From 576eb4299a00bc053db35414406f46372a0f70f2 Mon Sep 17 00:00:00 2001 From: tpearson Date: Sat, 31 Jul 2010 19:42:31 +0000 Subject: Trinity Qt initial conversion git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1157643 283d02a7-25f6-0310-bc7c-ecb5cbfe19da --- ktuberling/playground.cpp | 134 ++++++++++++++++++++++---------------------- ktuberling/playground.h | 46 +++++++-------- ktuberling/soundfactory.cpp | 38 ++++++------- ktuberling/soundfactory.h | 10 ++-- ktuberling/todraw.cpp | 20 +++---- ktuberling/todraw.h | 10 ++-- ktuberling/toplevel.cpp | 102 ++++++++++++++++----------------- ktuberling/toplevel.h | 10 ++-- 8 files changed, 185 insertions(+), 185 deletions(-) (limited to 'ktuberling') diff --git a/ktuberling/playground.cpp b/ktuberling/playground.cpp index 367c407c..4488fe8d 100644 --- a/ktuberling/playground.cpp +++ b/ktuberling/playground.cpp @@ -11,11 +11,11 @@ #include #include -#include -#include -#include -#include -#include +#include +#include +#include +#include +#include #include "playground.moc" #include "toplevel.h" @@ -25,7 +25,7 @@ // Constructor PlayGround::PlayGround(TopLevel *parent, const char *name, uint selectedGameboard) - : QWidget(parent, name) + : TQWidget(parent, name) { topLevel = parent; @@ -38,7 +38,7 @@ PlayGround::PlayGround(TopLevel *parent, const char *name, uint selectedGameboar setBackgroundColor(white); - QDomDocument layoutsDocument; + TQDomDocument layoutsDocument; bool ok = topLevel->loadLayout(layoutsDocument); if (ok) ok = registerPlayGrounds(layoutsDocument); if (ok) ok = loadPlayGround(layoutsDocument, selectedGameboard); @@ -71,7 +71,7 @@ void PlayGround::reset() // Change the gameboard void PlayGround::change(uint selectedGameboard) { - QDomDocument layoutsDocument; + TQDomDocument layoutsDocument; bool ok = topLevel->loadLayout(layoutsDocument); if (ok) ok = loadPlayGround(layoutsDocument, selectedGameboard); if (!ok) loadFailure(); @@ -88,7 +88,7 @@ void PlayGround::change(uint selectedGameboard) // Repaint all the editable area void PlayGround::repaintAll() { - QRect dirtyArea + TQRect dirtyArea (editableArea.left() - 10, editableArea.top() - 10, editableArea.width() + 20, @@ -158,12 +158,12 @@ bool PlayGround::redo() } // Save objects laid down on the editable area -bool PlayGround::saveAs(const QString & name) +bool PlayGround::saveAs(const TQString & name) { FILE *fp; const ToDraw *currentObject; - if (!(fp = fopen((const char *) QFile::encodeName(name), "w"))) return false; + if (!(fp = fopen((const char *) TQFile::encodeName(name), "w"))) return false; fprintf(fp, "%d\n", topLevel->getSelectedGameboard()); for (currentObject = toDraw.first(); currentObject; currentObject = toDraw.next()) @@ -175,21 +175,21 @@ bool PlayGround::saveAs(const QString & name) // Print gameboard's picture bool PlayGround::printPicture(KPrinter &printer) const { - QPainter artist; - QPixmap picture(getPicture()); + TQPainter artist; + TQPixmap picture(getPicture()); if (!artist.begin(&printer)) return false; - artist.drawPixmap(QPoint(32, 32), picture); + artist.drawPixmap(TQPoint(32, 32), picture); if (!artist.end()) return false; return true; } // Get a pixmap containing the current picture -QPixmap PlayGround::getPicture() const +TQPixmap PlayGround::getPicture() const { - QPixmap result(editableArea.size()); - QPainter artist(&result); - QRect transEditableArea(editableArea); + TQPixmap result(editableArea.size()); + TQPainter artist(&result); + TQRect transEditableArea(editableArea); transEditableArea.moveBy(-XMARGIN, -YMARGIN); artist.translate(XMARGIN - editableArea.left(), @@ -199,9 +199,9 @@ QPixmap PlayGround::getPicture() const } // Draw some text -void PlayGround::drawText(QPainter &artist, QRect &area, QString &textId) const +void PlayGround::drawText(TQPainter &artist, TQRect &area, TQString &textId) const { - QString label; + TQString label; label=i18n(textId.latin1()); @@ -209,7 +209,7 @@ void PlayGround::drawText(QPainter &artist, QRect &area, QString &textId) const } // Paint the current picture to the given device -void PlayGround::drawGameboard( QPainter &artist, const QRect &area ) const +void PlayGround::drawGameboard( TQPainter &artist, const TQRect &area ) const { artist.drawPixmap(area.topLeft(), gameboard, area); @@ -218,25 +218,25 @@ void PlayGround::drawGameboard( QPainter &artist, const QRect &area ) const drawText(artist, textsLayout[text], textsList[text]); artist.setPen(black); - for (QPtrListIterator currentObject(toDraw); + for (TQPtrListIterator currentObject(toDraw); currentObject.current(); ++currentObject) currentObject.current()->draw(artist, area, objectsLayout, &gameboard, &masks); } // Painting event -void PlayGround::paintEvent( QPaintEvent *event ) +void PlayGround::paintEvent( TQPaintEvent *event ) { - QPoint destination(event->rect().topLeft()), + TQPoint