/** * Copyright Michel Filippi <mfilippi@sade.rhein-main.de> * Robert Williams * Andrew Chant <andrew.chant@utoronto.ca> * André Luiz dos Santos <andre@netvision.com.br> * Benjamin Meyer <ben+ksnake@meyerhome.net> * * This file is part of the ksnake package * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef PROGRESS_H #define PROGRESS_H #include <kgameprogress.h> class Progress : public KGameProgress { Q_OBJECT TQ_OBJECT public: Progress( TQWidget *parent=0, const char *name=0 ); public slots: void advance(); void rewind(); signals: void restart(); }; #endif // PROGRESS_H