From c90c389a8a8d9d8661e9772ec4144c5cf2039f23 Mon Sep 17 00:00:00 2001 From: toma Date: Wed, 25 Nov 2009 17:56:58 +0000 Subject: Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da --- doc/ktron/Makefile.am | 4 + doc/ktron/index.docbook | 575 ++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 579 insertions(+) create mode 100644 doc/ktron/Makefile.am create mode 100644 doc/ktron/index.docbook (limited to 'doc/ktron') diff --git a/doc/ktron/Makefile.am b/doc/ktron/Makefile.am new file mode 100644 index 00000000..368fc0da --- /dev/null +++ b/doc/ktron/Makefile.am @@ -0,0 +1,4 @@ + +KDE_DOCS = AUTO +KDE_LANG = en + diff --git a/doc/ktron/index.docbook b/doc/ktron/index.docbook new file mode 100644 index 00000000..52a76da6 --- /dev/null +++ b/doc/ktron/index.docbook @@ -0,0 +1,575 @@ + + + + + +]> + + + +The &ktron; Handbook + + + +Fabian +Dal Santo + +
&Fabian.DalSanto.mail;
+
+
+ + +Matthias +Kiefer + +
&Matthias.Kiefer.mail;
+
+Developer +
+ + +Lauri +Watts + +
&Lauri.Watts.mail;
+
+Reviewer +
+ +
+ + +1999 +2000 +&Matthias.Kiefer; + + + +2001 +&Fabian.Dal.Santo; + + +&FDLNotice; + +2005-12-16 +1.1 + + + +&ktron; is a simple Tron clone for &kde;, which you can +play alone or against a friend. + + + + +KDE +kdegames +KTron +game +tron + +
+ + +Introduction + + +&ktron; is a simple Tron-Clone for the +K Desktop Environment. You can play +&ktron; against the computer or a friend. + + + +The aim of the game is to live longer than your opponent. To do that, +avoid running into a wall, your own tail and that of your opponent. + + + + + +Playing &ktron; + + +Rules + + +Once a round is started, the players do not stop moving forward (unless the game +is paused). All you have to do is avoid crashing by changing your players +direction. Additionally you can try to hinder your opponent. For this it is +possible to increase the velocity by pressing your accelerator key. + + + +A round starts when all human players press a direction key. The initial moving +direction is then in this direction. + + + +If you want to interrupt playing, select +Pause from the Game menu +or hit the keyboard shortcut (see section Default +Shortcuts). Additionally the game is paused when the game loses the +keyboard focus, ⪚ when switching to an other window. + + +To continue the game, select the menu item +Pause again, or the keyboard shortcut. The +game will also continue if the human players press one of their direction keys. +But be careful, your player switches to this direction immediately. + + + +A game consists of several rounds, and ends if a player has at least +nine points, and additionally two more points than the opponent. +The current score is always displayed in the status bar. + + + + + +The Computer Player + + +You can let the computer be Player One, Player Two or both players. +There are three difficulty levels: Beginner, Average and Expert. + + + +If you choose Beginner, the computer doesn't care about +the opponent and just moves around. This is the same algorithm as used by +xtron-1.1. + + +At skill levels Average and Expert, the computer tries to hinder the +opponent when he comes near. + + + +See the Settings +Menu section for information on how to configure the computer player. + + + + + +Using the Keyboard + + +Each player has five keys. Four keys for changing the direction and one to +accelerate. + + + +The direction keys do not have to be held down. Simply press them once to change +the direction of your player. + + + +Acceleration only occurs while the acceleration key remains depressed. When you +release the acceleration key, velocity returns to normal. + + + +See section Settings +Menu for information how to change the default keys. + + + + + +Command Reference + +The following sections briefly describe each menubar option. + + +The <guimenu>Game</guimenu> Menu + + + + + +&Ctrl;N + +Game +New + +Starts a new game. + + + + + +P + +Game +Pause + +Toggles whether the game is paused. + + + + + +&Ctrl;Q + +Game +Exit + +Quits. + + + + + + +The <guimenu>Settings</guimenu> Menu + + + + +Settings +Show Statusbar + +Shows or hides the Statusbar. + + + + +Settings +Configure Shortcuts... + +Displays a standard &kde; shortcuts configurator. + + + + +Settings +Configure &kappname;... + +Opens a comprehensive dialog +to configure various options. + + + + + + +The <guimenuitem>Help</guimenuitem> Menu + +&help.menu.documentation; + + + + +Default Shortcuts + +The following tables show you the default shortcuts. + + + +Player 1 Shortcuts + + + +Key Combo +Action + + +R +Up + + +F +Down + + +G +Right + + +D +Left + + +A +Accelerate + + + +
