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+/*
+ This file is part of the KDE games library
+ Copyright (C) 2001-2004 Nicolas Hadacek ([email protected])
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License version 2 as published by the Free Software Foundation.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+
+#ifndef KEXTHIGHSCORE_H
+#define KEXTHIGHSCORE_H
+
+#include "kexthighscore_item.h"
+
+#include <kurl.h>
+#include <kdemacros.h>
+
+class TQTabWidget;
+
+
+namespace KExtHighscore
+{
+
+class Score;
+class Item;
+
+class ManagerPrivate;
+extern ManagerPrivate *internal;
+
+/**
+ * Get the current game type.
+ */
+KDE_EXPORT uint gameType();
+
+/**
+ * Set the current game type.
+ */
+KDE_EXPORT void setGameType(uint gameType);
+
+/**
+ * Configure the highscores.
+ * @return true if the configuration has been modified and saved
+ */
+KDE_EXPORT bool configure(TQWidget *parent);
+
+/**
+ * Show the highscores lists.
+ */
+KDE_EXPORT void show(TQWidget *parent);
+
+/**
+ * Submit a score. See @ref Manager for usage example.
+ *
+ * @param widget a widget used as parent for error message box.
+ */
+KDE_EXPORT void submitScore(const Score &score, TQWidget *widget);
+
+/**
+ * @return the last score in the local list of highscores. The worst possible
+ * score if there are less items than the maximum number.
+ */
+KDE_EXPORT Score lastScore();
+
+/**
+ * @return the first score in the local list of highscores (the worst possible
+ * score if there is no entry).
+ */
+KDE_EXPORT Score firstScore();
+
+/**
+ * This class manages highscores and players entries (several players can
+ * share the same highscores list if the libkdegame library is built to
+ * support a common highscores file; NOTE that to correctly implement such
+ * feature we probably need a locking mechanism in @ref KHighscore).
+ *
+ * You need one instance of this class during the application lifetime ; in
+ * main() just insert
+ * \code
+ * KExtHighscore::Manager highscoresManager;
+ * \endcode
+ * with the needed arguments. Use the derived class if you need to
+ * reimplement some of the default methods.
+ *
+ * This class has three functions :
+ * <ul>
+ * <li> Update the highscores list when new entries are submitted </li>
+ * <li> Display the highscores list and the players list </li>
+ * <li> Send query to an optionnal web server to support world-wide
+ * highscores </li>
+ * </ul>
+ *
+ * The highscores and the players lists contain several items described by
+ * the @ref Item class.
+ *
+ * The highscores list contains by default :
+ * <ul>
+ * <li> the player name (automatically set from the config value)</li>
+ * <li> the score value </li>
+ * <li> the time and date of the highscore (automatically set) </li>
+ * </ul>
+ * You can replace the score item (for e.g. displaying it differently) with
+ * setScoreItem or add an item with addScoreItem.
+ *
+ * The players list contains :
+ * <ul>
+ * <li> the player name (as defined by the user in the configuration
+ * dialog) </li>
+ * <li> the number of games played </li>
+ * <li> the mean score </li>
+ * <li> the best score </li>
+ * <li> the best score time and date </li>
+ * <li> the player comment (as defined by the user in the
+ * configuration dialog) </li>
+ * </ul>
+ * You can replace the best score and the mean score items
+ * by calling setPlayerItem.
+ *
+ * To submit a new score at game end, just construct a Score, set the
+ * score data and then call submitScore().
+ * \code
+ * KExtHighscore::Score score(KExtHighscore::Won);
+ * score.setScore(myScore);
+ * KExtHighscore::submitScore(score, widget);
+ * \endcode
+ * You only need to set the score value with Score::setScore()
+ * and the value of the items that you have optionnally added
+ * with Score::setData() ; player name and date are set automatically.
+ */
+class KDE_EXPORT Manager
+{
+ public:
+ /**
+ * Constructor
+ *
+ * @param nbGameTypes the number of different game types (usually one).
+ * For example KMines has easy, normal and expert levels.
+ * @param maxNbEntries the maximum numbers of highscores entries (by game
+ * types)
+ */
+ Manager(uint nbGameTypes = 1, uint maxNbEntries = 10);
+ virtual ~Manager();
+
+ /**
+ * Set the world-wide highscores.
+ * By default there is no world-wide highscores.
+ *
+ * Note: should be called at construction time.
+ *
+ * @param url the web server url
+ * @param version the game version which is sent to the web server (it can
+ * be useful for backward compatibility on the server side).
+ */
+ void setWWHighscores(const KURL &url, const TQString &version);
+
+ /**
+ * Set if the number of lost games should be track for the world-wide
+ * highscores statistics. By default, there is no tracking.
+ * False by default.
+ *
+ * Note: should be called at construction time.
+ */
+ void setTrackLostGames(bool track);
+
+ /**
+ * @since 3.3
+ * Set if the number of "draw" games should be track for the world-wide
+ * highscores statistics. By default, there is no tracking.
+ * False by default.
+ *
+ * Note: should be called at construction time.
+ */
+ void setTrackDrawGames(bool track);
+
+ /**
+ * @since 3.3
+ * Set if the statistics tab should be shown in the highscores dialog.
+ * You only want to show this tab if it makes sense to lose or to win the
+ * game (for e.g. it makes no sense for a tetris game but it does for a
+ * minesweeper game).
+ * False by default.
+ *
+ * Note: should be called at construction time.
+ */
+ void setShowStatistics(bool show);
+
+ /** @obsolete */
+ // KDE4 remove this
+ void showStatistics(bool show) KDE_DEPRECATED;
+
+ /**
+ * @since 3.3
+ * Set if draw games statistics should be shown (enable this if
+ * draws are possible in your game).
