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Diffstat (limited to 'libtdegames/kgame/kgamechat.cpp')
-rw-r--r-- | libtdegames/kgame/kgamechat.cpp | 341 |
1 files changed, 341 insertions, 0 deletions
diff --git a/libtdegames/kgame/kgamechat.cpp b/libtdegames/kgame/kgamechat.cpp new file mode 100644 index 00000000..11f47f7b --- /dev/null +++ b/libtdegames/kgame/kgamechat.cpp @@ -0,0 +1,341 @@ +/* + This file is part of the KDE games library + Copyright (C) 2001-2002 Andreas Beckermann ([email protected]) + Copyright (C) 2001 Martin Heni ([email protected]) + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License version 2 as published by the Free Software Foundation. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + along with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. +*/ + +#include "kgamechat.h" +#include "kgamechat.moc" + +#include "kgame.h" +#include "kplayer.h" +#include "kgameproperty.h" +#include "kgamemessage.h" + +#include <klocale.h> +#include <kdebug.h> + +#include <tqmap.h> +#include <tqintdict.h> + +//FIXME: +#define FIRST_ID 2 // first id, that is free of use, aka not defined above + +class KGameChatPrivate +{ +public: + KGameChatPrivate() + { + mFromPlayer = 0; + mGame = 0; + + mToMyGroup = -1; + } + + KGame* mGame; + KPlayer* mFromPlayer; + int mMessageId; + + + TQIntDict<KPlayer> mIndex2Player; + + TQMap<int, int> mSendId2PlayerId; + int mToMyGroup; // just as the above - but for the group, not for players +}; + +KGameChat::KGameChat(KGame* g, int msgid, TQWidget* parent) : KChatBase(parent) +{ + init(g, msgid); +} + +KGameChat::KGameChat(KGame* g, int msgid, KPlayer* fromPlayer, TQWidget* parent) : KChatBase(parent) +{ + init(g, msgid); + setFromPlayer(fromPlayer); +} + +KGameChat::KGameChat(TQWidget* parent) : KChatBase(parent) +{ + init(0, -1); +} + +KGameChat::~KGameChat() +{ + kdDebug(11001) << k_funcinfo << endl; + delete d; +} + +void KGameChat::init(KGame* g, int msgId) +{ + kdDebug(11001) << k_funcinfo << endl; + d = new KGameChatPrivate; + setMessageId(msgId); + + setKGame(g); +} + +void KGameChat::addMessage(int fromId, const TQString& text) +{ + if (!d->mGame) { + kdWarning(11001) << "no KGame object has been set" << endl; + addMessage(i18n("Player %1").tqarg(fromId), text); + } else { + KPlayer* p = d->mGame->findPlayer(fromId); + if (p) { + kdDebug(11001) << "adding message of player " << p->name() << "id=" << fromId << endl; + addMessage(p->name(), text); + } else { + kdWarning(11001) << "Could not find player id " << fromId << endl; + addMessage(i18n("Unknown"), text); + } + } +} + +void KGameChat::returnPressed(const TQString& text) +{ + if (!d->mFromPlayer) { + kdWarning(11001) << k_funcinfo << ": You must set a player first!" << endl; + return; + } + if (!d->mGame) { + kdWarning(11001) << k_funcinfo << ": You must set a game first!" << endl; + return; + } + + kdDebug(11001) << "from: " << d->mFromPlayer->id() << "==" << d->mFromPlayer->name() << endl; + + int id = sendingEntry(); + + if (isToGroupMessage(id)) { + // note: there is currently no support for other groups than the players + // group! It might be useful to send to other groups, too + TQString group = d->mFromPlayer->group(); + kdDebug(11001) << "send to group " << group << endl; + int sender = d->mFromPlayer->id(); + d->mGame->sendGroupMessage(text, messageId(), sender, group); + + //TODO + //AB: this message is never received!! we need to connect to + //KPlayer::networkData!!! + //TODO + + } else { + int toPlayer = 0; + if (!isSendToAllMessage(id) && isToPlayerMessage(id)) { + toPlayer = playerId(id); + if (toPlayer == -1) { + kdError(11001) << k_funcinfo << ": don't know that player " + << "- internal ERROR" << endl; + } + } + int receiver = toPlayer; + int sender = d->mFromPlayer->id(); + d->mGame->sendMessage(text, messageId(), receiver, sender); + } +} + +void KGameChat::setMessageId(int msgid) +{ d->mMessageId = msgid; } + +int KGameChat::messageId() const +{ return d->mMessageId; } + +bool KGameChat::isSendToAllMessage(int id) const +{ return (id == KChatBase::SendToAll); } + +bool KGameChat::isToGroupMessage(int id) const +{ return (id == d->mToMyGroup); } + +bool KGameChat::isToPlayerMessage(int id) const +{ +return d->mSendId2PlayerId.contains(id); } + +TQString KGameChat::sendToPlayerEntry(const TQString& name) const +{ return i18n("Send to %1").tqarg(name); } + +int KGameChat::playerId(int id) const +{ + if (!isToPlayerMessage(id)) { + return -1; + } + + return d->mSendId2PlayerId[id]; +} + +int KGameChat::sendingId(int playerId) const +{ + TQMap<int, int>::Iterator it; + for (it = d->mSendId2PlayerId.begin(); it != d->mSendId2PlayerId.end(); ++it) { + if (it.data() == playerId) { + return it.key(); + } + } + return -1; +} + +const TQString& KGameChat::fromName() const +{ return d->mFromPlayer ? d->mFromPlayer->name() : TQString(); } + +bool KGameChat::hasPlayer(int id) const +{ + return (sendingId(id) != -1); +} + +void KGameChat::setFromPlayer(KPlayer* p) +{ + if (!p) { + kdError(11001) << k_funcinfo << ": NULL player" << endl; + removeSendingEntry(d->mToMyGroup); + d->mFromPlayer = 0; + return; + } + if (d->mFromPlayer) { + changeSendingEntry(p->group(), d->mToMyGroup); + } else { + if (d->mToMyGroup != -1) { + kdWarning(11001) << "send to my group exists already - removing" << endl; + removeSendingEntry(d->mToMyGroup); + } + d->mToMyGroup = nextId(); + addSendingEntry(i18n("Send to My Group (\"%1\")").tqarg(p->group()), d->mToMyGroup); + } + d->mFromPlayer = p; + kdDebug(11001) << k_funcinfo << " player=" << p << endl; +} + + +void KGameChat::setKGame(KGame* g) +{ + if (d->mGame) { + slotUnsetKGame(); + } + kdDebug(11001) << k_funcinfo << " game=" << g << endl; + d->mGame = g; + + if (d->mGame) { + connect(d->mGame, TQT_SIGNAL(signalPlayerJoinedGame(KPlayer*)), + this, TQT_SLOT(slotAddPlayer(KPlayer*))); + connect(d->mGame, TQT_SIGNAL(signalPlayerLeftGame(KPlayer*)), + this, TQT_SLOT(slotRemovePlayer(KPlayer*))); + connect(d->mGame, TQT_SIGNAL(signalNetworkData(int, const TQByteArray&, TQ_UINT32, TQ_UINT32)), + this, TQT_SLOT(slotReceiveMessage(int, const TQByteArray&, TQ_UINT32, TQ_UINT32))); + connect(d->mGame, TQT_SIGNAL(destroyed()), this, TQT_SLOT(slotUnsetKGame())); + + TQPtrList<KPlayer> playerList = *d->mGame->playerList(); + for (int unsigned i = 0; i < playerList.count(); i++) { + slotAddPlayer(playerList.at(i)); + } + } +} + +KGame* KGameChat::game() const +{ + return d->mGame; +} + +KPlayer* KGameChat::fromPlayer() const +{ + return d->mFromPlayer; +} + +void KGameChat::slotUnsetKGame() +{ +//TODO: test this method! + + if (!d->mGame) { + return; + } + disconnect(d->mGame, 0, this, 0); + removeSendingEntry(d->mToMyGroup); + TQMap<int, int>::Iterator it; + for (it = d->mSendId2PlayerId.begin(); it != d->mSendId2PlayerId.end(); ++it) { + removeSendingEntry(it.data()); + } +} + +void KGameChat::slotAddPlayer(KPlayer* p) +{ + if (!p) { + kdError(11001) << k_funcinfo << ": cannot add NULL player" << endl; + return; + } + if (hasPlayer(p->id())) { + kdError(11001) << k_funcinfo << ": player was added before" << endl; + return; + } + + int sendingId = nextId(); + addSendingEntry(comboBoxItem(p->name()), sendingId); + d->mSendId2PlayerId.insert(sendingId, p->id()); + connect(p, TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase*, KPlayer*)), + this, TQT_SLOT(slotPropertyChanged(KGamePropertyBase*, KPlayer*))); + connect(p, TQT_SIGNAL(signalNetworkData(int, const TQByteArray&, TQ_UINT32, KPlayer*)), + this, TQT_SLOT(slotReceivePrivateMessage(int, const TQByteArray&, TQ_UINT32, KPlayer*))); +} + +void KGameChat::slotRemovePlayer(KPlayer* p) +{ + if (!p) { + kdError(11001) << k_funcinfo << ": NULL player" << endl; + return; + } + if (!hasPlayer(p->id())) { + kdError(11001) << k_funcinfo << ": cannot remove non-existent player" << endl; + return; + } + + int id = sendingId(p->id()); + removeSendingEntry(id); + p->disconnect(this); + d->mSendId2PlayerId.remove(id); +} + +void KGameChat::slotPropertyChanged(KGamePropertyBase* prop, KPlayer* player) +{ + if (prop->id() == KGamePropertyBase::IdName) { +// kdDebug(11001) << "new Name" << endl; + changeSendingEntry(player->name(), sendingId(player->id())); +/* + mCombo->changeItem(comboBoxItem(player->name()), index); + */ + } else if (prop->id() == KGamePropertyBase::IdGroup) { + //TODO + } +} + +void KGameChat::slotReceivePrivateMessage(int msgid, const TQByteArray& buffer, TQ_UINT32 sender, KPlayer* me) +{ + if (!me || me != fromPlayer()) { + kdDebug() << k_funcinfo << "nope - not for us!" << endl; + return; + } + slotReceiveMessage(msgid, buffer, me->id(), sender); +} + +void KGameChat::slotReceiveMessage(int msgid, const TQByteArray& buffer, TQ_UINT32 , TQ_UINT32 sender) +{ + TQDataStream msg(buffer, IO_ReadOnly); + if (msgid != messageId()) { + return; + } + + TQString text; + msg >> text; + + addMessage(sender, text); +} + |