destination(event->rect().topLeft()), position(destination.x() - XMARGIN, destination.y() - YMARGIN); - QRect area(position, QSize(event->rect().size())); - QPixmap cache(gameboard.size()); - QPainter artist(&cache); + TQRect area(position, TQSize(event->rect().size())); + TQPixmap cache(gameboard.size()); + TQPainter artist(&cache); if (destination.x() < XMARGIN) destination.setX(XMARGIN); if (destination.y() < YMARGIN) destination.setY(YMARGIN); - area = QRect(0, 0, gameboard.width(), gameboard.height()).intersect(area); + area = TQRect(0, 0, gameboard.width(), gameboard.height()).intersect(area); if (area.isEmpty()) return; drawGameboard(artist, area); @@ -245,41 +245,41 @@ void PlayGround::paintEvent( QPaintEvent *event ) } // Mouse pressed event -void PlayGround::mousePressEvent( QMouseEvent *event ) +void PlayGround::mousePressEvent( TQMouseEvent *event ) { if (draggedCursor) return; - QPoint position(event->x() - XMARGIN, + TQPoint position(event->x() - XMARGIN, event->y() - YMARGIN); if (!zone(position)) return; int draggedNumber = draggedObject.getNumber(); - QPixmap object(objectsLayout[draggedNumber].size()); - QBitmap shape(objectsLayout[draggedNumber].size()); - bitBlt(&object, QPoint(0, 0), &gameboard, objectsLayout[draggedNumber], Qt::CopyROP); - bitBlt(&shape, QPoint(0, 0), &masks, objectsLayout[draggedNumber], Qt::CopyROP); + TQPixmap object(objectsLayout[draggedNumber].size()); + TQBitmap shape(objectsLayout[draggedNumber].size()); + bitBlt(&object, TQPoint(0, 0), &gameboard, objectsLayout[draggedNumber], Qt::CopyROP); + bitBlt(&shape, TQPoint(0, 0), &masks, objectsLayout[draggedNumber], Qt::CopyROP); object.setMask(shape); - draggedCursor = new QCursor(object, position.x(), position.y()); + draggedCursor = new TQCursor(object, position.x(), position.y()); setCursor(*draggedCursor); topLevel->playSound(soundsList[draggedNumber]); } // Mouse released event -void PlayGround::mouseReleaseEvent( QMouseEvent *event ) +void PlayGround::mouseReleaseEvent( TQMouseEvent *event ) { // If we are not dragging an object, ignore the event if (!draggedCursor) return; - QCursor arrow; + TQCursor arrow; int draggedNumber = draggedObject.getNumber(); - QRect position( + TQRect position( event->x() - XMARGIN - draggedCursor->hotSpot().x(), event->y() - YMARGIN - draggedCursor->hotSpot().y(), objectsLayout[draggedNumber].width(), objectsLayout[draggedNumber].height()); - QRect dirtyArea + TQRect dirtyArea (editableArea.left() - 10, editableArea.top() - 10, editableArea.width() + 20, @@ -325,11 +325,11 @@ void PlayGround::mouseReleaseEvent( QMouseEvent *event ) } // Register the various playgrounds -bool PlayGround::registerPlayGrounds(QDomDocument &layoutDocument) +bool PlayGround::registerPlayGrounds(TQDomDocument &layoutDocument) { - QDomNodeList playGroundsList, menuItemsList, labelsList; - QDomElement playGroundElement, menuItemElement, labelElement; - QDomAttr actionAttribute; + TQDomNodeList playGroundsList, menuItemsList, labelsList; + TQDomElement playGroundElement, menuItemElement, labelElement; + TQDomAttr actionAttribute; playGroundsList = layoutDocument.elementsByTagName("playground"); if (playGroundsList.count() < 1) @@ -337,19 +337,19 @@ bool PlayGround::registerPlayGrounds(QDomDocument &layoutDocument) for (uint i = 0; i < playGroundsList.count(); i++) { - playGroundElement = (const QDomElement &) playGroundsList.item(i).toElement(); + playGroundElement = (const TQDomElement &) playGroundsList.item(i).toElement(); menuItemsList = playGroundElement.elementsByTagName("menuitem"); if (menuItemsList.count() != 1) return false; - menuItemElement = (const QDomElement &) menuItemsList.item(0).toElement(); + menuItemElement = (const TQDomElement &) menuItemsList.item(0).toElement(); labelsList = menuItemElement.elementsByTagName("label"); if (labelsList.count() != 1) return false; - labelElement = (const QDomElement &) labelsList.item(0).toElement(); + labelElement = (const TQDomElement &) labelsList.item(0).toElement(); actionAttribute = menuItemElement.attributeNode("action"); topLevel->registerGameboard(labelElement.text(), actionAttribute.value().latin1()); } @@ -358,15 +358,15 @@ bool PlayGround::registerPlayGrounds(QDomDocument &layoutDocument) } // Load background and draggable objects masks -bool PlayGround::loadPlayGround(QDomDocument &layoutDocument, uint toLoad) +bool PlayGround::loadPlayGround(TQDomDocument &layoutDocument, uint toLoad) { - QDomNodeList playGroundsList, + TQDomNodeList playGroundsList, editableAreasList, categoriesList, objectsList, gameAreasList, maskAreasList, soundNamesList, labelsList; - QDomElement playGroundElement, + TQDomElement playGroundElement, editableAreaElement, categoryElement, objectElement, gameAreaElement, maskAreaElement, soundNameElement, labelElement; - QDomAttr gameboardAttribute, masksAttribute, + TQDomAttr gameboardAttribute, masksAttribute, leftAttribute, topAttribute, rightAttribute, bottomAttribute, refAttribute; @@ -374,7 +374,7 @@ bool PlayGround::loadPlayGround(QDomDocument &layoutDocument, uint toLoad) if (toLoad >= playGroundsList.count()) return false; - playGroundElement = (const QDomElement &) playGroundsList.item(toLoad).toElement(); + playGroundElement = (const TQDomElement &) playGroundsList.item(toLoad).toElement(); gameboardAttribute = playGroundElement.attributeNode("gameboard"); if (!gameboard.load(locate("data", "ktuberling/pics/" + gameboardAttribute.value()))) @@ -388,13 +388,13 @@ bool PlayGround::loadPlayGround(QDomDocument &layoutDocument, uint toLoad) if (editableAreasList.count() != 1) return false; - editableAreaElement = (const QDomElement &) editableAreasList.item(0).toElement(); + editableAreaElement = (const TQDomElement &) editableAreasList.item(0).toElement(); gameAreasList = editableAreaElement.elementsByTagName("position"); if (gameAreasList.count() != 1) return false; - gameAreaElement = (const QDomElement &) gameAreasList.item(0).toElement(); + gameAreaElement = (const TQDomElement &) gameAreasList.item(0).toElement(); leftAttribute = gameAreaElement.attributeNode("left"); topAttribute = gameAreaElement.attributeNode("top"); rightAttribute = gameAreaElement.attributeNode("right"); @@ -410,7 +410,7 @@ bool PlayGround::loadPlayGround(QDomDocument &layoutDocument, uint toLoad) if (soundNamesList.count() != 1) return false; - soundNameElement = (const QDomElement &) soundNamesList.item(0).toElement(); + soundNameElement = (const TQDomElement &) soundNamesList.item(0).toElement(); refAttribute = soundNameElement.attributeNode("ref"); editableSound = refAttribute.value(); @@ -427,13 +427,13 @@ bool PlayGround::loadPlayGround(QDomDocument &layoutDocument, uint toLoad) for (int text = 0; text < texts; text++) { - categoryElement = (const QDomElement &) categoriesList.item(text).toElement(); + categoryElement = (const TQDomElement &) categoriesList.item(text).toElement(); gameAreasList = categoryElement.elementsByTagName("position"); if (gameAreasList.count() != 1) return false; - gameAreaElement = (const QDomElement &) gameAreasList.item(0).toElement(); + gameAreaElement = (const TQDomElement &) gameAreasList.item(0).toElement(); leftAttribute = gameAreaElement.attributeNode("left"); topAttribute = gameAreaElement.attributeNode("top"); rightAttribute = gameAreaElement.attributeNode("right"); @@ -449,7 +449,7 @@ bool PlayGround::loadPlayGround(QDomDocument &layoutDocument, uint toLoad) if (labelsList.count() != 1) return false; - labelElement = (const QDomElement &) labelsList.item(0).toElement(); + labelElement = (const TQDomElement &) labelsList.item(0).toElement(); textsList[text] = labelElement.text(); } @@ -466,13 +466,13 @@ bool PlayGround::loadPlayGround(QDomDocument &layoutDocument, uint toLoad) for (int decoration = 0; decoration < decorations; decoration++) { - objectElement = (const QDomElement &) objectsList.item(decoration).toElement(); + objectElement = (const TQDomElement &) objectsList.item(decoration).toElement(); gameAreasList = objectElement.elementsByTagName("position"); if (gameAreasList.count() != 1) return false; - gameAreaElement = (const QDomElement &) gameAreasList.item(0).toElement(); + gameAreaElement = (const TQDomElement &) gameAreasList.item(0).toElement(); leftAttribute = gameAreaElement.attributeNode("left"); topAttribute = gameAreaElement.attributeNode("top"); rightAttribute = gameAreaElement.attributeNode("right"); @@ -488,7 +488,7 @@ bool PlayGround::loadPlayGround(QDomDocument &layoutDocument, uint toLoad) if (soundNamesList.count() != 1) return false; - soundNameElement = (const QDomElement &) soundNamesList.item(0).toElement(); + soundNameElement = (const TQDomElement &) soundNamesList.item(0).toElement(); refAttribute = soundNameElement.attributeNode("ref"); @@ -518,7 +518,7 @@ void PlayGround::setupGeometry() // In which decorative object are we? // On return, the position is the location of the cursor's hot spot // Returns false if we aren't in any zone -bool PlayGround::zone(QPoint &position) +bool PlayGround::zone(TQPoint &position) { // Scan all available decorative objects on right side because we may be adding one int draggedNumber; @@ -543,14 +543,14 @@ bool PlayGround::zone(QPoint &position) currentObject = toDraw.at(draggedZOrder); if (!currentObject->getPosition().contains(position)) continue; - QRect toUpdate(currentObject->getPosition()); + TQRect toUpdate(currentObject->getPosition()); draggedObject = *currentObject; draggedNumber = draggedObject.getNumber(); - QBitmap shape(objectsLayout[draggedNumber].size()); - QPoint relative(position.x() - toUpdate.x(), + TQBitmap shape(objectsLayout[draggedNumber].size()); + TQPoint relative(position.x() - toUpdate.x(), position.y() - toUpdate.y()); - bitBlt(&shape, QPoint(0, 0), &masks, objectsLayout[draggedNumber], Qt::CopyROP); + bitBlt(&shape, TQPoint(0, 0), &masks, objectsLayout[draggedNumber], Qt::CopyROP); if (!shape.convertToImage().pixelIndex(relative.x(), relative.y())) continue; toDraw.remove(draggedZOrder); @@ -570,14 +570,14 @@ bool PlayGround::zone(QPoint &position) } // Load objects and lay them down on the editable area -bool PlayGround::loadFrom(const QString &name) +bool PlayGround::loadFrom(const TQString &name) { FILE *fp; bool eof = false; ToDraw readObject, *newObject; Action *newAction; - if (!