(59));
- uint sec = kMin(s.section(':', 1, 1).toUInt(), uint(59));
- setTime(sec + min*60);
-}
-
-
-//-----------------------------------------------------------------------------
-class KGameLCDList::KGameLCDListPrivate
-{
-public:
- TQValueVector<TQLabel *> _leadings;
-};
-
-KGameLCDList::KGameLCDList(const TQString &title, TQWidget *parent,
- const char *name)
- : TQWidget(parent, name)
-{
- init(title);
-}
-
-KGameLCDList::KGameLCDList(TQWidget *parent, const char *name)
- : TQWidget(parent, name)
-{
- init(TQString());
-}
-
-KGameLCDList::~KGameLCDList()
-{
- delete d;
-}
-
-void KGameLCDList::init(const TQString &title)
-{
- d = new KGameLCDListPrivate;
-
- TQGridLayout *top = new TQGridLayout(this, 1, 2, 5);
- top->setColStretch(1, 1);
-
- _title = new TQLabel(title, this);
- _title->tqsetAlignment(AlignCenter);
- top->addMultiCellWidget(_title, 0, 0, 0, 1, AlignCenter);
-}
-
-void KGameLCDList::append(TQLCDNumber *lcd)
-{
- append(TQString(), lcd);
-}
-
-void KGameLCDList::append(const TQString &leading, TQLCDNumber *lcd)
-{
- uint i = size();
- TQLabel *label = 0;
- if ( !leading.isEmpty() ) {
- label = new TQLabel(leading, this);
- static_cast<TQGridLayout *>(tqlayout())->addWidget(label, i+1, 0);
- }
- d->_leadings.push_back(label);
- _lcds.push_back(lcd);
- static_cast<TQGridLayout *>(tqlayout())->addWidget(lcd, i+1, 1);
-}
-
-void KGameLCDList::clear()
-{
- for (uint i=0; i<_lcds.size(); i++) {
- delete d->_leadings[i];
- delete _lcds[i];
- }
- d->_leadings.clear();
- _lcds.clear();
-}