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+/*
+ This file is part of the KDE games library
+ Copyright (C) 2001 Andreas Beckermann ([email protected])
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License version 2 as published by the Free Software Foundation.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+#ifndef __KCHAT_H__
+#define __KCHAT_H__
+
+#include <tqstring.h>
+
+#include "kchatbase.h"
+#include <kdemacros.h>
+
+class KChatPrivate;
+
+/**
+ * @short A chat widget for non-KGame games
+ *
+ * Docu is TODO
+ *
+ * @author Andreas Beckermann <[email protected]>
+ **/
+class KDE_EXPORT KChat : public KChatBase
+{
+ Q_OBJECT
+ TQ_OBJECT
+public:
+ /**
+ * @param parent The parent widget for this widget.
+ * @param twoPlayerGame If true the combo box where the player can
+ * choose to send to a single player or to all players will not be added
+ * as you will hardly need it in 2-player games.
+ **/
+ KChat(TQWidget* parent, bool twoPlayerGame = false);
+
+ virtual ~KChat();
+
+ /**
+ * Equivalent to player(fromId())
+ * @return The name that will be shown for messages from this widget.
+ * That is the string from @ref setFromNickname
+ **/
+ virtual const TQString& fromName() const;
+
+ /**
+ * This sets the name that will be shown on all chat widgets if this
+ * widget sends a message. See signalSendMessage
+ * @param name The name of the player owning this widget
+ **/
+ void setFromNickname(const TQString& name);
+
+// TODO:
+// void setPlayerList(TQIntDict<TQString>);// use this for non-KGame use
+
+ /**
+ * Adds a player nickname.
+ * @return The unique ID of the player
+ **/
+ int addPlayer(const TQString& nick);
+
+ /**
+ * Removes all players with this nickname. Better don't use this as it
+ * will remove *all* players with this nickname. Save the id instead and
+ * call removePlayer(id)
+ * @param nick The nickname of the removed players
+ **/
+ void removePlayer(const TQString& nick);
+
+ /**
+ * Removes the player with this id, as returned by @ref addPlayer
+ * @param id The id of the player to be removed
+ **/
+ void removePlayer(int id);
+
+
+ /**
+ * @return true if the messages which will be sent from here will be
+ * added automatically using @ref KChatBase::addMessage. See also @ref
+ * setAutoAddMessages
+ **/
+ bool autoAddMessages() const;
+
+ /**
+ * Usually the messages which will be sent from here (see @ref
+ * signalSendMessage) are added autmatically to this widget. But under
+ * some circumstances that would be very unhandy. So you can deactivate
+ * this behaviour here and call @ref KChatBase::addMessage yourself
+ * @param add If true (default) messages sent from here will be added
+ * automatically. Otherwise you will have to add them yourself
+ **/
+ void setAutoAddMessages(bool add);
+
+ /**
+ * @return The nickname of the player which belongs to this id
+ **/
+ const TQString& player(int id) const;
+
+ /**
+ * @return The ID that belongs to the local player.
+ * @see setFromNickname
+ **/
+ int fromId() const;
+
+
+signals:
+ /**
+ * This signal is emitted when the player wants to send a message.
+ *
+ * The message is added automatically using @ref KChatBase::addMessage if @ref
+ * autoAddMessages is enabled.
+ * @param id The id of the player who sends the message - see
+ * setFromNickname and player
+ * @param msg The message itself
+ **/
+ void signalSendMessage(int id, const TQString& msg);
+
+protected:
+ /**
+ * This emits @ref signalSendMessage and, if @ref autoAddMessages is
+ * true, calls @ref KChatBase::addMessage
+ **/
+ virtual void returnPressed(const TQString&);
+
+ /**
+ * The Id of the next player. Incremented after every call.
+ **/
+ int uniqueId();
+
+private:
+ void init();
+
+ KChatPrivate* d;
+};
+
+#endif