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Diffstat (limited to 'libtdegames/kgame/dialogs/kgamedialogconfig.h')
-rw-r--r-- | libtdegames/kgame/dialogs/kgamedialogconfig.h | 368 |
1 files changed, 368 insertions, 0 deletions
diff --git a/libtdegames/kgame/dialogs/kgamedialogconfig.h b/libtdegames/kgame/dialogs/kgamedialogconfig.h new file mode 100644 index 00000000..a7f309ac --- /dev/null +++ b/libtdegames/kgame/dialogs/kgamedialogconfig.h @@ -0,0 +1,368 @@ +/* + This file is part of the KDE games library + Copyright (C) 2001 Andreas Beckermann ([email protected]) + Copyright (C) 2001 Martin Heni ([email protected]) + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License version 2 as published by the Free Software Foundation. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + along with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. +*/ + +// NAMING +// please follow these naming rules if you add/change classes: +// the main dialog is named KGameDialog and the base config widget +// KGameDialogConfig. All config widgets are named KGameDialogXYZConfig (where +// XYZ = the name of the config widget, like "general" or "network") and are +// inherited from KGameDialogConfig. + +#ifndef __KGAMEDIALOGCONFIG_H__ +#define __KGAMEDIALOGCONFIG_H__ + +#include <tqwidget.h> +#include <kdemacros.h> + +class TQGridLayout; +class TQVBoxLayout; +class TQListBoxItem; + +class KGame; +class KPlayer; +class KGamePropertyBase; + +class KGameDialogConfigPrivate; +/** + * Base class for configuration widgets. + * + * You can inherit from this and implement @ref submitToKGame, @ref + * setOwner and @ref setKGame to create your personal @ref KGame configuration widget :-) + * @short Base class for configuration widgets + * @author Andreas Beckermann <[email protected]> + **/ +class KDE_EXPORT KGameDialogConfig : public TQWidget +{ + Q_OBJECT + TQ_OBJECT +public: + KGameDialogConfig(TQWidget* parent = 0); + virtual ~KGameDialogConfig(); + + /** + * Called by @ref KGameDialog to submit all settings to the KGame + * Object. + * You have to replace this if you add your own widgets! + * @param g A pointer to your KGame. + * @param p A pointer to the player owning this dialog + **/ + virtual void submitToKGame(KGame* g, KPlayer* p) = 0; + + /** + * The owner player of the dialog has been changed. The default + * changes the pointer for owner so don't forget to call the + * default implementation if you overwrite this! + * + * You can use this e.g. to change a line edit widget containing the + * player name. + * + * Note: even NULL players are allowed! + * @param p The new owner player of the dialog + **/ + virtual void setOwner(KPlayer* p); + + /** + * The KGame object of the dialog has been changed. The default + * implementation changes the pointer for game so don't forget to + * call the default implementation if you overwrite this! + * + * You can use this e.g. to re-read the min/max player settings. + * @param g The KGame object + **/ + virtual void setKGame(KGame* g); + + /** + * The admin status has been changed. + * If the KGame object of this config widget is the + * admin the user is allowed to configure it. Otherwise most + * widgets will have to be disabled. Note that you don't necessarily + * need to deactivate all widget - e.g. the player name must be + * configured by the player. Mainly the KGame configuration can be done + * by the admin only. + * + * By default this does nothing. Changes the value for admin so + * don't forget to call the default implementation in derived classes! + * @param admin Whether the KGame object of this dialog can be + * configured + **/ + virtual void setAdmin(bool admin); + + /** + * A pointer to the KGame object that has been set by @ref setKGame. + * + * Note that NULL is allowed! + * @return The KGame object assigned to this dialog + **/ + KGame* game() const; + + /** + * A pointer to the KPlayer object that has been set by @ref + * setOwner. + * + * Note that NULL is allowed! + * @return The owner of the dialog + **/ + KPlayer* owner() const; + + /** + * @return True if the owner is ADMIN otherwise FALSE. See also + * @ref setAdmin + **/ + bool admin() const; + +protected: + +private: + KGameDialogConfigPrivate* d; +}; + +/** + * The main game configuration widget. + * + * It currently contains a line edit for the name of the player only. You can + * add widgets by using the KGameDialogGeneralConfig as parent parameter as it + * uses TQLayout::autoAdd == true. + * @author Andreas Beckermann <[email protected]> + **/ +class KGameDialogGeneralConfigPrivate; +class KGameDialogGeneralConfig : public KGameDialogConfig +{ + Q_OBJECT + TQ_OBJECT +public: + /** + * Construct a KGameDialogGeneralConfig. Currently it contains a line + * edit widget to change the player name only. + * + * If you just want to add more widgets you can just create your widgets + * with the KGameDialogGeneralConfig as parent as it uses + * TQLayout::setAutoAdd(true). + * + * @param parent Parent widget for this dialog. + * @param initializeGUI If you really don't want to use the + * predefined widget and/or tqlayout use FALSE here. Note that then none + * of the predefined widgets (currently only the name of the player) + * will exist anymore. + * + **/ + KGameDialogGeneralConfig(TQWidget* parent = 0, bool initializeGUI = true); + virtual ~KGameDialogGeneralConfig(); + + /** + * Called