1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
|
// Copyright (c) 2002-2003 Rob Kaper <[email protected]>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License version 2.1 as published by the Free Software Foundation.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; see the file COPYING.LIB. If not, write to
// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
// Boston, MA 02110-1301, USA.
#ifndef ATLANTIK_BOARD_H
#define ATLANTIK_BOARD_H
#include <tqwidget.h>
#include <tqtimer.h>
#include <tqlayout.h>
#include <tqptrlist.h>
#include "libatlantikui_export.h"
class QPoint;
class AtlanticCore;
class Auction;
class Estate;
class Player;
class Token;
class EstateView;
class LIBATLANTIKUI_EXPORT AtlantikBoard : public QWidget
{
Q_OBJECT
public:
enum DisplayMode { Play, Edit };
AtlantikBoard(AtlanticCore *atlanticCore, int maxEstates, DisplayMode mode, TQWidget *parent, const char *name=0);
~AtlantikBoard();
void reset();
void setViewProperties(bool indicateUnowned, bool highliteUnowned, bool darkenMortgaged, bool quartzEffects, bool animateTokens);
int heightForWidth(int);
void addEstateView(Estate *estate, bool indicateUnowned = false, bool highliteUnowned = false, bool darkenMortgaged = false, bool quartzEffects = false);
void addAuctionWidget(Auction *auction);
void addToken(Player *player);
void removeToken(Player *player);
void indicateUnownedChanged();
EstateView *findEstateView(Estate *estate);
TQWidget *centerWidget();
public slots:
void slotMoveToken();
void slotResizeAftermath();
void displayDefault();
private slots:
void playerChanged(Player *player);
void displayButton(TQString command, TQString caption, bool enabled);
void prependEstateDetails(Estate *);
void insertDetails(TQString text, bool clearText, bool clearButtons, Estate *estate = 0);
void addCloseButton();
signals:
void tokenConfirmation(Estate *estate);
void buttonCommand(TQString command);
protected:
void resizeEvent(TQResizeEvent *);
private:
Token *findToken(Player *player);
void jumpToken(Token *token);
void moveToken(Token *token);
TQPoint calculateTokenDestination(Token *token, Estate *estate = 0);
void updateCenter();
AtlanticCore *m_atlanticCore;
DisplayMode m_mode;
TQWidget *spacer, *m_lastServerDisplay;
TQGridLayout *m_gridLayout;
Token *m_movingToken;
TQTimer *m_timer;
bool m_resumeTimer;
bool m_animateTokens;
int m_maxEstates;
TQPtrList<EstateView> m_estateViews;
TQPtrList<Token> m_tokens;
TQPtrList<TQWidget> m_displayQueue;
};
#endif
|