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+/***************************************************************************
+ Kwin4 - Four in a Row for KDE
+ -------------------
+ begin : March 2000
+ copyright : (C) 1995-2001 by Martin Heni
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ * *
+ ***************************************************************************/
+
+#ifndef KWIN4VIEW_H
+#define KWIN4VIEW_H
+
+#include <tqcanvas.h>
+#include <kgameio.h>
+
+class Kwin4Doc;
+class ScoreWidget;
+class StatusWidget;
+class KSpriteCache;
+
+/**
+ * The Kwin4View class provides the view widget for the Kwin4App instance.
+ */
+class Kwin4View : public TQCanvasView
+{
+Q_OBJECT
+ TQ_OBJECT
+
+public:
+ Kwin4View(Kwin4Doc *theDoc, TQWidget *parent = 0, const char *name=0);
+
+ void initView(bool deleteall=true);
+ void drawBoard(bool remove=false);
+ void drawIntro(bool remove=false);
+ void hideIntro();
+ void drawStar(int x,int y,int no);
+ void setArrow(int x,int color);
+ void setPiece(int x,int y,int color,int no,bool animation=true);
+ void setHint(int x,int y,bool enabled);
+ ScoreWidget *scoreWidget() {return mScoreWidget;}
+ StatusWidget *statusWidget() {return mStatusWidget;}
+ void setSprite(int no,int x, int col, bool enable);
+ void clearError();
+ void EndGame();
+
+public slots:
+ void slotMouseInput(KGameIO *input,TQDataStream &stream,TQMouseEvent *e,bool *eatevent);
+ void slotKeyInput(KGameIO *input,TQDataStream &stream,TQKeyEvent *e,bool *eatevent);
+ void introMoveDone(TQCanvasItem *item,int mode);
+
+protected:
+ TQPixmap *loadPixmap(TQString name);
+ void resizeEvent(TQResizeEvent *e);
+ bool wrongPlayer(KPlayer *player,KGameIO::IOMode io);
+
+private:
+ Kwin4Doc *doc;
+ TQCanvas *mCanvas; // our drawing canvas
+ KSpriteCache *mCache; // The sprite cache
+ TQString mGrafix; // grafix dir
+
+ int mLastArrow; // last drawn arrow
+ int mLastX; // last piece
+ int mLastY;
+ int mSpreadX; // spread x,y board pieces
+ int mSpreadY;
+ int mBoardX; // board offset
+ int mBoardY;
+
+ ScoreWidget *mScoreWidget; // score widget
+ StatusWidget *mStatusWidget; // score widget
+};
+
+#endif // KWIN4VIEW_H
+