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Diffstat (limited to 'libkdegames/kstdgameaction.cpp')
-rw-r--r-- | libkdegames/kstdgameaction.cpp | 209 |
1 files changed, 0 insertions, 209 deletions
diff --git a/libkdegames/kstdgameaction.cpp b/libkdegames/kstdgameaction.cpp deleted file mode 100644 index 2aeb412e..00000000 --- a/libkdegames/kstdgameaction.cpp +++ /dev/null @@ -1,209 +0,0 @@ -/* - This file is part of the KDE games library - Copyright (C) 2001 Andreas Beckermann ([email protected]) - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License version 2 as published by the Free Software Foundation. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public License - along with this library; see the file COPYING.LIB. If not, write to - the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - Boston, MA 02110-1301, USA. -*/ - -#include "kstdgameaction.h" - -#include <klocale.h> -#include <kaction.h> -#include <kstdaccel.h> -#include <kconfig.h> -#include <kdebug.h> - - -KStdGameAction::KStdGameAction() -{} - -KStdGameAction::~KStdGameAction() -{} - -KAction *KStdGameAction::action(StdGameAction act_enum, const TQObject *recvr, - const char *slot, KActionCollection *parent, - const char *name) -{ - return create( act_enum, name, recvr, slot, parent ); -} - -const char* KStdGameAction::stdName(StdGameAction act_enum) -{ - return name(act_enum); -} - -struct KStdGameActionInfo -{ - KStdGameAction::StdGameAction id; - KStdAccel::StdAccel globalAccel; // if we reuse a global accel - int shortcut; // specific shortcut (NH: should be configurable) - const char* psName; - const char* psLabel; - const char* psWhatsThis; - const char* psIconName; -}; - -const KStdGameActionInfo g_rgActionInfo[] = { -// "game" menu - { KStdGameAction::New, KStdAccel::New, 0, "game_new", I18N_NOOP2("new game", "&New"), 0, "filenew" }, - { KStdGameAction::Load, KStdAccel::Open, 0, "game_load", I18N_NOOP("&Load..."), 0, "fileopen" }, - { KStdGameAction::LoadRecent, KStdAccel::AccelNone, 0, "game_load_recent", I18N_NOOP("Load &Recent"), 0, 0 }, - { KStdGameAction::Restart, KStdAccel::Reload, 0, "game_restart", I18N_NOOP("Restart &Game"), 0, "reload" }, - { KStdGameAction::Save, KStdAccel::Save, 0, "game_save", I18N_NOOP("&Save"), 0, "filesave" }, - { KStdGameAction::SaveAs, KStdAccel::AccelNone, 0, "game_save_as", I18N_NOOP("Save &As..."), 0, "filesaveas" }, - { KStdGameAction::End, KStdAccel::End, 0, "game_end", I18N_NOOP("&End Game"), 0, "fileclose" }, - { KStdGameAction::Pause, KStdAccel::AccelNone, TQt::Key_P, "game_pause", I18N_NOOP("Pa&use"), 0, "player_pause" }, - { KStdGameAction::Highscores, KStdAccel::AccelNone, TQt::CTRL+TQt::Key_H, "game_highscores", I18N_NOOP("Show &Highscores"), 0, "highscore" }, - { KStdGameAction::Print, KStdAccel::Print, 0, "game_print", I18N_NOOP("&Print..."), 0, "fileprint" }, - { KStdGameAction::Quit, KStdAccel::Quit, 0, "game_quit", I18N_NOOP("&Quit"), 0, "exit" }, -// "move" menu - { KStdGameAction::Repeat, KStdAccel::AccelNone, 0, "move_repeat", I18N_NOOP("Repeat"), 0, 0 }, - { KStdGameAction::Undo, KStdAccel::Undo, 0, "move_undo", I18N_NOOP("Und&o"), 0, "undo" }, - { KStdGameAction::Redo, KStdAccel::Redo, 0, "move_redo", I18N_NOOP("Re&do"), 0, "redo" }, - { KStdGameAction::Roll, KStdAccel::AccelNone, TQt::CTRL+TQt::Key_R, "move_roll", I18N_NOOP("&Roll Dice"), 0, "roll" }, - { KStdGameAction::EndTurn, KStdAccel::AccelNone, 0, "move_end_turn", I18N_NOOP("End Turn"), 0, "endturn" }, - { KStdGameAction::Hint, KStdAccel::AccelNone, TQt::Key_H, "move_hint", I18N_NOOP("&Hint"), 0, "idea" }, - { KStdGameAction::Demo, KStdAccel::AccelNone, TQt::Key_D, "move_demo", I18N_NOOP("&Demo"), 0, "1rightarrow" }, - { KStdGameAction::Solve, KStdAccel::AccelNone, 0, "move_solve", I18N_NOOP("&Solve"), 0, "wizard" }, -// "settings" menu - { KStdGameAction::ChooseGameType, KStdAccel::AccelNone, 0, "options_choose_game_type", I18N_NOOP("Choose Game &Type"), 0, 0 }, - { KStdGameAction::Carddecks, KStdAccel::AccelNone, 0, "options_configure_carddecks", I18N_NOOP("Configure &Carddecks..."), 0, 0 }, - { KStdGameAction::ConfigureHighscores, KStdAccel::AccelNone, 0, "options_configure_highscores", I18N_NOOP("Configure &Highscores..."), 0, 0 }, - - { KStdGameAction::ActionNone, KStdAccel::AccelNone, 0, 0, 0, 0, 0 } -}; - -static const KStdGameActionInfo* infoPtr( KStdGameAction::StdGameAction id ) -{ - for (uint i = 0; g_rgActionInfo[i].id!