From 7909152750670148360093b2519955fbfa555154 Mon Sep 17 00:00:00 2001 From: Michele Calgaro Date: Wed, 20 Dec 2023 22:30:18 +0900 Subject: Replace various '#define' strings - part 6 Signed-off-by: Michele Calgaro --- kspaceduel/topwidget.cpp | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'kspaceduel/topwidget.cpp') diff --git a/kspaceduel/topwidget.cpp b/kspaceduel/topwidget.cpp index fb385b0c..ce727607 100644 --- a/kspaceduel/topwidget.cpp +++ b/kspaceduel/topwidget.cpp @@ -34,12 +34,12 @@ void MyTopLevelWidget::initGameWidgets( ){ playfield->setFocusPolicy(TQWidget::StrongFocus); playfield->setFocus(); - TQObject::connect(TQT_TQOBJECT(playfield),TQT_SIGNAL(energy(int,int)), + TQObject::connect(playfield,TQT_SIGNAL(energy(int,int)), TQT_SLOT(energy(int,int))); - TQObject::connect(TQT_TQOBJECT(playfield),TQT_SIGNAL(hitPoints(int,int)), + TQObject::connect(playfield,TQT_SIGNAL(hitPoints(int,int)), TQT_SLOT(hitPoints(int,int))); - TQObject::connect(TQT_TQOBJECT(playfield),TQT_SIGNAL(wins(int,int)),TQT_SLOT(wins(int,int))); - TQObject::connect(TQT_TQOBJECT(playfield),TQT_SIGNAL(setStatusText(const TQString &,int)), + TQObject::connect(playfield,TQT_SIGNAL(wins(int,int)),TQT_SLOT(wins(int,int))); + TQObject::connect(playfield,TQT_SIGNAL(setStatusText(const TQString &,int)), TQT_SLOT(setStatusText(const TQString &,int))); setCentralWidget(w); @@ -62,18 +62,18 @@ void MyTopLevelWidget::wins(int pn,int w) void MyTopLevelWidget::initActions( ) { - KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection()); - KStdGameAction::gameNew(TQT_TQOBJECT(playfield), TQT_SLOT(newGame()), actionCollection()); + KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection()); + KStdGameAction::gameNew(playfield, TQT_SLOT(newGame()), actionCollection()); ( void )new TDEAction( i18n( "&New Round" ), "spnewround", - CTRL + Key_R, TQT_TQOBJECT(playfield), TQT_SLOT( newRound( ) ), + CTRL + Key_R, playfield, TQT_SLOT( newRound( ) ), actionCollection( ), "new_round" ); MyMainView::pauseAction = - KStdGameAction::pause(TQT_TQOBJECT(playfield), TQT_SLOT(togglePause()), actionCollection()); + KStdGameAction::pause(playfield, TQT_SLOT(togglePause()), actionCollection()); MyMainView::pauseAction->setChecked( false ); TDEAction* gameStart = new TDEAction( i18n( "Start" ), GAME_START_SHORTCUT, - TQT_TQOBJECT(playfield), TQT_SLOT( start( ) ), actionCollection( ), "game_start" ); + playfield, TQT_SLOT( start( ) ), actionCollection( ), "game_start" ); - KStdAction::preferences(TQT_TQOBJECT(playfield), TQT_SLOT(gameSetup()), actionCollection()); + KStdAction::preferences(playfield, TQT_SLOT(gameSetup()), actionCollection()); TDEAccel* acc = new TDEAccel(this); gameStart->plugAccel(acc); -- cgit v1.2.1