diff options
Diffstat (limited to 'libtdegames/kgame/dialogs/kgamedialogconfig.cpp')
-rw-r--r-- | libtdegames/kgame/dialogs/kgamedialogconfig.cpp | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/libtdegames/kgame/dialogs/kgamedialogconfig.cpp b/libtdegames/kgame/dialogs/kgamedialogconfig.cpp index a14abe73..646e8e41 100644 --- a/libtdegames/kgame/dialogs/kgamedialogconfig.cpp +++ b/libtdegames/kgame/dialogs/kgamedialogconfig.cpp @@ -130,16 +130,16 @@ KGameDialogNetworkConfig::KGameDialogNetworkConfig(TQWidget* parent) hb->addWidget(d->mNetworkLabel); d->mDisconnectButton=new TQPushButton(i18n("Disconnect"),this); - connect(d->mDisconnectButton, TQT_SIGNAL(clicked()), this, TQT_SLOT(slotExitConnection())); + connect(d->mDisconnectButton, TQ_SIGNAL(clicked()), this, TQ_SLOT(slotExitConnection())); hb->addWidget(d->mDisconnectButton); d->mInitConnection = new TQHGroupBox(i18n("Network Configuration"), this); topLayout->addWidget(d->mInitConnection); d->mConnect = new KGameConnectWidget(d->mInitConnection); - connect(d->mConnect, TQT_SIGNAL(signalNetworkSetup()), this, TQT_SLOT(slotInitConnection())); - connect(d->mConnect, TQT_SIGNAL(signalServerTypeChanged(int)), - this, TQT_SIGNAL(signalServerTypeChanged(int))); + connect(d->mConnect, TQ_SIGNAL(signalNetworkSetup()), this, TQ_SLOT(slotInitConnection())); + connect(d->mConnect, TQ_SIGNAL(signalServerTypeChanged(int)), + this, TQ_SIGNAL(signalServerTypeChanged(int))); // Needs to be AFTER the creation of the dialogs setConnected(false); @@ -180,8 +180,8 @@ void KGameDialogNetworkConfig::slotInitConnection() } // We need to learn about failed connections if (game()) { - connect(game(), TQT_SIGNAL(signalConnectionBroken()), - this, TQT_SLOT(slotConnectionBroken())); + connect(game(), TQ_SIGNAL(signalConnectionBroken()), + this, TQ_SLOT(slotConnectionBroken())); } } setConnected(connected, master); @@ -309,8 +309,8 @@ void KGameDialogGeneralConfig::setOwner(KPlayer* p) // maybe call hide() return; } - connect(owner(), TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase*, KPlayer*)), - this, TQT_SLOT(slotPropertyChanged(KGamePropertyBase*, KPlayer*))); + connect(owner(), TQ_SIGNAL(signalPropertyChanged(KGamePropertyBase*, KPlayer*)), + this, TQ_SLOT(slotPropertyChanged(KGamePropertyBase*, KPlayer*))); setPlayerName(p->name()); //TODO: connect signalPropertyChanged and check for playername changes! } @@ -408,7 +408,7 @@ void KGameDialogMsgServerConfig::setKGame(KGame* g) { KGameDialogConfig::setKGame(g); //TODO display the ID of the admin if we aren't - // connect(g, TQT_SIGNAL(signalAdminChanged(int)), this, TQT_SLOT(slotChangeIsAdmin(int)));//TODO + // connect(g, TQ_SIGNAL(signalAdminChanged(int)), this, TQ_SLOT(slotChangeIsAdmin(int)));//TODO if (!game()) { // we cannot do anything without a KGame object! setAdmin(false); @@ -488,11 +488,11 @@ void KGameDialogMsgServerConfig::setAdmin(bool a) d->noAdmin = 0; } d->changeMaxClients = new TQPushButton(i18n("Change Maximal Number of Clients"), this); - connect(d->changeMaxClients, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotChangeMaxClients())); + connect(d->changeMaxClients, TQ_SIGNAL(pressed()), this, TQ_SLOT(slotChangeMaxClients())); d->changeAdmin = new TQPushButton(i18n("Change Admin"), this); - connect(d->changeAdmin, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotChangeAdmin())); + connect(d->changeAdmin, TQ_SIGNAL(pressed()), this, TQ_SLOT(slotChangeAdmin())); d->removeClient = new TQPushButton(i18n("Remove Client with All Players"), this); - connect(d->removeClient, TQT_SIGNAL(pressed()), this, TQT_SLOT(slotRemoveClient())); + connect(d->removeClient, TQ_SIGNAL(pressed()), this, TQ_SLOT(slotRemoveClient())); d->senderLayout->addWidget(d->changeMaxClients); d->senderLayout->addWidget(d->changeAdmin); d->senderLayout->addWidget(d->removeClient); @@ -627,10 +627,10 @@ void KGameDialogConnectionConfig::setKGame(KGame* g) slotClearPlayers(); if (game()) { // react to changes in KGame::playerList() - connect(game(), TQT_SIGNAL(signalPlayerJoinedGame(KPlayer*)), - this, TQT_SLOT(slotPlayerJoinedGame(KPlayer*))); - connect(game(), TQT_SIGNAL(signalPlayerLeftGame(KPlayer*)), - this, TQT_SLOT(slotPlayerLeftGame(KPlayer*))); + connect(game(), TQ_SIGNAL(signalPlayerJoinedGame(KPlayer*)), + this, TQ_SLOT(slotPlayerJoinedGame(KPlayer*))); + connect(game(), TQ_SIGNAL(signalPlayerLeftGame(KPlayer*)), + this, TQ_SLOT(slotPlayerLeftGame(KPlayer*))); KGame::KGamePlayerList l = *game()->playerList(); for (KPlayer* p = l.first(); p; p = l.next()) { @@ -650,12 +650,12 @@ void KGameDialogConnectionConfig::setAdmin(bool a) return; } if (admin()) { - disconnect(game(), TQT_SIGNAL(executed(TQListBoxItem*)), this, 0); + disconnect(game(), TQ_SIGNAL(executed(TQListBoxItem*)), this, 0); } KGameDialogConfig::setAdmin(a); if (admin()) { - connect(d->mPlayerBox, TQT_SIGNAL(executed(TQListBoxItem*)), this, - TQT_SLOT(slotKickPlayerOut(TQListBoxItem*))); + connect(d->mPlayerBox, TQ_SIGNAL(executed(TQListBoxItem*)), this, + TQ_SLOT(slotKickPlayerOut(TQListBoxItem*))); } } @@ -704,8 +704,8 @@ void KGameDialogConnectionConfig::slotPlayerJoinedGame(KPlayer* p) d->mItem2Player.insert(t, p); d->mPlayerBox->insertItem(t); - connect(p, TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase*, KPlayer*)), - this, TQT_SLOT(slotPropertyChanged(KGamePropertyBase*, KPlayer*))); + connect(p, TQ_SIGNAL(signalPropertyChanged(KGamePropertyBase*, KPlayer*)), + this, TQ_SLOT(slotPropertyChanged(KGamePropertyBase*, KPlayer*))); } |