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diff --git a/twin4/index.html b/twin4/index.html new file mode 100644 index 00000000..13d28255 --- /dev/null +++ b/twin4/index.html @@ -0,0 +1,213 @@ +<HTML> +<HEAD> +<META HTTP-ETQUIV="Content-Type" CONTENT="text/html";> + +<TITLE>Four wins manual</TITLE> +</HEAD> +<BODY LINK="#0000ff" VLINK="#800080" TEXT="#000000" BGCOLOR="#ffffff"> + + +<h1> Four wins</h1> +</B> </FONT><P> </P> +<B> How do you play "four wins" ? </B> + +<P> +Four wins is a game for two player. +Each player is represented by a colour (yellow and red). +The goal of the game is to get four connected pieces of your +colour into a row, column or any diagonal. +This is done by placing one of your pieces into any of the +seven columns. +A piece will begin to fill a column from the bottom, i.e. it +will fall down until it reaches the ground level or another stone. +After a move is done it is the turn of the other player. This is +repeated until the game is over, i.e. one of the players has +four pieces in a row, column or diagonal or no more moves are possbile +because the board is filled. +</P> + +<p> <p> +<B> The board </B> +<P>The board is separated into three regions.</P> + +<UL> +<LI>The game board:<BR> +It is constructed out of 7x6 fields which will be filled from bottom +to top. The fields are marked in the colour of the player who made the +current move.<BR> +On top of each column a coloured arrow shows were the last piece had been +put. +<br> +</LI> +<LI>The status display:<BR> +The status display shows which player colour starts and which colour is +played by whom (player,computer,remote connection). It further shows the +level of the computer opponent, the number of moves done as well as the +computer calculated chance of winning. This chance is calculated only if +the computer opponent makes a move. A positive number means that the player +has an advantage, a negative number means that the computer thinks +he is better. +<br> +</LI> +<LI>The table display:<BR> +Here the number of won, lost and drawn games is noted for both player. +Also the number of aborted games (Brk) and the sum of games is shown. +<br> +</LI> +</UL> + +<p> <p> +<B> The File menu</B> +<P> + +<UL> +<LI>New game<BR> +Start a new game. <br> +</LI> +<LI>End Game<BR> +Immediately end a game. This will raise the break counter in the statistics +by one.<br> +</LI> +<LI>Statistics<BR> +Show the all time statistic of all games. This will be saved, +but can be cleared in this menu as well.<br> +</LI> +<LI>Send remote message...:<BR> +Opens a dialog window which lets you send a message to a remote player. +<br> +</LI> +<LI>Hint<BR> +The computer will calculate the best possible move and mark it with a small +circle on the board. +How good the move is depends on the level of the computer.<br> +</LI> +<LI>Exit<BR> +Exit the program and save all statistical data +<br> +</LI> +</UL> + + + +<p> <p> +<B>The Edit menu</b> +<P> + +<UL> +<LI>Undo move<BR> +Undo the last move. If the previous player is played by the computer +two moves are taken back so that it is the player's turn again.<br> +</LI> +<LI>Redo move<BR> +Replay a move which had been undone. +<br> +</LI> +</UL> + +<p> <p> +<B>The View menu</b> +<P> + +<UL> +<LI>Show statusbar<BR> +Displays the status bar +<br> +</LI> +</UL> + + +<p> <p> +<B> The Options menu </b> +<p> +<UL> +<LI>Startcolour<BR> +Determines which colour has the first move.<br> +</LI> +<LI>Yellow played by<BR> +Choose here who shall play for the yellow side. This can either be +the local player, the computer or a remote player. Connecting to +a remote host will pop up a conenction dialog which is explained +later.<br> +During game only the player who is not moving can be changed. +<br> +</LI> +<LI>Red played by<BR> +This is analogous to the yellow side. It is possible that there are +two local players just as the computer can take both local players. +Only one remote player is possible though. If the client does +not choose one remote player he will be asked as soon as a connection +is built. It <b>does not matter</b> what colour the remote side +chooses. If both remote parties choose to play the same colour the +computer will handle this and transform the other players colour +appropriately! +<br> +</LI> +<LI>Level<BR> +The level determines who well the computr plays. A higher level makes +the computer play better but think longer. For levels larger than 5 or 6 +you need a fast computer! +<br> +</LI> +<LI>Change Names<BR> +Change the names of the two players. The names will be saved and reloaded +in the next game! +<br> +</LI> +<LI>Network server<BR> +If this menu item is selected your computer tries to behave as +game network server. This is of course only of any importance if +you are doing a network game. +Only the computer acting as server will be able to start a new game +or transfer a started game to the client's side. +<br> +If both computers want to be server or none of them it is randomly +selected. +<br> +</LI> +</UL> + +<p> <p> +<B> The Help menu </B> + <P>This menu displays the help text as well as information +about the program and the operation system.</P> + + +<p> <p> +<B> Remote connections </B> +<P> + +It is possible to play the game over a network connection +with another computer. To do so both player on both computers +have to select one colour played by a human player and the +other by the remote player. Who chooses which colour does not +matter. It even does not matter if both choose to play the same +colour as this will transparentely be interchanged by the game. +<p> +One of the computers will act as game server. Only this one can +start a nbew network game. Also all its game data will be transfered +to the client computer. This includes games already in play - this +means a remote player can join a game already begun. Who will be +server can be selected by the <i>network server</i> menu item in +the options menu. If both choose to be server or client the game +randomly selects one. +<p> + +When a network connection is build you are ask to enter a remote +host and a port. The port can usually just been left untouched. But +if you now what you do replace it by another number, which has to +be the same in both player games of course. The hostname should be +the name of the remote host to which you are connecting. Only one +of the two players has to supply a hostname, the other one need not +to, but can. +<p> + + + +<P> + +<p> +<hr> +<B>Author: </B> +<P>© 1995-2000 Martin Heni ([email protected])</P> +<FONT SIZE=2></FONT></BODY> +</HTML> |