diff options
Diffstat (limited to 'libkdegames/kstdgameaction.h')
-rw-r--r-- | libkdegames/kstdgameaction.h | 261 |
1 files changed, 0 insertions, 261 deletions
diff --git a/libkdegames/kstdgameaction.h b/libkdegames/kstdgameaction.h deleted file mode 100644 index 6d302050..00000000 --- a/libkdegames/kstdgameaction.h +++ /dev/null @@ -1,261 +0,0 @@ -/* - This file is part of the KDE games library - Copyright (C) 2001 Andreas Beckermann ([email protected]) - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License version 2 as published by the Free Software Foundation. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public License - along with this library; see the file COPYING.LIB. If not, write to - the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - Boston, MA 02110-1301, USA. -*/ -// this class was shamelessy stolen from kdelibs/tdeui/kstdction.[cpp|h] and -// after that just edited for our needs -#ifndef KSTDGAMEACTION_H -#define KSTDGAMEACTION_H - -class KAction; -class KToggleAction; -class TQObject; -class KActionCollection; -class KRecentFilesAction; -class KSelectAction; -#include <kdemacros.h> - -//----------------------------------------------------------------------------- -/** - * Replacement for KStdAction for KDE Games - * - * This class is an extension to the usual KStdAction class which provides - * easy access to often used KDE actions - * - * Games often use different menu entries than other programs, e.g. games use - * the menu "game" instead of "file". This class provides the entries which - * differ from the usual KStdAction entries. - * - * @see KStdAction - * - * @author Andreas Beckermann <[email protected]> - */ -// #### KDE4: transform in namespace -class KDE_EXPORT KStdGameAction -{ -public: - /** - * The standard menubar and toolbar actions. - **/ - enum StdGameAction { - // Game menu - New=1, Load, LoadRecent, Save, SaveAs, End, Pause, Highscores, - Print, Quit, - // Move menu - Repeat, Undo, Redo, Roll, EndTurn, - // Settings menu - Carddecks, - ChooseGameType, // @since 3.2 - ConfigureHighscores, // @since 3.2 - - Restart, // @since 3.2 - Hint, // @since 3.2 - Demo, // @since 3.2 - Solve, // @since 3.2 - ActionNone // @since 3.2 - }; - - KStdGameAction(); - ~KStdGameAction(); - - /** - * Creates an action corresponding to the - * KStdAction::StdAction enum. - * @since 3.2 - */ - static KAction* create( StdGameAction id, const char *name, - const TQObject *recvr, const char *slot, - KActionCollection* parent ); - - /** - * @since 3.2 - */ - static KAction* create( StdGameAction id, - const TQObject *recvr, const char *slot, - KActionCollection* parent ) - { return create( id, 0, recvr, slot, parent ); } - - - /** - * Retrieve the action corresponding to the - * KStdGameAction::StdGameAction enum. - * @deprecated - */ - static KAction *action(StdGameAction act_enum, const TQObject *recvr = 0, - const char *slot = 0, KActionCollection *parent = 0, - const char *name = 0L ); - - /** - * This will return the internal name of a given standard action. - * @since 3.2 - */ - static const char* name( StdGameAction id ); - - /** - * This will return the internal name of a given standard action. - * @deprecated - */ - static const char* stdName(StdGameAction act_enum); - - /** - * Start a new game - **/ - static KAction *gameNew(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); - - /** - * Load a previousely saved game - */ - static KAction *load(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); - - /** - * Load a recently loaded game. - */ - static KRecentFilesAction *loadRecent(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); - - /** - * Save the current game. - */ - static KAction *save(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); - - /** - * Save the current game under a different filename. - */ - static KAction *saveAs(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); - - /** - * Pause the game - **/ - static KToggleAction *pause(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); - - /** - * Show the highscores. - */ - static KAction *highscores(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); - - - /** - * End the current game, but do not quit the program. Think of a "close" - * entry. - */ - static KAction *end(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); - - /** - * Print the current screen? Game? Whatever - hardly used in games but there - * is at least one example (ktuberling) - */ - static KAction *print(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); - - /** - * Quit the game. - */ - static KAction *quit(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); - - - - /** - * Repeat the last move. - **/ - static KAction *repeat(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); - - /** - * Undo the last move - **/ - static KAction *undo(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); - - /** - * Redo the last move (which has been undone) - **/ - static KAction *redo(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); - - /** - * Roll die or dice - **/ - static KAction *roll(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); - - /** - * End the current turn (not the game). Usually to let the next player - * start - **/ - static KAction *endTurn(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); - - - /** - * Display configure carddecks dialog. - */ - static KAction *carddecks(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); - - /** - * Display configure highscores dialog. - * @since 3.2 - */ - static KAction *configureHighscores(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); - - /** - * Give an advice/hint. - * @since 3.2 - */ - static KAction *hint(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); - - /** - * Show a demo. - * @since 3.2 - */ - static KToggleAction *demo(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); - - /** - * Solve the game. - * @since 3.2 - */ - static KAction *solve(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); - - /** - * Choose game type. - * @since 3.2 - */ - static KSelectAction *chooseGameType(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); - - /** - * Restart game. - * @since 3.2 - */ - static KAction *restart(const TQObject *recvr = 0, const char *slot = 0, - KActionCollection *parent = 0, const char *name = 0L ); - -}; - -#endif |