=KStdGameAction::ActionNone; i++) { - if( g_rgActionInfo[i].id == id ) - return &g_rgActionInfo[i]; - } - return 0; -} - - -KAction* KStdGameAction::create(StdGameAction id, const char *name, - const TQObject *recvr, const char *slot, - KActionCollection* parent ) -{ - KAction* pAction = 0; - const KStdGameActionInfo* pInfo = infoPtr( id ); - kdDebug(125) << "KStdGameAction::create( " << id << "=" << (pInfo ? pInfo->psName : (const char*)0) << ", " << parent << ", " << name << " )" << endl; - if( pInfo ) { - TQString sLabel = i18n(pInfo->psLabel); - KShortcut cut = (pInfo->globalAccel==KStdAccel::AccelNone - ? KShortcut(pInfo->shortcut) - : KStdAccel::shortcut(pInfo->globalAccel)); - const char *n = name ? name : pInfo->psName; - switch( id ) { - case LoadRecent: - pAction = - new KRecentFilesAction(sLabel, cut, recvr, slot, parent, n); - break; - case Pause: - case Demo: - pAction = new KToggleAction( sLabel, pInfo->psIconName, cut, - recvr, slot, parent, n); - break; - case ChooseGameType: - pAction = new KSelectAction( sLabel, pInfo->psIconName, cut, - recvr, slot, parent, n); - break; - default: - pAction = new KAction( sLabel, pInfo->psIconName, cut, - recvr, slot, parent, n); - break; - } - } - return pAction; -} - -const char* KStdGameAction::name( StdGameAction id ) -{ - const KStdGameActionInfo* pInfo = infoPtr( id ); - return (pInfo) ? pInfo->psName : 0; -} - -KAction *KStdGameAction::gameNew(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) -{ return KStdGameAction::create(New, name, recvr, slot, parent); } -KAction *KStdGameAction::load(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) -{ return KStdGameAction::create(Load, name, recvr, slot, parent); } -KRecentFilesAction *KStdGameAction::loadRecent(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) -{ return static_cast<KRecentFilesAction *>(KStdGameAction::create(LoadRecent, name, recvr, slot, parent)); } -KAction *KStdGameAction::save(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) -{ return KStdGameAction::create(Save, name, recvr, slot, parent); } -KAction *KStdGameAction::saveAs(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) -{ return KStdGameAction::create(SaveAs, name, recvr, slot, parent); } -KAction *KStdGameAction::end(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) -{ return KStdGameAction::create(End, name, recvr, slot, parent); } -KToggleAction *KStdGameAction::pause(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) -{ return static_cast<KToggleAction *>(KStdGameAction::create(Pause, name, recvr, slot, parent)); } -KAction *KStdGameAction::highscores(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) -{ return KStdGameAction::create(Highscores, name, recvr, slot, parent); } -KAction *KStdGameAction::print(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) -{ return KStdGameAction::create(Print, name, recvr, slot, parent); } -KAction *KStdGameAction::quit(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) -{ return KStdGameAction::create(Quit, name, recvr, slot, parent); } - -KAction *KStdGameAction::repeat(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) -{ return KStdGameAction::create(Repeat, name, recvr, slot, parent); } -KAction *KStdGameAction::undo(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) -{ return KStdGameAction::create(Undo, name, recvr, slot, parent); } - -KAction *KStdGameAction::redo(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) -{ return KStdGameAction::create(Redo, name, recvr, slot, parent); } - -KAction *KStdGameAction::roll(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) -{ return KStdGameAction::create(Roll, name, recvr, slot, parent); } -KAction *KStdGameAction::endTurn(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) -{ return KStdGameAction::create(EndTurn, name, recvr, slot, parent); } - -KAction *KStdGameAction::carddecks(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) -{ return KStdGameAction::create(Carddecks, name, recvr, slot, parent); } -KAction *KStdGameAction::configureHighscores(const TQObject*recvr, const char *slot, - KActionCollection *parent, const char *name) -{ return KStdGameAction::create(ConfigureHighscores, name, recvr, slot, parent); } -KAction *KStdGameAction::hint(const TQObject*recvr, const char *slot, - KActionCollection *parent, const char *name) -{ return KStdGameAction::create(Hint, name, recvr, slot, parent); } -KToggleAction *KStdGameAction::demo(const TQObject*recvr, const char *slot, - KActionCollection *parent, const char *name) -{ return static_cast<KToggleAction *>(KStdGameAction::create(Demo, name, recvr, slot, parent)); } -KAction *KStdGameAction::solve(const TQObject*recvr, const char *slot, - KActionCollection *parent, const char *name) -{ return KStdGameAction::create(Solve, name, recvr, slot, parent); } -KSelectAction *KStdGameAction::chooseGameType(const TQObject*recvr, const char *slot, - KActionCollection *parent, const char *name) -{ return static_cast<KSelectAction *>(KStdGameAction::create(ChooseGameType, name, recvr, slot, parent)); } -KAction *KStdGameAction::restart(const TQObject*recvr, const char *slot, - KActionCollection *parent, const char *name) -{ return KStdGameAction::create(Restart, name, recvr, slot, parent); } |