diff options
Diffstat (limited to 'libkdegames/kstdgameaction.cpp')
-rw-r--r-- | libkdegames/kstdgameaction.cpp | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/libkdegames/kstdgameaction.cpp b/libkdegames/kstdgameaction.cpp index 53b8f16c..f37af6cb 100644 --- a/libkdegames/kstdgameaction.cpp +++ b/libkdegames/kstdgameaction.cpp @@ -32,7 +32,7 @@ KStdGameAction::KStdGameAction() KStdGameAction::~KStdGameAction() {} -KAction *KStdGameAction::action(StdGameAction act_enum, const QObject *recvr, +KAction *KStdGameAction::action(StdGameAction act_enum, const TQObject *recvr, const char *slot, KActionCollection *parent, const char *name) { @@ -96,14 +96,14 @@ static const KStdGameActionInfo* infoPtr( KStdGameAction::StdGameAction id ) KAction* KStdGameAction::create(StdGameAction id, const char *name, - const QObject *recvr, const char *slot, + const TQObject *recvr, const char *slot, KActionCollection* parent ) { KAction* pAction = 0; const KStdGameActionInfo* pInfo = infoPtr( id ); kdDebug(125) << "KStdGameAction::create( " << id << "=" << (pInfo ? pInfo->psName : (const char*)0) << ", " << parent << ", " << name << " )" << endl; if( pInfo ) { - QString sLabel = i18n(pInfo->psLabel); + TQString sLabel = i18n(pInfo->psLabel); KShortcut cut = (pInfo->globalAccel==KStdAccel::AccelNone ? KShortcut(pInfo->shortcut) : KStdAccel::shortcut(pInfo->globalAccel)); @@ -137,73 +137,73 @@ const char* KStdGameAction::name( StdGameAction id ) return (pInfo) ? pInfo->psName : 0; } -KAction *KStdGameAction::gameNew(const QObject *recvr, const char *slot, +KAction *KStdGameAction::gameNew(const TQObject *recvr, const char *slot, KActionCollection *parent, const char *name ) { return KStdGameAction::create(New, name, recvr, slot, parent); } -KAction *KStdGameAction::load(const QObject *recvr, const char *slot, +KAction *KStdGameAction::load(const TQObject *recvr, const char *slot, KActionCollection *parent, const char *name ) { return KStdGameAction::create(Load, name, recvr, slot, parent); } -KRecentFilesAction *KStdGameAction::loadRecent(const QObject *recvr, const char *slot, +KRecentFilesAction *KStdGameAction::loadRecent(const TQObject *recvr, const char *slot, KActionCollection *parent, const char *name ) { return static_cast<KRecentFilesAction *>(KStdGameAction::create(LoadRecent, name, recvr, slot, parent)); } -KAction *KStdGameAction::save(const QObject *recvr, const char *slot, +KAction *KStdGameAction::save(const TQObject *recvr, const char *slot, KActionCollection *parent, const char *name ) { return KStdGameAction::create(Save, name, recvr, slot, parent); } -KAction *KStdGameAction::saveAs(const QObject *recvr, const char *slot, +KAction *KStdGameAction::saveAs(const TQObject *recvr, const char *slot, KActionCollection *parent, const char *name ) { return KStdGameAction::create(SaveAs, name, recvr, slot, parent); } -KAction *KStdGameAction::end(const QObject *recvr, const char *slot, +KAction *KStdGameAction::end(const TQObject *recvr, const char *slot, KActionCollection *parent, const char *name ) { return KStdGameAction::create(End, name, recvr, slot, parent); } -KToggleAction *KStdGameAction::pause(const QObject *recvr, const char *slot, +KToggleAction *KStdGameAction::pause(const TQObject *recvr, const char *slot, KActionCollection *parent, const char *name ) { return static_cast<KToggleAction *>(KStdGameAction::create(Pause, name, recvr, slot, parent)); } -KAction *KStdGameAction::highscores(const QObject *recvr, const char *slot, +KAction *KStdGameAction::highscores(const TQObject *recvr, const char *slot, KActionCollection *parent, const char *name ) { return KStdGameAction::create(Highscores, name, recvr, slot, parent); } -KAction *KStdGameAction::print(const QObject *recvr, const char *slot, +KAction *KStdGameAction::print(const TQObject *recvr, const char *slot, KActionCollection *parent, const char *name ) { return KStdGameAction::create(Print, name, recvr, slot, parent); } -KAction *KStdGameAction::quit(const QObject *recvr, const char *slot, +KAction *KStdGameAction::quit(const TQObject *recvr, const char *slot, KActionCollection *parent, const char *name ) { return KStdGameAction::create(Quit, name, recvr, slot, parent); } -KAction *KStdGameAction::repeat(const QObject *recvr, const char *slot, +KAction *KStdGameAction::repeat(const TQObject *recvr, const char *slot, KActionCollection *parent, const char *name ) { return KStdGameAction::create(Repeat, name, recvr, slot, parent); } -KAction *KStdGameAction::undo(const QObject *recvr, const char *slot, +KAction *KStdGameAction::undo(const TQObject *recvr, const char *slot, KActionCollection *parent, const char *name ) { return KStdGameAction::create(Undo, name, recvr, slot, parent); } -KAction *KStdGameAction::redo(const QObject *recvr, const char *slot, +KAction *KStdGameAction::redo(const TQObject *recvr, const char *slot, KActionCollection *parent, const char *name ) { return KStdGameAction::create(Redo, name, recvr, slot, parent); } -KAction *KStdGameAction::roll(const QObject *recvr, const char *slot, +KAction *KStdGameAction::roll(const TQObject *recvr, const char *slot, KActionCollection *parent, const char *name ) { return KStdGameAction::create(Roll, name, recvr, slot, parent); } -KAction *KStdGameAction::endTurn(const QObject *recvr, const char *slot, +KAction *KStdGameAction::endTurn(const TQObject *recvr, const char *slot, KActionCollection *parent, const char *name ) { return KStdGameAction::create(EndTurn, name, recvr, slot, parent); } -KAction *KStdGameAction::carddecks(const QObject *recvr, const char *slot, +KAction *KStdGameAction::carddecks(const TQObject *recvr, const char *slot, KActionCollection *parent, const char *name ) { return KStdGameAction::create(Carddecks, name, recvr, slot, parent); } -KAction *KStdGameAction::configureHighscores(const QObject*recvr, const char *slot, +KAction *KStdGameAction::configureHighscores(const TQObject*recvr, const char *slot, KActionCollection *parent, const char *name) { return KStdGameAction::create(ConfigureHighscores, name, recvr, slot, parent); } -KAction *KStdGameAction::hint(const QObject*recvr, const char *slot, +KAction *KStdGameAction::hint(const TQObject*recvr, const char *slot, KActionCollection *parent, const char *name) { return KStdGameAction::create(Hint, name, recvr, slot, parent); } -KToggleAction *KStdGameAction::demo(const QObject*recvr, const char *slot, +KToggleAction *KStdGameAction::demo(const TQObject*recvr, const char *slot, KActionCollection *parent, const char *name) { return static_cast<KToggleAction *>(KStdGameAction::create(Demo, name, recvr, slot, parent)); } -KAction *KStdGameAction::solve(const QObject*recvr, const char *slot, +KAction *KStdGameAction::solve(const TQObject*recvr, const char *slot, KActionCollection *parent, const char *name) { return KStdGameAction::create(Solve, name, recvr, slot, parent); } -KSelectAction *KStdGameAction::chooseGameType(const QObject*recvr, const char *slot, +KSelectAction *KStdGameAction::chooseGameType(const TQObject*recvr, const char *slot, KActionCollection *parent, const char *name) { return static_cast<KSelectAction *>(KStdGameAction::create(ChooseGameType, name, recvr, slot, parent)); } -KAction *KStdGameAction::restart(const QObject*recvr, const char *slot, +KAction *KStdGameAction::restart(const TQObject*recvr, const char *slot, KActionCollection *parent, const char *name) { return KStdGameAction::create(Restart, name, recvr, slot, parent); } |