(fp = fopen(QFile::encodeName(name), "r"))) return false; + if (!(fp = fopen(TQFile::encodeName(name), "r"))) return false; uint newGameboard; int nitems = fscanf(fp, "%u\n", &newGameboard); diff --git a/ktuberling/playground.h b/ktuberling/playground.h index ee1a9a51..a84a7e63 100644 --- a/ktuberling/playground.h +++ b/ktuberling/playground.h @@ -10,9 +10,9 @@ #include -#include -#include -#include +#include +#include +#include #include "todraw.h" #include "action.h" @@ -34,50 +34,50 @@ public: void repaintAll(); bool undo(); bool redo(); - bool loadFrom(const QString &name); - bool saveAs(const QString &name); + bool loadFrom(const TQString &name); + bool saveAs(const TQString &name); bool printPicture(KPrinter &printer) const; - QPixmap getPicture() const; + TQPixmap getPicture() const; inline bool isFirstAction() const { return currentAction == 0; } inline bool isLastAction() const { return currentAction >= history.count(); } protected: - virtual void paintEvent(QPaintEvent *event); - virtual void mousePressEvent(QMouseEvent *event); - virtual void mouseReleaseEvent(QMouseEvent *event); + virtual void paintEvent(TQPaintEvent *event); + virtual void mousePressEvent(TQMouseEvent *event); + virtual void mouseReleaseEvent(TQMouseEvent *event); private: - bool registerPlayGrounds(QDomDocument &layoutDocument); - bool loadPlayGround(QDomDocument &layoutDocument, uint toLoad); + bool registerPlayGrounds(TQDomDocument &layoutDocument); + bool loadPlayGround(TQDomDocument &layoutDocument, uint toLoad); void loadFailure(); void setupGeometry(); - bool zone(QPoint &position); - void drawText(QPainter &artist, QRect &area, QString &textId) const; - void drawGameboard(QPainter &artist, const QRect &area) const; + bool zone(TQPoint &position); + void drawText(TQPainter &artist, TQRect &area, TQString &textId) const; + void drawGameboard(TQPainter &artist, const TQRect &area) const; private: - QPixmap gameboard; // Picture of the game board - QBitmap masks; // Pictures of the objects' shapes - QRect editableArea; // Part of the gameboard where the player can lay down objects - QString menuItem, // Menu item describing describing this gameboard + TQPixmap gameboard; // Picture of the game board + TQBitmap masks; // Pictures of the objects' shapes + TQRect editableArea; // Part of the gameboard where the player can lay down objects + TQString menuItem, // Menu item describing describing this gameboard editableSound; // Sound associated with this area int texts, // Number of categories of objects names decorations; // Number of draggable objects on the right side of the gameboard - QRect *textsLayout, // Positions of the categories names + TQRect *textsLayout, // Positions of the categories names *objectsLayout; // Position of the draggable objects on right side of the gameboard - QString *textsList, // List of the message numbers associated with categories + TQString *textsList, // List of the message numbers associated with categories *soundsList; // List of sounds associated with each object - QCursor *draggedCursor; // Cursor's shape for currently dragged object + TQCursor *draggedCursor; // Cursor's shape for currently dragged object ToDraw draggedObject; // Object currently dragged int draggedZOrder; // Z-order (in to-draw buffer) of this object - QPtrList toDraw; // List of objects in z-order - QPtrList history; // List of actions in chronological order + TQPtrList toDraw; // List of objects in z-order + TQPtrList history; // List of actions in chronological order unsigned int currentAction; // Number of current action (not the last one if used "undo" button!) TopLevel *topLevel; // Top-level window diff --git a/ktuberling/soundfactory.cpp b/ktuberling/soundfactory.cpp index d9bdf48d..9831adcd 100644 --- a/ktuberling/soundfactory.cpp +++ b/ktuberling/soundfactory.cpp @@ -11,7 +11,7 @@ #include #include -#include +#include #include "soundfactory.h" #include "soundfactory.moc" @@ -19,13 +19,13 @@ // Constructor SoundFactory::SoundFactory(TopLevel *parent, const char *name, uint selectedLanguage) - : QObject(parent, name) + : TQObject(parent, name) { topLevel = parent; namesList = filesList = 0; - QDomDocument layoutsDocument; + TQDomDocument layoutsDocument; bool ok = topLevel->loadLayout(layoutsDocument); if (ok) ok = registerLanguages(layoutsDocument); if (ok) ok = loadLanguage(layoutsDocument, selectedLanguage); @@ -42,17 +42,17 @@ SoundFactory::~SoundFactory() // Change the language void SoundFactory::change(uint selectedLanguage) { - QDomDocument layoutsDocument; + TQDomDocument layoutsDocument; bool ok = topLevel->loadLayout(layoutsDocument); if (ok) ok = loadLanguage(layoutsDocument, selectedLanguage); if (!ok) loadFailure(); } // Play some sound -void SoundFactory::playSound(const QString &soundRef) const +void SoundFactory::playSound(const TQString &soundRef) const { int sound; - QString soundFile; + TQString soundFile; if (!topLevel->isSoundEnabled()) return; @@ -74,11 +74,11 @@ void SoundFactory::loadFailure() } // Register the various languages -bool SoundFactory::registerLanguages(QDomDocument &layoutDocument) +bool SoundFactory::registerLanguages(TQDomDocument &layoutDocument) { - QDomNodeList languagesList, menuItemsList, labelsList; - QDomElement languageElement, menuItemElement, labelElement; - QDomAttr codeAttribute, actionAttribute; + TQDomNodeList languagesList, menuItemsList, labelsList; + TQDomElement languageElement, menuItemElement, labelElement; + TQDomAttr codeAttribute, actionAttribute; bool enabled; languagesList = layoutDocument.elementsByTagName("language"); @@ -87,7 +87,7 @@ bool SoundFactory::registerLanguages(QDomDocument &layoutDocument) for (uint i = 0; i < languagesList.count(); i++) { - languageElement = (const QDomElement &) languagesList.item(i).toElement(); + languageElement = (const TQDomElement &) languagesList.item(i).toElement(); codeAttribute = languageElement.attributeNode("code"); enabled = locate("data", "ktuberling/sounds/" + codeAttribute.value() + "/") != 0; @@ -95,13 +95,13 @@ bool SoundFactory::registerLanguages(QDomDocument &layoutDocument) if (menuItemsList.count() != 1) return false; - menuItemElement = (const QDomElement &) menuItemsList.item(0).toElement(); + menuItemElement = (const TQDomElement &) menuItemsList.item(0).toElement(); labelsList = menuItemElement.elementsByTagName("label"); if (labelsList.count() != 1) return false; - labelElement = (const QDomElement &) labelsList.item(0).toElement(); + labelElement = (const TQDomElement &) labelsList.item(0).toElement(); actionAttribute = menuItemElement.attributeNode("action"); topLevel->registerLanguage(labelElement.text(), actionAttribute.value().latin1(), enabled); } @@ -110,19 +110,19 @@ bool SoundFactory::registerLanguages(QDomDocument &layoutDocument) } // Load the sounds of one given language -bool SoundFactory::loadLanguage(QDomDocument &layoutDocument, uint toLoad) +bool SoundFactory::loadLanguage(TQDomDocument &layoutDocument, uint toLoad) { - QDomNodeList languagesList, + TQDomNodeList languagesList, soundNamesList; - QDomElement languageElement, + TQDomElement languageElement, soundNameElement; - QDomAttr nameAttribute, fileAttribute; + TQDomAttr nameAttribute, fileAttribute; languagesList = layoutDocument.elementsByTagName("language"); if (toLoad >= languagesList.count()) return false; - languageElement = (const QDomElement &) languagesList.item(toLoad).toElement(); + languageElement = (const TQDomElement &) languagesList.item(toLoad).toElement(); soundNamesList = languageElement.elementsByTagName("sound"); sounds = soundNamesList.count(); @@ -136,7 +136,7 @@ bool SoundFactory::loadLanguage(QDomDocument &layoutDocument, uint toLoad) for (uint sound = 0; sound < sounds; sound++) { - soundNameElement = (const QDomElement &) soundNamesList.item(sound).toElement(); + soundNameElement = (const TQDomElement &) soundNamesList.item(sound).toElement(); nameAttribute = soundNameElement.attributeNode("name"); namesList[sound] = nameAttribute.value(); diff --git a/ktuberling/soundfactory.h b/ktuberling/soundfactory.h index 1eb0abd5..7ea0d532 100644 --- a/ktuberling/soundfactory.h +++ b/ktuberling/soundfactory.h @@ -8,7 +8,7 @@ #ifndef _SOUNDFACTORY_H_ #define _SOUNDFACTORY_H_ -#include "qobject.h" +#include "tqobject.h" class QDomDocument; class TopLevel; @@ -23,12 +23,12 @@ public: ~SoundFactory(); void change(uint selectedLanguage); - void playSound(const QString &soundRef) const; + void playSound(const TQString &soundRef) const; protected: - bool registerLanguages(QDomDocument &layoutDocument); - bool loadLanguage(QDomDocument &layoutDocument, uint toLoad); + bool registerLanguages(TQDomDocument &layoutDocument); + bool loadLanguage(TQDomDocument &layoutDocument, uint toLoad); private: @@ -37,7 +37,7 @@ private: private: int sounds; // Number of sounds - QString *namesList, // List of sound names + TQString *namesList, // List of sound names *filesList; // List of sound files associated with each sound name TopLevel *topLevel; // Top-level window diff --git a/ktuberling/todraw.cpp b/ktuberling/todraw.cpp index e12c9e1b..c88328a7 100644 --- a/ktuberling/todraw.cpp +++ b/ktuberling/todraw.cpp @@ -4,8 +4,8 @@ mailto:e.bischoff@noos.fr ------------------------------------------------------------- */ -#include -#include +#include +#include #include "todraw.h" @@ -24,7 +24,7 @@ ToDraw::ToDraw(const ToDraw &model) } // Constructor with arguments -ToDraw::ToDraw(int declaredNumber, const QRect &declaredPosition) +ToDraw::ToDraw(int declaredNumber, const TQRect &declaredPosition) : position(declaredPosition) { number = declaredNumber; @@ -42,17 +42,17 @@ ToDraw &ToDraw::operator=(const ToDraw &model) } // Draw an object previously laid down on the game board -void ToDraw::draw(QPainter &artist, const QRect &area, - const QRect *objectsLayout, - const QPixmap *gameboard, const QBitmap *masks) const +void ToDraw::draw(TQPainter &artist, const TQRect &area, + const TQRect *objectsLayout, + const TQPixmap *gameboard, const TQBitmap *masks) const { if (!position.intersects(area)) return; - QPixmap objectPixmap(objectsLayout[number].size()); - QBitmap shapeBitmap(objectsLayout[number].size()); + TQPixmap objectPixmap(objectsLayout[number].size()); + TQBitmap shapeBitmap(objectsLayout[number].size()); - bitBlt(&objectPixmap, QPoint(0, 0), gameboard, objectsLayout[number], Qt::CopyROP); - bitBlt(&shapeBitmap, QPoint(0, 0), masks, objectsLayout[number], Qt::CopyROP); + bitBlt(&objectPixmap, TQPoint(0, 0), gameboard, objectsLayout[number], Qt::CopyROP); + bitBlt(&shapeBitmap, TQPoint(0, 0), masks, objectsLayout[number], Qt::CopyROP); objectPixmap.setMask(shapeBitmap); artist.drawPixmap(position.topLeft(), objectPixmap); } diff --git a/ktuberling/todraw.h b/ktuberling/todraw.h index 4e46200a..a2753da3 100644 --- a/ktuberling/todraw.h +++ b/ktuberling/todraw.h @@ -8,7 +8,7 @@ #ifndef _TODRAW_H_ #define _TODRAW_H_ -#include +#include #include @@ -17,19 +17,19 @@ class ToDraw public: ToDraw(); ToDraw(const ToDraw &); - ToDraw(int, const QRect &); + ToDraw(int, const TQRect &); ToDraw &operator=(const ToDraw &); - void draw(QPainter &, const QRect &, const QRect *, const QPixmap *, const QBitmap *) const; + void draw(TQPainter &, const TQRect &, const TQRect *, const TQPixmap *, const TQBitmap *) const; void save(FILE *) const; bool load(FILE *, int, bool &); inline int getNumber() const { return number; } inline void setNumber(int newValue) { number = newValue; } - inline const QRect &getPosition() const { return position; } + inline const TQRect &getPosition() const { return position; } private: int number; - QRect position; + TQRect position; }; #endif diff --git a/ktuberling/toplevel.cpp b/ktuberling/toplevel.cpp index d4ad647c..53566f17 100644 --- a/ktuberling/toplevel.cpp +++ b/ktuberling/toplevel.cpp @@ -15,7 +15,7 @@ #include #include -#include +#include #include "toplevel.moc" #include "playground.h" @@ -55,27 +55,27 @@ void TopLevel::enableRedo(bool enable) const } // Register an available gameboard -void TopLevel::registerGameboard(const QString &menuItem, const char *actionId) +void TopLevel::registerGameboard(const TQString &menuItem, const char *actionId) { KToggleAction *t = 0; switch (gameboards) { - case 0: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(gameboard0()), actionCollection(), actionId); + case 0: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(gameboard0()), actionCollection(), actionId); break; - case 1: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(gameboard1()), actionCollection(), actionId); + case 1: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(gameboard1()), actionCollection(), actionId); break; - case 2: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(gameboard2()), actionCollection(), actionId); + case 2: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(gameboard2()), actionCollection(), actionId); break; - case 3: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(gameboard3()), actionCollection(), actionId); + case 3: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(gameboard3()), actionCollection(), actionId); break; - case 4: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(gameboard4()), actionCollection(), actionId); + case 4: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(gameboard4()), actionCollection(), actionId); break; - case 5: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(gameboard5()), actionCollection(), actionId); + case 5: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(gameboard5()), actionCollection(), actionId); break; - case 6: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(gameboard6()), actionCollection(), actionId); + case 6: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(gameboard6()), actionCollection(), actionId); break; - case 7: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(gameboard7()), actionCollection(), actionId); + case 7: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(gameboard7()), actionCollection(), actionId); break; } @@ -87,43 +87,43 @@ void TopLevel::registerGameboard(const QString &menuItem, const char *actionId) } // Register