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// Copyright (c) 2003 Rob Kaper <[email protected]>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License version 2.1 as published by the Free Software Foundation.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; see the file COPYING.LIB.  If not, write to
// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
// Boston, MA 02110-1301, USA.

#ifndef LIBATLANTIC_GAME_H
#define LIBATLANTIC_GAME_H

#include <tqobject.h>

#include "libatlantic_export.h"

class TQString;

class Player;

class LIBATLANTIC_EXPORT Game : public TQObject
{
TQ_OBJECT
  

public:
	Game(int gameId);

	int id() const;
	void setCanBeJoined(const bool &canBeJoined);
	bool canBeJoined() const;
	void setDescription(const TQString &description);
	TQString description() const;
	void setName(const TQString &name);
	TQString name() const;
	void setType(const TQString &type);
	TQString type() const;
	int players();
	void setPlayers(int players);
	Player *master();
	void setMaster(Player *master);

	void update(bool force = false);

signals:
	void changed(Game *game);

private:
	bool m_changed;
	bool m_canBeJoined;
	TQString m_description, m_name, m_type;
	int m_id, m_players;
	Player *m_master;
};

#endif