by @ref KGameDialog to submit all settings to the KGame + * Object. + * You have to replace this if you add your own widgets! + * @param g A pointer to your KGame. + * @param p A pointer to the player owning this dialog + **/ + virtual void submitToKGame(KGame* g, KPlayer* p); + + /** + * Change the owner of the config widget. + * + * Changes the playername in the line edit + * @param p The new owner player + **/ + virtual void setOwner(KPlayer* p); + + /** + * See @ref KGameDialogConfig::setKGame + * + * Sets the default values of all KGame related predefined widgets + * (currently none) + **/ + virtual void setKGame(KGame* g); + + /** + * See @ref KGameDialogConfig::setAdmin + * + * This deactivates the min/max player widgets + **/ + virtual void setAdmin(bool admin); + +protected slots: + void slotPropertyChanged(KGamePropertyBase*, KPlayer*); + +protected: + void setPlayerName(const TQString& name); + + TQString playerName() const; + +private: + KGameDialogGeneralConfigPrivate* d; +}; + +class KGameDialogNetworkConfigPrivate; +class KDE_EXPORT KGameDialogNetworkConfig : public KGameDialogConfig +{ + Q_OBJECT + TQ_OBJECT +public: + KGameDialogNetworkConfig(TQWidget* parent = 0); + virtual ~KGameDialogNetworkConfig(); + + + void disableInitConnection(); + + /** + * Called by @ref KGameDialog to submit all settings to the KGame + * Object. + * You have to replace this if you add your own widgets! + * @param g A pointer to your KGame. + * @param p A pointer to the player owning this dialog + **/ + virtual void submitToKGame(KGame* g, KPlayer* p); + + virtual void setKGame(KGame* g); + + /** + * This sets the default port and host used in @ref KGameConnectDialog. + * The user will be able to change these defaults! + * + * If you don't call this then host "localhost" and port "0" is used. + * You are strongly encouraged to change at least the port! + * @param port The default port to connect to / listen on + * @param host The default host to connect to + **/ + void setDefaultNetworkInfo(const TQString& host, unsigned short int port,bool server=true); + + /** + * Set service type that will be published or browsed for and game name that will be displayed in + * server browser. Without this publishing and discovery of LAN servers will not be enabled. + * @param name Game name. Important only for server mode. If not + * set hostname will be used. In case of name conflict -2, -3 and so on will be added to name. + * @param type Service type (something like _kwin4._tcp). It should be unique for application. + * @since 3.4 + **/ + void setDiscoveryInfo(const TQString& type, const TQString& name=TQString()); + +signals: + /** + * This signal is emmited if the user changes the server type (client/server) + * in the network configuration dialog. + * + * @param t - type type (0/1) of the connection + **/ + void signalServerTypeChanged(int); + + +protected: + void setConnected(bool connected, bool master = false); + +protected slots: + void slotInitConnection(); + void slotExitConnection(); + void slotConnectionBroken(); + + +private: + KGameDialogNetworkConfigPrivate* d; +}; + +class KGameDialogMsgServerConfigPrivate; +class KGameDialogMsgServerConfig : public KGameDialogConfig +{ + Q_OBJECT + TQ_OBJECT +public: + KGameDialogMsgServerConfig(TQWidget* parent = 0); + virtual ~KGameDialogMsgServerConfig(); + + virtual void submitToKGame(KGame*, KPlayer*) {} + + void setHasMsgServer(bool); + + virtual void setKGame(KGame* g); + virtual void setAdmin(bool); + +protected slots: + void slotChangeMaxClients(); + void slotChangeAdmin(); + void slotRemoveClient(); + +protected: + void removeClient(TQ_UINT32 id); + +private: + KGameDialogMsgServerConfigPrivate* d; +}; + +class KGameDialogChatConfigPrivate; +/** + * This is not really a configuration widget but rather a simple chat widget. + * This widget does nothing but just providing a @ref KGameChat object. + * @short A chat widget inside a @ref KGameDialog + * @author Andreas Beckermann <[email protected]> + **/ +class KGameDialogChatConfig : public KGameDialogConfig +{ + Q_OBJECT + TQ_OBJECT +public: + KGameDialogChatConfig(int chatMsgId, TQWidget* parent = 0); + virtual ~KGameDialogChatConfig(); + + virtual void setKGame(KGame* g); + virtual void setOwner(KPlayer* p); + + virtual void submitToKGame(KGame* g, KPlayer* p) { Q_UNUSED(g); Q_UNUSED(p); } + +private: + KGameDialogChatConfigPrivate* d; +}; + +/** + * @short Lists all connected players and gives the ability to kick them off the + * game + **/ +class KGameDialogConnectionConfigPrivate; +class KGameDialogConnectionConfig : public KGameDialogConfig +{ + Q_OBJECT + TQ_OBJECT +public: + KGameDialogConnectionConfig(TQWidget* parent = 0); + virtual ~KGameDialogConnectionConfig(); + + virtual void setKGame(KGame* g); + virtual void setOwner(KPlayer* p); + virtual void setAdmin(bool admin); + + virtual void submitToKGame(KGame* g, KPlayer* p) { Q_UNUSED(g); Q_UNUSED(p); } + +protected: + /** + * @param p A player + * @return The TQListBoxItem that belongs to the player @p p + **/ + TQListBoxItem* item(KPlayer* p) const; + +protected slots: + void slotKickPlayerOut(TQListBoxItem* item); + void slotPropertyChanged(KGamePropertyBase* prop, KPlayer* p); + void slotPlayerLeftGame(KPlayer* p); + void slotPlayerJoinedGame(KPlayer* p); + void slotClearPlayers(); + +private: + KGameDialogConnectionConfigPrivate* d; + +}; +#endif |