diff options
Diffstat (limited to 'libksirtet/common/main.cpp')
-rw-r--r-- | libksirtet/common/main.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/libksirtet/common/main.cpp b/libksirtet/common/main.cpp index 004b86ca..e7674846 100644 --- a/libksirtet/common/main.cpp +++ b/libksirtet/common/main.cpp @@ -12,7 +12,7 @@ void MainWindow::addConfig(KConfigDialog *dialog) { - QWidget *w = cfactory->createAIConfig(); + TQWidget *w = cfactory->createAIConfig(); if (w) dialog->addPage(w, i18n("A.I."), "personal"); } @@ -24,23 +24,23 @@ void MainWindow::init() // Modes bool ama = ( bfactory->bbi.nbArcadeStages!=0 ); - QString s = (ama ? i18n("&Single Human (Normal)") : i18n("&Single Human")); - (void)new KAction(s, 0, inter, SLOT(normalGame()), + TQString s = (ama ? i18n("&Single Human (Normal)") : i18n("&Single Human")); + (void)new KAction(s, 0, inter, TQT_SLOT(normalGame()), actionCollection(), "mp_single_human"); if (ama) (void)new KAction(i18n("&Single Human (Arcade)"), 0, - inter, SLOT(arcadeGame()), + inter, TQT_SLOT(arcadeGame()), actionCollection(), "mp_arcade"); - (void)new KAction(i18n("Human vs &Human"), 0, inter, SLOT(humanVsHuman()), + (void)new KAction(i18n("Human vs &Human"), 0, inter, TQT_SLOT(humanVsHuman()), actionCollection(), "mp_human_vs_human"); (void)new KAction(i18n("Human vs &Computer"), 0, - inter, SLOT(humanVsComputer()), + inter, TQT_SLOT(humanVsComputer()), actionCollection(), "mp_human_vs_computer"); - (void)new KAction(i18n("&More..."), 0, inter, SLOT(dialog()), + (void)new KAction(i18n("&More..."), 0, inter, TQT_SLOT(dialog()), actionCollection(), "mp_more"); buildGUI(inter); - connect(this, SIGNAL(settingsChanged()), - inter, SLOT(settingsChangedSlot())); + connect(this, TQT_SIGNAL(settingsChanged()), + inter, TQT_SLOT(settingsChangedSlot())); } void MainWindow::addKeys(KKeyDialog &d) @@ -53,7 +53,7 @@ void MainWindow::saveKeys() static_cast<Interface *>(_inter)->saveKeys(); } -void MainWindow::focusInEvent(QFocusEvent *e) +void MainWindow::focusInEvent(TQFocusEvent *e) { static_cast<Interface *>(_inter)->setFocus(); BaseMainWindow::focusInEvent(e); |