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// Copyright (c) 2003 Rob Kaper <[email protected]>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License version 2.1 as published by the Free Software Foundation.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; see the file COPYING.LIB. If not, write to
// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
// Boston, MA 02110-1301, USA.
#ifndef LIBATLANTIC_GAME_H
#define LIBATLANTIC_GAME_H
#include <tqobject.h>
#include "libatlantic_export.h"
class TQString;
class Player;
class LIBATLANTIC_EXPORT Game : public TQObject
{
TQ_OBJECT
public:
Game(int gameId);
int id() const;
void setCanBeJoined(const bool &canBeJoined);
bool canBeJoined() const;
void setDescription(const TQString &description);
TQString description() const;
void setName(const TQString &name);
TQString name() const;
void setType(const TQString &type);
TQString type() const;
int players();
void setPlayers(int players);
Player *master();
void setMaster(Player *master);
void update(bool force = false);
signals:
void changed(Game *game);
private:
bool m_changed;
bool m_canBeJoined;
TQString m_description, m_name, m_type;
int m_id, m_players;
Player *m_master;
};
#endif
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