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// Copyright (c) 2002 Rob Kaper <[email protected]>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License version 2.1 as published by the Free Software Foundation.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; see the file COPYING.LIB. If not, write to
// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
// Boston, MA 02110-1301, USA.
#include <qstring.h>
/*
#include <atlantic_core.h>
#include <player.h>
#include <estate.h>
#include <estategroup.h>
#include <trade.h>
#include <auction.h>
*/
#include <estate.h>
#include "monopdprotocol.h"
#include "monopdprotocol.moc"
MonopdProtocol::MonopdProtocol() : QObject()
{
}
void MonopdProtocol::auctionEstate()
{
sendData(QString::fromLatin1(".ea"));
}
void MonopdProtocol::buyEstate()
{
sendData(QString::fromLatin1(".eb"));
}
void MonopdProtocol::confirmTokenLocation(Estate *estate)
{
QString data(".t");
data.append(QString::number(estate ? estate->id() : -1));
sendData(data);
}
void MonopdProtocol::endTurn()
{
sendData(QString::fromLatin1(".E"));
}
void MonopdProtocol::rollDice()
{
sendData(QString::fromLatin1(".r"));
}
void MonopdProtocol::setName(QString name)
{
QString data(".n");
data.append(name);
sendData(data);
}
void MonopdProtocol::startGame()
{
sendData(QString::fromLatin1(".gs"));
}
void MonopdProtocol::sendData(QString)
{
// Your reimplementation of this method should send send data over the
// network.
}
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