From a1966f0f2ceedaa54544b76dd22aa80896d7b4b3 Mon Sep 17 00:00:00 2001 From: Timothy Pearson Date: Mon, 7 Nov 2011 21:50:33 -0600 Subject: Rename kwin to twin (Part 2 of 2) --- doc/kwin4/index.docbook | 441 ------------------------------------------------ 1 file changed, 441 deletions(-) delete mode 100644 doc/kwin4/index.docbook (limited to 'doc/kwin4/index.docbook') diff --git a/doc/kwin4/index.docbook b/doc/kwin4/index.docbook deleted file mode 100644 index a00c377b..00000000 --- a/doc/kwin4/index.docbook +++ /dev/null @@ -1,441 +0,0 @@ - - - - - -]> - - - -Four Wins - - - -Martin -Heni - -
&Martin.Heni.mail;
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- - -19952002 -&Martin.Heni; - - -&FDLNotice; - -2006-06-17 -1.1.0 - - - -&k4wins; is a four-in-a-row game for &kde;. - - - -KDE -tdegames -game -board -board game -four wins -four -four in a row -win4 -twin4 -connect four -connect 4 - -
- - -Overview - - -Four wins is a game for two players. - - - -Each player is represented by a color (yellow and red). The goal of the -game is to get four connected pieces of your color into a row, column or -any diagonal. This is done by placing one of your pieces into any of -the seven columns. - - - -A piece will begin to fill a column from the bottom, &ie; it -will fall down until it reaches the ground level or another stone. -After a move is done it is the turn of the other player. - - - -This is repeated until the game is over, which is when one of the -players has four pieces in a row, column or diagonal or no more moves -are possible because the board is filled. - - - - - -Rules - - -The board is separated into three regions. - - - -The game board is constructed out of 7x6 fields -which will be filled from bottom to top. The fields are marked in the -color of the player who made the current move. On top of each column a -colored arrow shows were the last piece had been put. - - - -The status display shows which player color -starts and which color is played by whom (player, computer, remote -connection). It further shows the level of the computer opponent, the -number of moves done as well as the computer calculated chance of -winning. This chance is calculated only if the computer opponent makes a -move. A positive number means that the player has an advantage, a -negative number means that the computer thinks he is better. - - - -The table display shows the number of won, lost -and drawn games is noted for both player. Also the number of aborted -games (Brk) and the sum of games is shown. - - - - - -Remote connections - - -It is possible to play the game over a network connection with another -computer. -One of the computers will act as game server. This one can determine -who should play which color. You can configure the network options -in the menu GameNetwork Configuration... -There you also find a chat dialog -box which allows you to speak with your friend. - - - - -When a network connection is build you are asked to enter a remote host -and a port. The port can usually just be left untouched, but if you know -what you are doing replace it by another number, which has to be the -same in both player games of course. The hostname should be the name of -the remote host to which you are connecting. Only the client in -the connection has to supply a hostname. It is often wise that the player -behind a firewall chooses to be client as the firewall might not allow -incoming connections. - - - - - -Menus - - -<guimenu>Game</guimenu> Menu - - - - - -&Ctrl;N - -Game -New - - - -Starts a new game. In a network game this option is only available for -the network server. The network client will be automatically started by -the server. - - - - - - - -&Ctrl;O - -Game -Load... - - - -Loads a saved game. - - - - - - - -&Ctrl;S - -Game -Save - - - -Saves the current game. - - - - - - - -&Ctrl;End - -Game -End Game - - -Aborts a running game. - - - - - - -Game -Network Configuration... - - -Pops up a dialog for the network configuration. You can choose to be -server or client. If you are server you can also choose what color the -remote player should take over. If a network game is running you can -also disconnect it in this menu. - - - - - - -Game -Network Chat... - - -Pops up a chat widget which allows you to send messages to the -other party. - - - - - - - -H - -Game -Hint - - - -The computer will calculate the best possible move and mark it with a -small circle on the board. How good the move is depends on the level of -the computer. - - - - - - - -&Ctrl;Q - -Game -Quit - - - -Quits the program. - - - - - - - - -<guimenu>Edit</guimenu> Menu - - - - -&Ctrl;Z - -Edit -Undo - - - -Undo the last move. If the previous player is played by the computer two -moves are taken back so that it is the player's turn again. - - - - - - - -&Ctrl;&Shift;Z - -Edit -Redo - - - -Replay a move which had been undone. - - - - - - - - - -<guimenu>Settings</guimenu> Menu - - - - - -Settings -Show Toolbar - - - -Toggle on and off the display of the toolbar. - - - - - - -Settings -Show Statusbar - - - -Toggle on and off the display of the status bar. - - - - - - -Settings -Configure Shortcuts... - - -Open a dialog which lets you redefine all the keyboard shortcuts. - - - - - -Settings -Configure Toolbars... - -Displays a &kde; standard dialog where you can configure the toolbar icons. - - - - -Settings -Configure &k4wins;... - -Displays the &k4wins; -configuration dialog with these options: -Starting Player Color: Determine which color player has the first move in the next game. -Player Names: Change the names of the players. -Yellow Plays With: -Choose who should play for player 1 (yellow). It can be either -Mouse or Keyboard, -&ie; a local player using the mouse or keyboard -as input device or Computer, &ie; the computer -plays for this player. -Red Plays With: Same as Yellow Playes With but for player 2 -(red). -Computer Difficulty: Select the level of the computer player. - - - - - - - -<guimenuitem>Help</guimenuitem> Menu - -&help.menu.documentation; - - - - - - -Credits and License - - -&k4wins; - - -Program copyright 1995-2002 &Martin.Heni; &Martin.Heni.mail; - - -Documentation copyright 2002 &Martin.Heni; &Martin.Heni.mail; - - - - -&underFDL; -&underGPL; - - - - -Installation - - -How to obtain &k4wins; - -&install.intro.documentation; - - - - -Compilation and Installation - -&install.compile.documentation; - - - - - -&documentation.index; -
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