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Diffstat (limited to 'libtdegames/highscore/kexthighscore.h')
-rw-r--r-- | libtdegames/highscore/kexthighscore.h | 367 |
1 files changed, 367 insertions, 0 deletions
diff --git a/libtdegames/highscore/kexthighscore.h b/libtdegames/highscore/kexthighscore.h new file mode 100644 index 00000000..5809a896 --- /dev/null +++ b/libtdegames/highscore/kexthighscore.h @@ -0,0 +1,367 @@ +/* + This file is part of the KDE games library + Copyright (C) 2001-2004 Nicolas Hadacek ([email protected]) + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License version 2 as published by the Free Software Foundation. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + along with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. +*/ + +#ifndef KEXTHIGHSCORE_H +#define KEXTHIGHSCORE_H + +#include "kexthighscore_item.h" + +#include <kurl.h> +#include <kdemacros.h> + +class TQTabWidget; + + +namespace KExtHighscore +{ + +class Score; +class Item; + +class ManagerPrivate; +extern ManagerPrivate *internal; + +/** + * Get the current game type. + */ +KDE_EXPORT uint gameType(); + +/** + * Set the current game type. + */ +KDE_EXPORT void setGameType(uint gameType); + +/** + * Configure the highscores. + * @return true if the configuration has been modified and saved + */ +KDE_EXPORT bool configure(TQWidget *parent); + +/** + * Show the highscores lists. + */ +KDE_EXPORT void show(TQWidget *parent); + +/** + * Submit a score. See @ref Manager for usage example. + * + * @param widget a widget used as parent for error message box. + */ +KDE_EXPORT void submitScore(const Score &score, TQWidget *widget); + +/** + * @return the last score in the local list of highscores. The worst possible + * score if there are less items than the maximum number. + */ +KDE_EXPORT Score lastScore(); + +/** + * @return the first score in the local list of highscores (the worst possible + * score if there is no entry). + */ +KDE_EXPORT Score firstScore(); + +/** + * This class manages highscores and players entries (several players can + * share the same highscores list if the libkdegame library is built to + * support a common highscores file; NOTE that to correctly implement such + * feature we probably need a locking mechanism in @ref KHighscore). + * + * You need one instance of this class during the application lifetime ; in + * main() just insert + * \code + * KExtHighscore::Manager highscoresManager; + * \endcode + * with the needed arguments. Use the derived class if you need to + * reimplement some of the default methods. + * + * This class has three functions : + * <ul> + * <li> Update the highscores list when new entries are submitted </li> + * <li> Display the highscores list and the players list </li> + * <li> Send query to an optionnal web server to support world-wide + * highscores </li> + * </ul> + * + * The highscores and the players lists contain several items described by + * the @ref Item class. + * + * The highscores list contains by default : + * <ul> + * <li> the player name (automatically set from the config value)</li> + * <li> the score value </li> + * <li> the time and date of the highscore (automatically set) </li> + * </ul> + * You can replace the score item (for e.g. displaying it differently) with + * setScoreItem or add an item with addScoreItem. + * + * The players list contains : + * <ul> + * <li> the player name (as defined by the user in the configuration + * dialog) </li> + * <li> the number of games played </li> + * <li> the mean score </li> + * <li> the best score </li> + * <li> the best score time and date </li> + * <li> the player comment (as defined by the user in the + * configuration dialog) </li> + * </ul> + * You can replace the best score and the mean score items + * by calling setPlayerItem. + * + * To submit a new score at game end, just construct a Score, set the + * score data and then call submitScore(). + * \code + * KExtHighscore::Score score(KExtHighscore::Won); + * score.setScore(myScore); + * KExtHighscore::submitScore(score, widget); + * \endcode + * You only need to set the score value with Score::setScore() + * and the value of the items that you have optionnally added + * with Score::setData() ; player name and date are set automatically. + */ +class KDE_EXPORT Manager +{ + public: + /** + * Constructor + * + * @param nbGameTypes the number of different game types (usually one). + * For example KMines has easy, normal and expert levels. + * @param maxNbEntries the maximum numbers of highscores entries (by game + * types) + */ + Manager(uint nbGameTypes = 1, uint maxNbEntries = 10); + virtual ~Manager(); + + /** + * Set the world-wide highscores. + * By default there is no world-wide highscores. + * + * Note: should be called at construction time. + * + * @param url the web server url + * @param version the game version which is sent to the web server (it can + * be useful for backward compatibility on the server side). + */ + void setWWHighscores(const KURL &url, const TQString &version); + + /** + * Set if the number of lost games should be track for the world-wide + * highscores statistics. By default, there is no tracking. + * False by default. + * + * Note: should be called at construction time. + */ + void setTrackLostGames(bool track); + + /** + * @since 3.3 + * Set if the number of "draw" games should be track for the world-wide + * highscores statistics. By default, there is no tracking. + * False by default. + * + * Note: should be called at construction time. + */ + void setTrackDrawGames(bool track); + + /** + * @since 3.3 + * Set if the statistics tab should be shown in the highscores dialog. + * You only want to show this tab if it makes sense to lose