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// Copyright (c) 2002-2003 Rob Kaper <[email protected]>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// version 2 as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; see the file COPYING. If not, write to
// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
// Boston, MA 02110-1301, USA.
#ifndef ATLANTIK_SELECTGAME_WIDGET_H
#define ATLANTIK_SELECTGAME_WIDGET_H
#include <tqwidget.h>
#include <layout.h>
#include <klistview.h>
#include <kpushbutton.h>
class AtlanticCore;
class Game;
class Player;
class SelectGame : public TQWidget
{
Q_OBJECT
TQ_OBJECT
public:
SelectGame(AtlanticCore *atlanticCore, TQWidget *parent, const char *name=0);
void initPage();
bool validateNext();
TQString hostToConnect() const;
int portToConnect();
private slots:
void connectClicked();
void addGame(Game *game);
void delGame(Game *game);
void updateGame(Game *game);
void playerChanged(Player *player);
void validateConnectButton();
signals:
void joinGame(int gameId);
void newGame(const TQString &gameType);
void leaveServer();
void msgStatus(const TQString &status);
private:
TQListViewItem *findItem(Game *game);
AtlanticCore *m_atlanticCore;
TQVBoxLayout *m_mainLayout;
KListView *m_gameList;
KPushButton *m_connectButton;
};
#endif
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