+ * False by default.
+ */
+ void setShowDrawGamesStatistic(bool show);
+
+ enum ScoreTypeBound { ScoreNotBound, ScoreBound };
+ /**
+ * Set the ranges for the score histogram.
+ *
+ * Note: should be called at construction time.
+ */
+ void setScoreHistogram(const TQMemArray<uint> &scores, ScoreTypeBound type);
+
+ /**
+ * Enumerate different conditions under which to show the
+ * high score dialog.
+ */
+ enum ShowMode { AlwaysShow, ///< Always show the dialog
+ NeverShow, ///< Never show the dialog
+ ShowForHigherScore, ///< Show if score has improved
+ ShowForHighestScore ///< Only for the top spot
+ };
+ /**
+ * Set how the highscores dialog is shown at game end.
+ * By default, the mode is ShowForHigherScore.
+ *
+ * Note: should be called at construction time.
+ */
+ void setShowMode(ShowMode mode);
+
+ /**
+ * Score type (@see setScoreType).
+ * @p Normal default score (unsigned integer without upper bound)
+ * @p MinuteTime score by time bound at 3599 seconds (for e.g. kmines)
+ */
+ enum ScoreType { Normal, MinuteTime };
+ /**
+ * Set score type. Helper method to quickly set the type of score.
+ * By default the type is Normal.
+ *
+ * Note: should be called at construction time.
+ */
+ void setScoreType(ScoreType type);
+
+ /**
+ * Some predefined item types.
+ * @p ScoreDefault default item for the score in the highscores list.
+ * @p MeanScoreDefault default item for the mean score (only show one decimal and
+ * 0 is shown as "--".
+ * @p BestScoreDefault default item for the best score (0 is shown as "--").
+ * @p ElapsedTime optionnal item for elapsed time (maximum value is 3599 seconds).
+ */
+ enum ItemType { ScoreDefault, MeanScoreDefault, BestScoreDefault,
+ ElapsedTime };
+ /**
+ * Create a predefined item.
+ */
+ static Item *createItem(ItemType type);
+
+ /**
+ * Replace the default score item in the highscores list by the given one.
+ * @p worstScore is the worst possible score. By default it is 0.
+ *
+ * Note : This method should be called at construction time.
+ */
+ void setScoreItem(uint worstScore, Item *item);
+
+ /**
+ * Add an item in the highscores list (it will add a column to this list).
+ *
+ * Note : This method should be called at construction time.
+ */
+ void addScoreItem(const TQString &name, Item *item);
+
+ enum PlayerItemType { MeanScore, BestScore };
+ /**
+ * Replace an item in the players list.
+ *
+ * Note : This method should be called at construction time.
+ */
+ void setPlayerItem(PlayerItemType type, Item *item);
+
+ /**
+ * @return true if the first score is strictly worse than the second one.
+ * By default return <pre>s1.score()<s2.score()</pre>. You can reimplement
+ * this method if additional items added to @ref Score can further
+ * differentiate the scores (for e.g. the time spent).
+ *
+ * Note that you do not need to use directly this method, simply write
+ * <pre>s1<s2</pre> since the operator calls this method.
+ */
+ virtual bool isStrictlyLess(const Score &s1, const Score &s2) const;
+
+ /**
+ * Possible type of label (@see gameTypeLabel).
+ * @p Standard label used in config file.
+ * @p I18N label used to display the game type.
+ * @p WW label used when contacting the world-wide highscores server.
+ * @p Icon label used to load the icon corresponding to the game type.
+ */
+ enum LabelType { Standard, I18N, WW, Icon };
+
+ /**
+ * @return the label corresponding to the game type. The default
+ * implementation works only for one game type : you need to reimplement
+ * this method if the number of game types is more than one.
+ */
+ virtual TQString gameTypeLabel(uint gameType, LabelType type) const;
+
+ protected:
+ /**
+ * This method is called once for each player (ie for each user). You
+ * can reimplement it to convert old style highscores to the new mechanism
+ * (@see submitLegacyScore). By default this method does nothing.
+ *
+ * @param gameType the game type
+ */
+ virtual void convertLegacy(uint gameType) { Q_UNUSED(gameType); }
+
+ /**
+ * This method should be called from @ref convertLegacy. It is used
+ * to submit an old highscore (it will not be send over the network).
+ * For each score do something like:
+ * \code
+ * Score score(Won);
+ * score.setScore(oldScore);
+ * score.setData("name", name);
+ * submitLegacyScore(score);
+ * \endcode
+ * Note that here you can set the player "name" and the highscore "date"
+ * if they are known.
+ */
+ void submitLegacyScore(const Score &score) const;
+
+ /**
+ * This method is called before submitting a score to the world-wide
+ * highscores server. You can reimplement this method to add an entry
+ * with @ref addToQueryURL. By default this method does nothing.
+ *
+ * @param url the URL to query
+ * @param score the score to be submitted.
+ */
+ virtual void additionalQueryItems(KURL &url, const Score &score) const
+ { Q_UNUSED(url); Q_UNUSED(score); }
+
+ /**
+ * Add an entry to the url to be submitted (@see additionalQueryItems).
+ *
+ * @param url the URL to query
+ * @param item the item name
+ * @param content the item content
+ */
+ static void addToQueryURL(KURL &url, const TQString &item,
+ const TQString &content);
+
+ friend class ManagerPrivate;
+
+ private:
+ Manager(const Manager &);
+ Manager &operator =(const Manager &);
+};
+
+} // namespace
+
+#endif