an available language -void TopLevel::registerLanguage(const QString &menuItem, const char *actionId, bool enabled) +void TopLevel::registerLanguage(const TQString &menuItem, const char *actionId, bool enabled) { KToggleAction *t = 0; switch (languages) { - case 0: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(language0()), actionCollection(), actionId); + case 0: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language0()), actionCollection(), actionId); break; - case 1: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(language1()), actionCollection(), actionId); + case 1: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language1()), actionCollection(), actionId); break; - case 2: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(language2()), actionCollection(), actionId); + case 2: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language2()), actionCollection(), actionId); break; - case 3: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(language3()), actionCollection(), actionId); + case 3: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language3()), actionCollection(), actionId); break; - case 4: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(language4()), actionCollection(), actionId); + case 4: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language4()), actionCollection(), actionId); break; - case 5: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(language5()), actionCollection(), actionId); + case 5: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language5()), actionCollection(), actionId); break; - case 6: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(language6()), actionCollection(), actionId); + case 6: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language6()), actionCollection(), actionId); break; - case 7: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(language7()), actionCollection(), actionId); + case 7: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language7()), actionCollection(), actionId); break; - case 8: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(language8()), actionCollection(), actionId); + case 8: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language8()), actionCollection(), actionId); break; - case 9: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(language9()), actionCollection(), actionId); + case 9: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language9()), actionCollection(), actionId); break; - case 10: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(language10()), actionCollection(), actionId); + case 10: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language10()), actionCollection(), actionId); break; - case 11: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(language11()), actionCollection(), actionId); + case 11: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language11()), actionCollection(), actionId); break; - case 12: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(language12()), actionCollection(), actionId); + case 12: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language12()), actionCollection(), actionId); break; - case 13: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(language13()), actionCollection(), actionId); + case 13: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language13()), actionCollection(), actionId); break; - case 14: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(language14()), actionCollection(), actionId); + case 14: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language14()), actionCollection(), actionId); break; - case 15: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, SLOT(language15()), actionCollection(), actionId); + case 15: t = new KToggleAction(i18n(menuItem.latin1()), 0, this, TQT_SLOT(language15()), actionCollection(), actionId); break; } @@ -187,9 +187,9 @@ void TopLevel::changeLanguage(uint newLanguage) } // Load the layouts file -bool TopLevel::loadLayout(QDomDocument &layoutDocument) +bool TopLevel::loadLayout(TQDomDocument &layoutDocument) { - QFile layoutFile(QFile::encodeName(locate("data", "ktuberling/pics/layout.xml"))); + TQFile layoutFile(TQFile::encodeName(locate("data", "ktuberling/pics/layout.xml"))); if (!layoutFile.open(IO_ReadOnly)) return false; @@ -204,7 +204,7 @@ bool TopLevel::loadLayout(QDomDocument &layoutDocument) } // Play a sound -void TopLevel::playSound(const QString &ref) const +void TopLevel::playSound(const TQString &ref) const { soundFactory->playSound(ref); } @@ -213,7 +213,7 @@ void TopLevel::playSound(const QString &ref) const void TopLevel::readOptions() { KConfig *config; - QString option; + TQString option; config = KApplication::kApplication()->config(); @@ -254,22 +254,22 @@ void TopLevel::writeOptions() void TopLevel::setupKAction() { //Game - KStdGameAction::gameNew(this, SLOT(fileNew()), actionCollection()); - KStdGameAction::load(this, SLOT(fileOpen()), actionCollection()); - KStdGameAction::save(this, SLOT(fileSave()), actionCollection()); - KStdGameAction::print(this, SLOT(filePrint()), actionCollection()); - KStdGameAction::quit(kapp, SLOT(quit()), actionCollection()); - (void) new KAction(i18n("Save &as Picture..."), 0, this, SLOT(filePicture()), actionCollection(), "game_save_picture"); + KStdGameAction::gameNew(this, TQT_SLOT(fileNew()), actionCollection()); + KStdGameAction::load(this, TQT_SLOT(fileOpen()), actionCollection()); + KStdGameAction::save(this, TQT_SLOT(fileSave()), actionCollection()); + KStdGameAction::print(this, TQT_SLOT(filePrint()), actionCollection()); + KStdGameAction::quit(kapp, TQT_SLOT(quit()), actionCollection()); + (void) new KAction(i18n("Save &as Picture..."), 0, this, TQT_SLOT(filePicture()), actionCollection(), "game_save_picture"); //Edit - KStdAction::copy(this, SLOT(editCopy()), actionCollection()); - KStdAction::undo(this, SLOT(editUndo()), actionCollection()); - KStdAction::redo(this, SLOT(editRedo()), actionCollection()); + KStdAction::copy(this, TQT_SLOT(editCopy()), actionCollection()); + KStdAction::undo(this, TQT_SLOT(editUndo()), actionCollection()); + KStdAction::redo(this, TQT_SLOT(editRedo()), actionCollection()); enableUndo(false); enableRedo(false); //Speech - KToggleAction* t = new KToggleAction(i18n("&No Sound"), 0, this, SLOT(soundOff()), actionCollection(), "speech_no_sound"); + KToggleAction* t = new KToggleAction(i18n("&No Sound"), 0, this, TQT_SLOT(soundOff()), actionCollection(), "speech_no_sound"); if (!soundEnabled) t->setChecked(true); setupGUI(); @@ -289,7 +289,7 @@ void TopLevel::fileNew() // Load gameboard void TopLevel::fileOpen() { - QString dir = locate("data", "ktuberling/museum/miss.tuberling"); + TQString dir = locate("data", "ktuberling/museum/miss.tuberling"); dir.truncate(dir.findRev('/') + 1); KURL url = KFileDialog::getOpenURL(dir, "*.tuberling"); @@ -302,7 +302,7 @@ void TopLevel::open(const KURL &url) if (url.isEmpty()) return; - QString name; + TQString name; KIO::NetAccess::download(url, name, this); @@ -323,7 +323,7 @@ void TopLevel::open(const KURL &url) void TopLevel::fileSave() { KURL url = KFileDialog::getSaveURL - ( QString::null, + ( TQString::null, "*.tuberling"); if (url.isEmpty()) @@ -337,7 +337,7 @@ void TopLevel::fileSave() return; } - QString name = url.path(); + TQString name = url.path(); int suffix; suffix = name.findRev('.'); @@ -353,10 +353,10 @@ void TopLevel::fileSave() // Save gameboard as picture void TopLevel::filePicture() { - QPixmap picture(playGround->getPicture()); + TQPixmap picture(playGround->getPicture()); KURL url = KFileDialog::getSaveURL - ( QString::null, + ( TQString::null, i18n( "*.xpm|UNIX Pixmaps (*.xpm)\n" "*.jpg|JPEG Compressed Files (*.jpg)\n" "*.png|Next Generation Pictures (*.png)\n" @@ -374,10 +374,10 @@ void TopLevel::filePicture() return; } - QString name = url.path(); + TQString name = url.path(); const char *format; int suffix; - QString end; + TQString end; suffix = name.findRev('.'); if (suffix == -1) @@ -422,8 +422,8 @@ void TopLevel::filePrint() // Copy modified area to clipboard void TopLevel::editCopy() { - QClipboard *clipboard = QApplication::clipboard(); - QPixmap picture(playGround->getPicture()); + QClipboard *clipboard = TQApplication::clipboard(); + TQPixmap picture(playGround->getPicture()); clipboard->setPixmap(picture); } diff --git a/ktuberling/toplevel.h b/ktuberling/toplevel.h index 8d67a252..31848f0f 100644 --- a/ktuberling/toplevel.h +++ b/ktuberling/toplevel.h @@ -27,12 +27,12 @@ public: void open(const KURL &url); void enableUndo(bool enable) const; void enableRedo(bool enable) const; - void registerGameboard(const QString &menuItem, const char *actionId); - void registerLanguage(const QString &menuItem, const char *actionId, bool enabled); + void registerGameboard(const TQString &menuItem, const char *actionId); + void registerLanguage(const TQString &menuItem, const char *actionId, bool enabled); void changeGameboard(uint newGameboard); void changeLanguage(uint newLanguage); - bool loadLayout(QDomDocument &layoutDocument); - void playSound(const QString &ref) const; + bool loadLayout(TQDomDocument &layoutDocument); + void playSound(const TQString &ref) const; inline bool isSoundEnabled() const {return soundEnabled;} inline uint getSelectedGameboard() const {return selectedGameboard;} @@ -95,7 +95,7 @@ private: gameboards; // Total number of gameboards uint selectedLanguage, // Number of selected language languages; // Total number of languages - QString gameboardActions[8], // Name of actions for registered gameboards + TQString gameboardActions[8], // Name of actions for registered gameboards languageActions[16]; // Name of actions for registered languages PlayGround *playGround; // Play ground central widget -- cgit v1.2.1