/* * ksokoban - a Sokoban game for TDE * Copyright (C) 1998 Anders Widell <d95-awi@nada.kth.se> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef QUEUE_H #define QUEUE_H #include <assert.h> template <class Type, int SizePow2> class Queue { private: Type *queue_; long head_, tail_; public: void clear() { head_ = tail_ = 0; } bool empty() { return head_ == tail_; } bool full() { return ((tail_ + 1) & ((1l<<SizePow2)-1)) == head_; } Queue() { queue_ = new Type[1l << SizePow2]; clear(); } ~Queue() { delete [] queue_; } void enqueue(Type _x) { assert(!full()); queue_[tail_] = _x; tail_ = (tail_ + 1) & ((1l<<SizePow2)-1); } Type dequeue() { assert(!empty()); Type x = queue_[head_]; head_ = (head_ + 1) & ((1l<<SizePow2)-1); return x; } }; #endif /* QUEUE_H */