or to win the + * game (for e.g. it makes no sense for a tetris game but it does for a + * minesweeper game). + * False by default. + * + * Note: should be called at construction time. + */ + void setShowStatistics(bool show); + + /** @obsolete */ + // KDE4 remove this + void showStatistics(bool show) KDE_DEPRECATED; + + /** + * @since 3.3 + * Set if draw games statistics should be shown (enable this if + * draws are possible in your game). + * False by default. + */ + void setShowDrawGamesStatistic(bool show); + + enum ScoreTypeBound { ScoreNotBound, ScoreBound }; + /** + * Set the ranges for the score histogram. + * + * Note: should be called at construction time. + */ + void setScoreHistogram(const TQMemArray<uint> &scores, ScoreTypeBound type); + + /** + * Enumerate different conditions under which to show the + * high score dialog. + */ + enum ShowMode { AlwaysShow, ///< Always show the dialog + NeverShow, ///< Never show the dialog + ShowForHigherScore, ///< Show if score has improved + ShowForHighestScore ///< Only for the top spot + }; + /** + * Set how the highscores dialog is shown at game end. + * By default, the mode is ShowForHigherScore. + * + * Note: should be called at construction time. + */ + void setShowMode(ShowMode mode); + + /** + * Score type (@see setScoreType). + * @p Normal default score (unsigned integer without upper bound) + * @p MinuteTime score by time bound at 3599 seconds (for e.g. kmines) + */ + enum ScoreType { Normal, MinuteTime }; + /** + * Set score type. Helper method to quickly set the type of score. + * By default the type is Normal. + * + * Note: should be called at construction time. + */ + void setScoreType(ScoreType type); + + /** + * Some predefined item types. + * @p ScoreDefault default item for the score in the highscores list. + * @p MeanScoreDefault default item for the mean score (only show one decimal and + * 0 is shown as "--". + * @p BestScoreDefault default item for the best score (0 is shown as "--"). + * @p ElapsedTime optionnal item for elapsed time (maximum value is 3599 seconds). + */ + enum ItemType { ScoreDefault, MeanScoreDefault, BestScoreDefault, + ElapsedTime }; + /** + * Create a predefined item. + */ + static Item *createItem(ItemType type); + + /** + * Replace the default score item in the highscores list by the given one. + * @p worstScore is the worst possible score. By default it is 0. + * + * Note : This method should be called at construction time. + */ + void setScoreItem(uint worstScore, Item *item); + + /** + * Add an item in the highscores list (it will add a column to this list). + * + * Note : This method should be called at construction time. + */ + void addScoreItem(const TQString &name, Item *item); + + enum PlayerItemType { MeanScore, BestScore }; + /** + * Replace an item in the players list. + * + * Note : This method should be called at construction time. + */ + void setPlayerItem(PlayerItemType type, Item *item); + + /** + * @return true if the first score is strictly worse than the second one. + * By default return <pre>s1.score()<s2.score()</pre>. You can reimplement + * this method if additional items added to @ref Score can further + * differentiate the scores (for e.g. the time spent). + * + * Note that you do not need to use directly this method, simply write + * <pre>s1<s2</pre> since the operator calls this method. + */ + virtual bool isStrictlyLess(const Score &s1, const Score &s2) const; + + /** + * Possible type of label (@see gameTypeLabel). + * @p Standard label used in config file. + * @p I18N label used to display the game type. + * @p WW label used when contacting the world-wide highscores server. + * @p Icon label used to load the icon corresponding to the game type. + */ + enum LabelType { Standard, I18N, WW, Icon }; + + /** + * @return the label corresponding to the game type. The default + * implementation works only for one game type : you need to reimplement + * this method if the number of game types is more than one. + */ + virtual TQString gameTypeLabel(uint gameType, LabelType type) const; + + protected: + /** + * This method is called once for each player (ie for each user). You + * can reimplement it to convert old style highscores to the new mechanism + * (@see submitLegacyScore). By default this method does nothing. + * + * @param gameType the game type + */ + virtual void convertLegacy(uint gameType) { Q_UNUSED(gameType); } + + /** + * This method should be called from @ref convertLegacy. It is used + * to submit an old highscore (it will not be send over the network). + * For each score do something like: + * \code + * Score score(Won); + * score.setScore(oldScore); + * score.setData("name", name); + * submitLegacyScore(score); + * \endcode + * Note that here you can set the player "name" and the highscore "date" + * if they are known. + */ + void submitLegacyScore(const Score &score) const; + + /** + * This method is called before submitting a score to the world-wide + * highscores server. You can reimplement this method to add an entry + * with @ref addToQueryURL. By default this method does nothing. + * + * @param url the URL to query + * @param score the score to be submitted. + */ + virtual void additionalQueryItems(KURL &url, const Score &score) const + { Q_UNUSED(url); Q_UNUSED(score); } + + /** + * Add an entry to the url to be submitted (@see additionalQueryItems). + * + * @param url the URL to query + * @param item the item name + * @param content the item content + */ + static void addToQueryURL(KURL &url, const TQString &item, + const TQString &content); + + friend class ManagerPrivate; + + private: + Manager(const Manager &); + Manager &operator =(const Manager &); +}; + +} // namespace + +#endif |