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+/* This file is part of the KDE libraries
+ Copyright (C) 1996 Martynas Kunigelis
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License version 2 as published by the Free Software Foundation.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA.
+*/
+/*****************************************************************************
+* *
+* KGameProgress -- progress indicator widget for KDE by Martynas Kunigelis *
+* *
+*****************************************************************************/
+
+#ifndef _KPROGRES_H
+#define _KPROGRES_H "$Id$"
+
+#include <tqframe.h>
+#include <tqrangecontrol.h>
+#include <kdemacros.h>
+/**
+ * @short A progress indicator widget.
+ *
+ * KGameProgress is derived from TQFrame and TQRangeControl, so
+ * you can use all the methods from those classes. The only difference
+ * is that setValue() is now made a slot, so you can connect
+ * stuff to it.
+ *
+ * None of the constructors take line step and page step as arguments,
+ * so by default they're set to 1 and 10 respectively.
+ *
+ * The Blocked style ignores the textEnabled() setting and displays
+ * no text, since it looks truly ugly (and for other reasons). Signal
+ * percentageChanged() is emitted whenever the value changes so you
+ * can set up a different widget to display the current percentage complete
+ * and connect the signal to it.
+ *
+ * @author Martynas Kunigelis
+ * @version $Id$
+ */
+class KDE_EXPORT KGameProgress : public TQFrame, public TQRangeControl
+{
+ Q_OBJECT
+ TQ_OBJECT
+ Q_ENUMS( BarStyle )
+ TQ_PROPERTY( int value READ value WRITE setValue)
+ TQ_PROPERTY( BarStyle barStyle READ barStyle WRITE setBarStyle )
+ TQ_PROPERTY( TQColor barColor READ barColor WRITE setBarColor )
+ TQ_PROPERTY( TQPixmap barPixmap READ barPixmap WRITE setBarPixmap )
+ TQ_PROPERTY( Qt::Orientation orientation READ orientation WRITE setOrientation )
+ TQ_PROPERTY( bool textEnabled READ textEnabled WRITE setTextEnabled )
+
+public:
+ /**
+ * Possible values for bar style.
+ *
+ * @p Solid means one continuous progress bar, @p Blocked means a
+ * progress bar made up of several blocks.
+ */
+ enum BarStyle { Solid, Blocked };
+
+ /**
+ * Construct a horizontal progress bar.
+ */
+ KGameProgress(TQWidget *parent=0, const char *name=0);
+
+ /**
+ * Construct a progress bar with orientation @p orient.
+ */
+ KGameProgress(Qt::Orientation orient, TQWidget *parent=0, const char *name=0);
+
+ /**
+ * Construct a progress bar with minimum, maximum and initial values.
+ */
+ KGameProgress(int minValue, int maxValue, int value, Qt::Orientation,
+ TQWidget *parent=0, const char *name=0);
+
+ /**
+ * Destruct the progress bar.
+ */
+ ~KGameProgress();
+
+ /**
+ * Set the progress bar style.
+ *
+ * Allowed values are @p Solid and @p Blocked.
+ */
+ void setBarStyle(BarStyle style);
+
+ /**
+ * Set the color of the progress bar.
+ */
+ void setBarColor(const TQColor &);
+
+ /**
+ * Set a pixmap to be shown in the progress bar.
+ */
+ void setBarPixmap(const TQPixmap &);
+
+ /**
+ * Set the orientation of the progress bar.
+ *
+ * Allowed values are @pQt::Horizontal and @pQt::Vertical.
+ */
+ void setOrientation(Qt::Orientation);
+
+ /**
+ * If this is set to @p true, the progress text will be displayed.
+ *
+ */
+ void setTextEnabled(bool);
+
+ /**
+ * Retrieve the bar style.
+ *
+ * @see setBarStyle()
+ */
+ BarStyle barStyle() const;
+
+ /**
+ * Retrieve the bar color.
+ * @see setBarColor()
+ */
+ const TQColor &barColor() const;
+
+ /**
+ * Retrieve the bar pixmap.
+ *
+ * @see setBarPixmap()
+ */
+ const TQPixmap *barPixmap() const;
+
+ /**
+ * Retrive the current status
+ *
+ * @see setValue()
+ */
+ int value() const { return TQRangeControl::value(); }
+ /**
+ * Retrive the orientation of the progress bar.
+ *
+ * @see setOrientation()
+ */
+ Qt::Orientation orientation() const;
+
+ /**
+ * Returns @p true if progress text will be displayed,
+ * @p false otherwise.
+ *
+ * @see setFormat()
+ */
+ bool textEnabled() const;
+
+ /**
+ */
+ virtual TQSize tqsizeHint() const;
+
+ /**
+ */
+ virtual TQSize tqminimumSizeHint() const;
+
+ /**
+ */
+ virtual TQSizePolicy sizePolicy() const;
+
+ /**
+ * Retrieve the current format for printing status text.
+ * @see setFormat()
+ */
+ TQString format() const;
+
+public slots:
+
+ /**
+ * Set the format of the text to use to display status.
+ *
+ * The default format is "%p%" (which looks like "42%".)
+ *
+ * @param format %p is replaced by percentage done, %v is replaced by actual
+ * value, %m is replaced by the maximum value.
+ */
+ void setFormat(const TQString & format);
+
+ /**
+ * Set the current value of the progress bar to @p value.
+ *
+ * This must be a number in the range 0..100.
+ */
+ void setValue(int value);
+
+ /**
+ * Advance the progress bar by @p prog.
+ *
+ * This method is
+ * provided for convenience and is equivalent with
+ * setValue(value()+prog).
+ */
+ void advance(int prog);
+
+signals:
+ /**
+ * Emitted when the state of the progress bar changes.
+ */
+ void percentageChanged(int);
+
+protected:
+ /**
+ */
+ void valueChange();
+ /**
+ */
+ void rangeChange();
+ /**
+ */
+ void styleChange( TQStyle& );
+ /**
+ */
+ void paletteChange( const TQPalette & );
+ /**
+ */
+ void drawContents( TQPainter * );
+
+private slots:
+ void paletteChange();
+
+private:
+ TQPixmap *bar_pixmap;
+ bool use_supplied_bar_color;
+ TQColor bar_color;
+ TQColor bar_text_color;
+ TQColor text_color;
+ TQRect fr;
+ BarStyle bar_style;
+ Qt::Orientation orient;
+ bool text_enabled;
+ TQString format_;
+ void initialize();
+ int recalcValue(int);
+ void drawText(TQPainter *);
+ void adjustStyle();
+
+ class KGameProgressPrivate;
+ KGameProgressPrivate *d;
+};
+
+
+#endif