+ + +Player 2 Shortcuts + + + +Key Combo +Action + + + + +Up Arrow +Up + + +Down Arrow +Down + + +Right Arrow +Right + + +Left Arrow +Left + + +0 +Accelerate + + + +
+ + +General Shortcuts + + + +Key Combo +Action + + + + +P +Pause/Resume Game + + +&Ctrl;N +New Game + + +&Ctrl;Q +Quit &ktron; + + +F1 +Help Contents + + +ShiftF1 +What's This Help + + + +
+ + +These shortcuts can be changed by selecting +Settings Configure Shortcuts... + from the menubar. + + +
+ +
+ + + +The Configuration Dialog + +Selecting the Configure &kappname;... option +in the Settings menu will open a further dialog which lets +you tweak &kappname;'s behavior. + +This dialog is divided into three pages. + + +General Configuration + + + +Show winner by changing color +Enable this box to improve visualizing that the game is over +by making &ktron; change the color of the loser's trail to the color of +the winner. + + + +Disable acceleration +Checking this box will disable the acceleration feature - +pressing the acceleration key will have no effect, both vehicles will always +travel with constant velocity. + + + +Crash when moving in the opposite direction +Enable this to make a vehicle crash into itself as soon as a +player attempts to move into the opposite direction (&ie; a vehicle moves left, +and the player tries to move to the right in one step). If this box is +not checked, nothing happens when a player attempts to move into the opposite +direction. + + + +Player Names +Specify custom names to use for the players to override the use of default ones. + + + +Speed +Use this slider to define how fast the vehicles move; moving the +slider to the left will make the vehicles move slower, moving it to the right +will make them move faster. + + + + + +<acronym>AI</acronym> Configuration + + + +Computer Controls +Use these two checkable boxes to define which players should +be controlled by the computer. + + + +Intelligence: +Selects the skill level of the computer player, +Beginner, Average or +Expert +Beginner ignores the opponent, and just moves +randomly. Average or +Expert causes the computer to actively hinder the +opponent. + + + + + +Appearance Configuration + + + +Line style: +Here you can choose one of four different line styles to be +used for drawing the vehicles. The names of the styles are self-explanatory: +3D Line, 3D Rectangles, +Flat and Circles. + + + + +Line Size +Use this slider to define how broad the trail of a vehicle should +be. Moving the slider towards the left will make the trail more narrow, moving +it to the right will result in a wider trail. + + + +Background +Here you can define the appearance of the playground's +background. If you prefer a simple solid color, select the +Color: option and click on the button at the right of it +to open a convenient color-selection dialog. +You can also choose a background image for the playground. To do so, +select the Image: option, and then provide the filename +of a wallpaper image to use in the input field at the right. Alternatively you +can click on the little button at the very right to open the well-known +file-selection dialog. + + + + +Player 1 color: +Click on the colored rectangle to open a color-selection dialog +which lets you define the color to be used for the vehicle of the first +player. + + + +Player 2 color: +Click on the colored rectangle to open a color-selection dialog +which lets you define the color to be used for the vehicle of the second +player. + + + + + + + +Credits and License + + +&ktron; + +Program Copyright 1999 &Matthias.Kiefer; +&Matthias.Kiefer.mail; + + + +Parts of the code are from xtron-1.1 by Rhett D. Jacobs +rhett@hotel.canberra.edu.au> + + + +Documentation Copyright 1999 &Matthias.Kiefer; +&Matthias.Kiefer.mail; + + +Documentation updated for &kde; 2.0 by &Fabian.Dal.Santo; +&Fabian.DalSanto.mail; + + +&underFDL; +&underGPL; + + + + + +Installation + + +How to obtain &ktron; + +&install.intro.documentation; + + + + +Requirements + + +In order to successfully compile &ktron;, you need &kde; 3.0. All +required libraries as well as &ktron; itself can be found on &kde-ftp;. + + + +Compilation and Installation + +&install.compile.documentation; + +Should you run into problems, please report them to the the +author at &Matthias.Kiefer; + + + + + +
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